Fallout 4

Fallout 4

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Discuss pros / cons & merits of Fast Travel
I've been playing the games for a bit now and it's becoming a chore to travel from settlement to settlement to keep them all happy, safe, prosperous and fed...

I've been contemplating using fast travel (something i've never done in any other game)

The thing is it takes forever walking at snails pace to go from settlement to settlement and the new arrivals dont automatically take care of things, they just stand around until you assign them and they definitively dont build defenses or food or beds on their own.

Part of the reason that it's such a chore and snal pace is that one quickly becomes overburned carrying too much weight with stuff one has looted and its takes forever to get around and its not like you can just get rid of it like you could in past Fallout series cause you need the stuff to build up settlements...


So is fast travel cheating?

Do you fast travel?

What are the pros and cons of fast travel?

What are the alternative to fast travel?

Thanks in advance!
Last edited by The doctor is in; Nov 22, 2015 @ 5:33pm
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Showing 1-15 of 20 comments
Mr.Hmm Nov 22, 2015 @ 5:32pm 
I HATE IT!

I only fast travel if my settlements get attacked(if they are too far)

Otherwise I walk/run to each location. (aside from TPing to Institue!)
Reaper Nov 22, 2015 @ 5:33pm 
you have 96 hours in fallout 3 and you never fast traveled? I call ♥♥♥♥♥♥♥♥
a basic bitch Nov 22, 2015 @ 5:35pm 
Pro: It is good.

Con: ????

Comedy: People with autism think they are better than other people for not using fast travel.
Custodi Nov 22, 2015 @ 5:36pm 
I see nothing wrong with fast travel. All it does is compress the time needed to go from point A to point B. There is no reason to spend 15 minutes going from the airport to santuary just so I can assign the new settlers a job. I am sure there will be mods that address this though for people who do feel like fast traveling is cheating.
The doctor is in Nov 22, 2015 @ 5:46pm 
but one missing out on all the stuff that is found between point a and b
Air Bear Nov 22, 2015 @ 5:54pm 
It is not cheating.
The experiences you describe would be viewed as game flaws by a game developer (Player has to get from point A to point B, doing so with regular game mechanics would take a long time. Game risks loosing player interest rapidly. Only the hyper patient or OCD will actually complete the journey from A to B, particularly with optional side quests popping up everywhere. Need to keep players interested, so introduce fast travel mechanic. Problem resolved). That's why they put in fast travel systems in the first place. If they didn't have those systems in place they would have many players (who have too much stuff going on to be able to afford the time to walk everywhere: jobs, families, kids, etc) never keep playing, never finish their goals in the games.

Consider this, many space games use a sort of partial version of fast travel: Eve online, Freelancer, Space Pirates and Zombies (to name a few). In them, there are portals near the edge of a content area, and you use those to go between content areas. These portals cut out all of the interstellar dead space between content areas (or speed up traveling through those places dramatically). In this sense, these games have fast travel. A few of them don't have Bethesda style fast travel, as you may have to pass through several content areas in order to get to your destination, but some do, letting you teleport between locations.

My point is that the game takes place in the content areas. By skipping fast travel, you are saying you choose to make all of the dead space also be content areas. You bring the burden of that decision on yourself. The devs obviously embrace that choice, throwing in random spawns of stuff to surprise players wandering the wasteland, but they also let YOU make that choice. They gave you an out, a legit out. It doesn't require cheat codes, it isn't a secret thing that you turn on/off. It's a completely legitimate game mechanic meant to counter the flaws inherent in walking everywhere: you will burn a lot of time doing nothing but holding down the move forward key and moving through places you have already been. How fun is that?

So no, it's not cheating. It's a game mechanic put in place by the devs.

Also if you want to feel better, may I recommend fast travelling to about 5-10 minutes walk away from your destination? You cut out all the dead space, but still have to do some footwork. This would simulate the time in an MMO between getting a quest and arriving at the quest target, or the transit time between systems on a flight path from one end of an MMO like World of Warcraft to the other end.

Incunabulum Nov 22, 2015 @ 6:04pm 
Originally posted by The doctor is in:
I've been playing the games for a bit now and it's becoming a chore to travel from settlement to settlement to keep them all happy, safe, prosperous and fed...

I've been contemplating using fast travel (something i've never done in any other game)

The thing is it takes forever walking at snails pace to go from settlement to settlement and the new arrivals dont automatically take care of things, they just stand around until you assign them and they definitively dont build defenses or food or beds on their own.

Part of the reason that it's such a chore and snal pace is that one quickly becomes overburned carrying too much weight with stuff one has looted and its takes forever to get around and its not like you can just get rid of it like you could in past Fallout series cause you need the stuff to build up settlements...


