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simple
those are "bugged" exceptions game sometimes makes weird legendary combos like
ghoul slayer gamma gun , freezing flamer , enraging melee weapon etc
also figured that out easily
all weapons and thier custom mods from legendary loot are randomized
hence why you will sometimes get weird combos that may or may not function properly
OP also said:
lol
so yeah... its another of those low intelligence gamers that cant figure out anything by themselves or are afraid to use google
Kneecapping weapons, even on an unupgraded pipe pistol in the hands of a level 1 player character could completely disable a group of legendary mythic deathclaws in seconds, without jet.
Explosive/wounding weapons with a high RoF or as shotguns will demolish anything in seconds, without jet.
My freaking pipe rilfe (.38 later upgraded to .45) has been taking on a long list of supermutant behemoths, mirelurk queens, assaultrons and advanced deathclaws since I hit level 13 for rank 2 in sniper, including clearing the museum of whiitchcraft at around level 25 (could have done it at 14 easily), without jet..... and its not even legendary and I only play on survival.
Overseer's Guardian rips anything apart in seconds, instigating sniper weapons are incredibly OP.
Theres plenty fo other examples I am sure other poeple will bring up.
Jet is actually in a category of supreme OPness in its own right, using it with bufftats and psychojet allows me to facetank sentry drones while I tear them up with my pipe rifle.....
The very fact that you've needed to use jet in combination with your shotgun shows that it isn't even close to the top of the OP tower.
No, because Kneecapping weapons appear to 'have a chance at kneecapping', along with other weapon types like 'having a chance to freeze/stagger/stun opponent" which depends on dice roll.
Or they have a damage boost..
I personally draw the line at double/triple/quad shot weapons and neverending weapons, because they are for noobs. In fact, I've played F4 99.5% of the time without VATs.
This is a different issue; the weapons in F4 seem OP by default. However, I have noticed this is not the case all the time.. the boost seems to happen at 10, 20, 30 level, but weaken as you progress up to the next (eg. 11, 12, 13-19) where suddenly you cant kill a thing with 10 shots.
It wasn't so OP in previous titles, as their availability was a bit more limited, and the cost of using them was high. F4 is way to lenient on their use, and loot and drugs is EVERYWHERE.. too many bullets, too many chems, too much loot in general. = easy.