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I mean, since Cait is great at melee, a good melee weapon HAS to increase her damage output, right?
Just be prepared that they will waste most of their ammo on walls.
Lastly, companions do seem to have skills and perks of their own. Interestingly enough Cait is horrible with fist weapons and does almost no damage at all from my experience. But give her a melee weapon and she's really strong. I suspect that her unarmed skill si pretty low.
Anyway, I prefer melee in most cases fro above reasons. Or companions that have their own unique weapons like robots.
Until then, i'm just going to keep giving my companions suitable weapons for role-playing reasons. Valentine and a .44 revolver just makes sense, you know?
Here's my presonal list of weapons I believe fit the characters role, some of these being more obvious than others, all of these weapons are customized btw:
MacCready: Scoped Hunting Rifle
Valentine: Snub Nose .44 Revolver
Piper: Deliverer Handgun (Unsuppressed)
Preston: Laser Musket
Strong: Super Sledge (However I gave him an Assault Rifle because I prefer ranged fighting)
Cait: Brass Knuckles (However I gave her a Pipe Pistol for the same reason as Strong)
Curie: Laser Pistol
Deacon: Combat Rifle
Danse: Laser Rifle
Synth Courser (Forgot his name): Institute Rifle
Hancock: 10mm Handgun
I believe I got every weapon pretty spot on to the role playing aspect of each character, but I'm still not 100% sure about Deacon and Hancock. Judging from their companion perks I would say Deacon probably prefers a suppressor on his weapon, other than that I have no ideas. Please let me know, with evidence, if there is anything I missed or could have done better!