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Αναφορά προβλήματος μετάφρασης
Perhaps some rad resist perks would work though.
But think of it, ~210 years, wear no rad protection and you're still dead in mere minutes. This is extremely severe if you try comparing it with real life scenario's.
Fully agree with this: Chernobyl is already lush with wildlife... Hiroshima and Nagasaki are habitable cities of hundreds of thousands of people again.
Even assuming that in 2077 a nuclear meltdown or whatever is far more potent via dealing with more potent tech and uranium/plutonium/etc., it just seems unlikely that over two centuries would pass and the area would be so heavily irradiated. Especially so because there are areas of zero radiation only a couple miles away.
I absolutely love the concept of the Glowing Sea, and it makes for great gameplay, but it doesn't seem very plausible. Then again, lots of stuff in FO has always been highly unlikely: computers that still run after 200 years and even still have files and memory from before the war... roads that still have pavement to them despite being out in currently uninhabited areas... unmaintained pre-war buildings that have massive structural damage from the blast yet are standing 200 years later.
Personally, I've grown to love the implausibility of FO, especially because FO embraces it with its zany, 1950's-era tone.
But, yeah, the way radiation works is often one area where I sort of can't wrap my head around it. I mean, the Atlantic coast's water all along the map is irradiated after 200 years? And the Glowing Sea exists? Just more FO implausibility!
Not a damned thing.
Well, other than the enemies. Got to watch a legendary alpha deathclaw and legendary albino radscorpion throw down.
Also, it's super easy to go through on survival in Tshirts. All you need is a stack of radaway and Rad X, oh and skills to not get swatted but that's all, power armor or rad suit isn't needed with chems (even chems without skill extensions).
It's more likely that the radiation of the bomb the wanderer saw did clear up already, as the south east is relatively teeming with life.
The south west has to be a more recent unexplained nuke... and we know people in the common wealth just love playing with nukes on a regular basis. Which makes a ton of sense at is is a religious zealot site for children of the 'atom'.
And then there's the "fridge logic"
You get there on the mainline quest to visit someone hiding from the institute, but Nick tells you that he's an ideal companion for the area _because_ he is a synth.
a stupid vertibird pilot dropped me on top of one in the glowing sea and then flew off while I was sprinting for my life. if I ever find that pilot!...
and from a gameplay point of view, you could just go there right away and take the best items in the game, when you've just left the vault.
Also, it's been over 200 years, the radiation would have died down a fair bit in that time.
Legendary Deathskull Radscorpions and Albino Deathclaws do not make the journey seem worthwhile. My power armour made me virtually invulnerable to any environmental damage and I got by with just a handful of Radaways. I thought it was going to be like that Super Mutant camp in FO3 where you couldn't pump enough RadX and Radaway to survive long enough to run away.
:P
Not a bad place imo.
The magazine to grab there is useful.
And it is easy to pockpicket a lot of gama rounds (rare and exp.) from those dudes... if something goes wrong, np, they are not needed for anything else.
People have the idea that nuclear war is survivable because of the bombs dropped on Japan. That's all we've seen. The Tsar bomb scared the Russians (and the US) so much that they never tested such a weapon again and probably was key to the Nuclear Test Ban Treaty signed 2 years later. As an interesting aside, the Tsar bomb was a multistage device in which a fission bomb (Atom bomb ie Hiroshima) is used to initiate a fusion blast (H Bomb). Very likely what North Korea recently attempted and failed to do only ending up with fission bit detonating.