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I only fast travel if my settlements get attacked(if they are too far)
Otherwise I walk/run to each location. (aside from TPing to Institue!)
Con: ????
Comedy: People with autism think they are better than other people for not using fast travel.
The experiences you describe would be viewed as game flaws by a game developer (Player has to get from point A to point B, doing so with regular game mechanics would take a long time. Game risks loosing player interest rapidly. Only the hyper patient or OCD will actually complete the journey from A to B, particularly with optional side quests popping up everywhere. Need to keep players interested, so introduce fast travel mechanic. Problem resolved). That's why they put in fast travel systems in the first place. If they didn't have those systems in place they would have many players (who have too much stuff going on to be able to afford the time to walk everywhere: jobs, families, kids, etc) never keep playing, never finish their goals in the games.
Consider this, many space games use a sort of partial version of fast travel: Eve online, Freelancer, Space Pirates and Zombies (to name a few). In them, there are portals near the edge of a content area, and you use those to go between content areas. These portals cut out all of the interstellar dead space between content areas (or speed up traveling through those places dramatically). In this sense, these games have fast travel. A few of them don't have Bethesda style fast travel, as you may have to pass through several content areas in order to get to your destination, but some do, letting you teleport between locations.
My point is that the game takes place in the content areas. By skipping fast travel, you are saying you choose to make all of the dead space also be content areas. You bring the burden of that decision on yourself. The devs obviously embrace that choice, throwing in random spawns of stuff to surprise players wandering the wasteland, but they also let YOU make that choice. They gave you an out, a legit out. It doesn't require cheat codes, it isn't a secret thing that you turn on/off. It's a completely legitimate game mechanic meant to counter the flaws inherent in walking everywhere: you will burn a lot of time doing nothing but holding down the move forward key and moving through places you have already been. How fun is that?
So no, it's not cheating. It's a game mechanic put in place by the devs.
Also if you want to feel better, may I recommend fast travelling to about 5-10 minutes walk away from your destination? You cut out all the dead space, but still have to do some footwork. This would simulate the time in an MMO between getting a quest and arriving at the quest target, or the transit time between systems on a flight path from one end of an MMO like World of Warcraft to the other end.
1. No. There is no such thing as cheating in a Single Player game. You make the rules for yourself. Plus, you can't possibly cheat by using a mechanic that was put in there by the *developers*.
2. Sometimes. Mostly I like the walking-around-simulator style gameplay. I like heavy immersion in the game world and find the combat heavy focus of the game to be somewhat tiresome.
3. Pros - you don't have to spend time traveling if you don't want to. Cons - loss of appreciation for the size of the world when its just a series of closely connected POIs rather than an actual *space*.
3. Not fast traveling. Morrowind had a good (if fustratingly confusing) system of scheduled transit. You hopped on a Strider or boat from specific locations and they operated on a schedule like a train. There might only be a Strider goign from one town to another evey three days. Either walk or find something to amuse yourself with for three game days.
Bethesda would *never* try something like that today.
My fav game gothic 2 until you neared the games end there was no fast travel/teleport ect you had to walk/run/potion "drink a potion to run super speed"/tranformation run everywhere "last one being turn into a monster and gain it's stats including run speed"
Only when the game was nearly over did teleporting get unlocked.
Felt it helped the game more like i remember every inch of it's landscape while i only remember the basics of games with fast travel.
Having no quest pointers, map pointers ect helped in that matter as well.
there are also mods that change the limit of what you can carry without having to snail pace walk
and there are mods that let you walk faster
at least with mods you dont miss out on anything
like today i was walking from one settlement to another and i ran into a behemeth, now i been through there before and didnt see him.
the thing is the map is full of stuff and going through an area over and over again one always runs into new things since perhaps other times i was looking else where...
The game is already packed full of content and play time without utterly wasting your time on such pointless trivialities.
That's not Vanilla Morrowind.
There was no schedule, but depending on where you wanted to go, you might have to make a pit stop. Like if you were in Seyda Neen and wanted to go to Khuul, you'd first have to take a Strider to Balmora.
walking between settlements is not a waste of time since the map is packed with stuff to do that if u did not walk between settlements you would never know of
so its not that easy to say that its not worth it, its sort of balance
im more looking at using mods to let me carry more before it slows me down and perhaps using mods to walk faster (that way i can have my cake and eat it)
else u miss lots of unexpected enounters and looting opportunities
also after so many hours the map regenerates stuff so it does not stay clear forever and if u miss something while u r fast traveling u dont always get it back since u have to waite until it gets regened which may take quite a few ingame days
I think the "autism" remarks are old by now.
Anyways, I'm not a fan because too much time passes which is why I try to use Vertibird's as much as possible.
people that think that fast travel is cheating are "S.P.E.C.A.L."
not that i am saying against people that don't use it. whatever makes you happy.
i'm just not into "walking simulation games".