Fallout 4

Fallout 4

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A-Mac Nov 22, 2015 @ 1:50pm
Why does defending the castle fail ad victorium?
it doesnt make sense
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Sir Mr. A Nov 22, 2015 @ 1:51pm 
Main story progression.

Can't really think of the lore reasoning, though.

Oooooooh right... Actually it makes a little sense, the BoS and Minutemen have conflicting ideologies and such. I suppose it's down to that. Or at least, that's the only thing I could think of.
Last edited by Sir Mr. A; Nov 22, 2015 @ 1:55pm
A-Mac Nov 22, 2015 @ 1:52pm 
I guess I'll have to reload and let the minutemen die then...
I don't know. I was wondering that myself, but I had a good laugh when my turrets chewed through the synths like wet tissue paper. Heavies on the perimeter and shotguns on the inner portions to finish off anyone who manages to get in. I just sat in a corner and watched.
PlayerNameT Nov 22, 2015 @ 2:11pm 
Yeah that is pretty much a turning point.

Those quests are considered to be your final decision when it comes to choosing a faction in this game, the beginning of the end basically and as soon as you take sides with the Minutement BoS is going to be pissed at you.

It's rather similar to how it worked in previous games, especially NV, just that Fallout 4 does not offer a "last minute" change option as far as i am concerned.
Incunabulum Nov 22, 2015 @ 2:30pm 
♥♥♥♥♥♥♥♥♥♥.

I was figuring the MM line was mostly seperate from the rest of the story. Something that could be tackled after the end of the main quest.

This blows.
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Date Posted: Nov 22, 2015 @ 1:50pm
Posts: 5