Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit, if you mean main gate.
He's talking about the armory door.
Also, the whole point of opening it was to end the lockdown that the previous general enacted when the mirelurks sieged the castle. There's no reason to close it again, as the minutement need to be able to go in there to get their gear. That was the entire point of opening it in the first place.
What's the big deal?
I don't see the problem with this.
Besides, there is another route too, if you don't mind respawning mines.
Didn't work atleast with 5 power medium generator.