Fallout 4

Fallout 4

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bored gamer Nov 22, 2015 @ 10:54am
Is there a mod for making items freeze in place?
Like for decorating your house and such, make items freeze in place on a shelf or something, so they won't fall off randomly
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Showing 1-14 of 14 comments
Morrinn Dec 2, 2015 @ 9:29am 
God, I wish...
DeGorro82 Dec 2, 2015 @ 9:41am 
Or making dead bodies (human and monsters) completely gone.
I love but hate the Sunshine Tidings Co Op for it's beauty farm environment but the ghoul corpse are always coming back. Same as any other settlement that had monster to be killed to acquire the settlement.
absolutfreak Dec 2, 2015 @ 9:43am 
Originally posted by DeGorro82:
Or making dead bodies (human and monsters) completely gone.
I love but hate the Sunshine Tidings Co Op for it's beauty farm environment but the ghoul corpse are always coming back. Same as any other settlement that had monster to be killed to acquire the settlement.
Do they come back for you if you drag them away? I've at least pulled the ghoul corpses out of the houses, and they've remained in place. Well, except for one that the game claims is "too heavy to move" for some reason.
Okra Dec 2, 2015 @ 9:47am 
to remove dead body or other stuff you cant destroy , you can go in console mode by pressing the tilde key, with your mouse you click on the object to see its ID and write disable en press enter, that will delete the body or object. Save before in case you delete somehting you didnt want because sometime you will not select theright thing. I tried dragging ghouls away, but for somwe reason they always return to their spot where they died.
drewradley Dec 2, 2015 @ 9:52am 
Originally posted by Okra:
. I tried dragging ghouls away, but for somwe reason they always return to their spot where they died.
Perhaps the evolve into the raiders who seem to materialize out of thin air in the middle of a heavily armed and walled camp.
They'll be scrabable soon enough in some mod or another.
Last edited by drewradley; Dec 2, 2015 @ 9:53am
DeGorro82 Dec 2, 2015 @ 9:55am 
Originally posted by Okra:
to remove dead body or other stuff you cant destroy , you can go in console mode by pressing the tilde key, with your mouse you click on the object to see its ID and write disable en press enter, that will delete the body or object. Save before in case you delete somehting you didnt want because sometime you will not select theright thing. I tried dragging ghouls away, but for somwe reason they always return to their spot where they died.
I have read the same answer as yours, problem is, I try to point the dead bodies, it not locked the IDs but the World IDs. That's why I'm stuck with the dead bodies.
If I kill some raider on the street and try to click the dead bodies, it will locking it, but for the dead bodies in a settlement, it won't lock the ID. I can touch it, drag it, but unclickable in the console command.

Also, good luck if those dead body was a materialize to red ash or green goo due to killed by Laser or Plasma.
Last edited by DeGorro82; Dec 2, 2015 @ 9:58am
Morrinn Dec 2, 2015 @ 10:07pm 
Don't use the 'disable' command. I've heard it can cause bugs down the road.
Open the console, select the corpse and write 'markfordelete'. When you travel away and return to the cell, the objects you tagged with this command should have been wiped.
Raven Ranks Dec 2, 2015 @ 10:10pm 
disable leaves the item there, it just hides it. mark for delete actually removes it. so it's best to use both. markfordelete and then disable. this way it will get deleted and removed immediately.
Morrinn Dec 3, 2015 @ 12:50am 
Originally posted by MyM_GrimM:
Originally posted by Morrinn:
Don't use the 'disable' command. I've heard it can cause bugs down the road.
Open the console, select the corpse and write 'markfordelete'. When you travel away and return to the cell, the objects you tagged with this command should have been wiped.
Never has and I've been using the command since Morrowind
Right, I was just repeating something I heard when looking for info on this. Good to know, cheers.
CrUsHeR Dec 3, 2015 @ 12:53am 
Are you locking your FPS @60? This should fix most of the issues of the physics engine.

I'm not much into decorating my "player home", but i actually placed a T-45 helmet with flames painting on one of my crafting tables and it has not moved an inch ever since.
Uzi [OTG] Dec 3, 2015 @ 12:55am 
Originally posted by Morrinn:
Originally posted by MyM_GrimM:
Never has and I've been using the command since Morrowind
Right, I was just repeating something I heard when looking for info on this. Good to know, cheers.

Well, from my experience with such , what you heard is close to correct.

In that, there are some objects in the game one could 'disable ' or 'zap' that one
should not have, and can possibly lead to issues down the road.
I use the command to remove corpses that never go away all the time though, with
no known issue.
I always make a hard save before fooling with the command as it is easy to accidentally
target something you did not mean to.
Like, say, Piper or something. Oops.
Morrinn Dec 3, 2015 @ 1:01am 
@Uzi [OTG]
Yeah, that's what I'd heard. I don't know how accurate the advice was, but I stuck to it, using markfordelete instead, just to be safe.
Lil Puppy Dec 3, 2015 @ 2:23am 
~disable leaves the object in your SAVE FILE permanently, it just hides it.
~markfordelete permanently removes the item from the save file when the next cleanup cycle happens or when you load a grid that is outside of the ugridstoload value.

~disable will increase your save file size over time in relatively small increments.


Also, if you find that you can't actually select something in the console, it's because:
1. You're actually selecting something that the game wont let you do anything with (you'll get some excuse in the console log that you can't click that).
2. You're selecting a visual effect (fog, ambient occlusion mask, etc.)

For solution 2, select it, type the item id into your console for reference purposes, disable it, select the thing you wanted in the first place, disable/markfordelete/unlock, then type:
prid <previous item id> enter
enable enter
and the visual effect will be restored.

Oh, and for the OP question, there's a console command to disable the physics of an object, I just can't remember what it is, or you could wait till the creation kit comes out and then there will be a more precise way to manipulate things in the settlement creator.
Last edited by Lil Puppy; Dec 3, 2015 @ 2:24am
bored gamer Dec 3, 2015 @ 5:59am 
Originally posted by Lil Puppy:
~disable leaves the object in your SAVE FILE permanently, it just hides it.
~markfordelete permanently removes the item from the save file when the next cleanup cycle happens or when you load a grid that is outside of the ugridstoload value.

~disable will increase your save file size over time in relatively small increments.


Also, if you find that you can't actually select something in the console, it's because:
1. You're actually selecting something that the game wont let you do anything with (you'll get some excuse in the console log that you can't click that).
2. You're selecting a visual effect (fog, ambient occlusion mask, etc.)

For solution 2, select it, type the item id into your console for reference purposes, disable it, select the thing you wanted in the first place, disable/markfordelete/unlock, then type:
prid <previous item id> enter
enable enter
and the visual effect will be restored.

Oh, and for the OP question, there's a console command to disable the physics of an object, I just can't remember what it is, or you could wait till the creation kit comes out and then there will be a more precise way to manipulate things in the settlement creator.
I'm patiently waiting :P
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Date Posted: Nov 22, 2015 @ 10:54am
Posts: 14