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I love but hate the Sunshine Tidings Co Op for it's beauty farm environment but the ghoul corpse are always coming back. Same as any other settlement that had monster to be killed to acquire the settlement.
They'll be scrabable soon enough in some mod or another.
If I kill some raider on the street and try to click the dead bodies, it will locking it, but for the dead bodies in a settlement, it won't lock the ID. I can touch it, drag it, but unclickable in the console command.
Also, good luck if those dead body was a materialize to red ash or green goo due to killed by Laser or Plasma.
Open the console, select the corpse and write 'markfordelete'. When you travel away and return to the cell, the objects you tagged with this command should have been wiped.
I'm not much into decorating my "player home", but i actually placed a T-45 helmet with flames painting on one of my crafting tables and it has not moved an inch ever since.
Well, from my experience with such , what you heard is close to correct.
In that, there are some objects in the game one could 'disable ' or 'zap' that one
should not have, and can possibly lead to issues down the road.
I use the command to remove corpses that never go away all the time though, with
no known issue.
I always make a hard save before fooling with the command as it is easy to accidentally
target something you did not mean to.
Like, say, Piper or something. Oops.
Yeah, that's what I'd heard. I don't know how accurate the advice was, but I stuck to it, using markfordelete instead, just to be safe.
~markfordelete permanently removes the item from the save file when the next cleanup cycle happens or when you load a grid that is outside of the ugridstoload value.
~disable will increase your save file size over time in relatively small increments.
Also, if you find that you can't actually select something in the console, it's because:
1. You're actually selecting something that the game wont let you do anything with (you'll get some excuse in the console log that you can't click that).
2. You're selecting a visual effect (fog, ambient occlusion mask, etc.)
For solution 2, select it, type the item id into your console for reference purposes, disable it, select the thing you wanted in the first place, disable/markfordelete/unlock, then type:
prid <previous item id> enter
enable enter
and the visual effect will be restored.
Oh, and for the OP question, there's a console command to disable the physics of an object, I just can't remember what it is, or you could wait till the creation kit comes out and then there will be a more precise way to manipulate things in the settlement creator.