So is fast travel cheating?

Do you fast travel?

What are the pros and cons of fast travel?

What are the alternative to fast travel?

Thanks in advance!

1. No. There is no such thing as cheating in a Single Player game. You make the rules for yourself. Plus, you can't possibly cheat by using a mechanic that was put in there by the *developers*.

2. Sometimes. Mostly I like the walking-around-simulator style gameplay. I like heavy immersion in the game world and find the combat heavy focus of the game to be somewhat tiresome.

3. Pros - you don't have to spend time traveling if you don't want to. Cons - loss of appreciation for the size of the world when its just a series of closely connected POIs rather than an actual *space*.

3. Not fast traveling. Morrowind had a good (if fustratingly confusing) system of scheduled transit. You hopped on a Strider or boat from specific locations and they operated on a schedule like a train. There might only be a Strider goign from one town to another evey three days. Either walk or find something to amuse yourself with for three game days.

Bethesda would *never* try something like that today.
Fate (-{SoH}-) Nov 22, 2015 @ 6:20pm 
In fallout fast traveling is expected as the landscapes always the same, the enemys the same in the same spots ect in elder scrolls games thats when you avoid fast traveling as the world feels so lush and alive "fully modded".

My fav game gothic 2 until you neared the games end there was no fast travel/teleport ect you had to walk/run/potion "drink a potion to run super speed"/tranformation run everywhere "last one being turn into a monster and gain it's stats including run speed"

Only when the game was nearly over did teleporting get unlocked.

Felt it helped the game more like i remember every inch of it's landscape while i only remember the basics of games with fast travel.

Having no quest pointers, map pointers ect helped in that matter as well.
The doctor is in Nov 22, 2015 @ 8:17pm 
some very good posts

there are also mods that change the limit of what you can carry without having to snail pace walk

and there are mods that let you walk faster

at least with mods you dont miss out on anything

like today i was walking from one settlement to another and i ran into a behemeth, now i been through there before and didnt see him.

the thing is the map is full of stuff and going through an area over and over again one always runs into new things since perhaps other times i was looking else where...
Fuhrer Nov 22, 2015 @ 8:23pm 
...You're walking between your settlements? Do you legitimately have a brain problem or something?

The game is already packed full of content and play time without utterly wasting your time on such pointless trivialities.
Bansheebutt Nov 22, 2015 @ 8:24pm 
Originally posted by Incunabulum:
Morrowind had a good (if fustratingly confusing) system of scheduled transit. You hopped on a Strider or boat from specific locations and they operated on a schedule like a train. There might only be a Strider goign from one town to another evey three days. Either walk or find something to amuse yourself with for three game days.

That's not Vanilla Morrowind.

There was no schedule, but depending on where you wanted to go, you might have to make a pit stop. Like if you were in Seyda Neen and wanted to go to Khuul, you'd first have to take a Strider to Balmora.
The doctor is in Nov 22, 2015 @ 10:02pm 
Originally posted by Fuhrer:
...You're walking between your settlements? Do you legitimately have a brain problem or something?

The game is already packed full of content and play time without utterly wasting your time on such pointless trivialities.

walking between settlements is not a waste of time since the map is packed with stuff to do that if u did not walk between settlements you would never know of

so its not that easy to say that its not worth it, its sort of balance

im more looking at using mods to let me carry more before it slows me down and perhaps using mods to walk faster (that way i can have my cake and eat it)

else u miss lots of unexpected enounters and looting opportunities

also after so many hours the map regenerates stuff so it does not stay clear forever and if u miss something while u r fast traveling u dont always get it back since u have to waite until it gets regened which may take quite a few ingame days
Last edited by The doctor is in; Nov 22, 2015 @ 10:04pm
virtualmatrix258 Nov 22, 2015 @ 10:04pm 
Originally posted by a basic ♥♥♥♥♥:
Pro: It is good.

Con: ????

Comedy: People with autism think they are better than other people for not using fast travel.

I think the "autism" remarks are old by now.


Anyways, I'm not a fan because too much time passes which is why I try to use Vertibird's as much as possible.
wordwaster Nov 22, 2015 @ 10:05pm 
fast travel is not cheating.

people that think that fast travel is cheating are "S.P.E.C.A.L."

not that i am saying against people that don't use it. whatever makes you happy.

i'm just not into "walking simulation games".
Last edited by wordwaster; Nov 22, 2015 @ 10:08pm
Master Cheeks Nov 22, 2015 @ 10:06pm 
There are no cons to fast travelling. You're a fool or a masochist if you think otherwise.
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Date Posted: Nov 22, 2015 @ 5:31pm
Posts: 20