Fallout 4

Fallout 4

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Wizen Nov 21, 2015 @ 3:57pm
Building with overlap. Is there any solution?
Sooo ... building system is bad and everyone probably know that. Is there any way which could make building easier? I just want to build wall which overlap another object. I have small gap between these two objects and I want to put it as close as possible. There are a lot of cool console commands, is there any which could disable red border while building?
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Showing 1-13 of 13 comments
DsC.KILROY Nov 22, 2015 @ 2:35am 
I want to know aswell :S
Nunn Nov 22, 2015 @ 3:14am 
Put object on rug, move rug, game only registers collision detection of rug so object ontop can clip into other objects.
Last edited by Nunn; Nov 22, 2015 @ 3:14am
Master Cheeks Nov 22, 2015 @ 3:17am 
Originally posted by Nunn the Cydog:
Put object on rug, move rug, game only registers collision detection of rug so object ontop can clip into other objects.

This is how I did most of my fence because Bethesda doesn't understand how corners work.

A video guide for reference: https://www.youtube.com/watch?v=I9z6xxM7nGs&list=FLOR4YcRFyRAuVrjJi05-sqA&index=2
Domenco Nov 22, 2015 @ 3:20am 
So you call the building mode bad because ;

you are so obssesed with aligning everything perfectly, that it is bothering you.

That is just a bad base for judging a feature, building is in fact, good. Or are you also going to complain that we are restricted building square designs? there is no roundness in any of the buildings.
Rogue Nov 22, 2015 @ 3:21am 
If you type "tcl" into the console you remove collisions, it'll let you overlap things you place with other things you place. The catch is that it won't let you do it to static stuff or stuff that you placed without collisions turned off like the rug trick.
Originally posted by Domenco:
So you call the building mode bad because ;

you are so obssesed with aligning everything perfectly, that it is bothering you.

That is just a bad base for judging a feature, building is in fact, good. Or are you also going to complain that we are restricted building square designs? there is no roundness in any of the buildings.

Not to be rude, but if the currently building functionality "is in fact, good" and there isn't a need for clipping of objects.... then why did the developers make all of their locations look good, even the ones using entirely pieces the players can build with, look good by clipping them to make them fit and look good?


Originally posted by Seeri:
If you type "tcl" into the console you remove collisions, it'll let you overlap things you place with other things you place. The catch is that it won't let you do it to static stuff or stuff that you placed without collisions turned off like the rug trick.


Thanks for that. I hadn't seen that mentioned yet. Out of curiousity, are there any known risks involved? Like will I ever come back to my settlement and find half of it gone or anything?
Last edited by BOYCOTT S-T-E-A-M!; Nov 22, 2015 @ 3:23am
Master Cheeks Nov 22, 2015 @ 3:24am 
Originally posted by Domenco:
So you call the building mode bad because ;

you are so obssesed with aligning everything perfectly, that it is bothering you.

That is just a bad base for judging a feature, building is in fact, good. Or are you also going to complain that we are restricted building square designs? there is no roundness in any of the buildings.

Building is garbage, don't kid yourself. The "snap" feature is just a lazy way for Bethesda to make things easir for console players. You can't use walls as fences, which is stupid. They can't be placed on a corner because Bethesda doesn't know how 90 degree angles work. Why shouldn't we be obessed with aligning things? It's our settlement and we should be able to make it look liker however we want. The current build system is a mile wide but an inch deep. It needs a serious overhaul to make it into something less clunky, frustrating, and unintuitive.
Rogue Nov 22, 2015 @ 3:25am 
Originally posted by BOYCOTT S-T-E-A-M!:
Thanks for that. I hadn't seen that mentioned yet. Out of curiousity, are there any known risks involved? Like will I ever come back to my settlement and find half of it gone or anything?

None that I know of at least, I've used it a fair bit and I haven't had any issues yet. Another good/bad thing about it is that it disables the "snap to" effect. Sometimes this is sweet, sometimes less so.
Master Cheeks Nov 22, 2015 @ 3:26am 
Originally posted by BOYCOTT S-T-E-A-M!:
Originally posted by Domenco:
So you call the building mode bad because ;

you are so obssesed with aligning everything perfectly, that it is bothering you.

That is just a bad base for judging a feature, building is in fact, good. Or are you also going to complain that we are restricted building square designs? there is no roundness in any of the buildings.

Not to be rude, but if the currently building functionality "is in fact, good" and there isn't a need for clipping of objects.... then why did the developers make all of their locations look good, even the ones using entirely pieces the players can build with, look good by clipping them to make them fit and look good?


Originally posted by Seeri:
If you type "tcl" into the console you remove collisions, it'll let you overlap things you place with other things you place. The catch is that it won't let you do it to static stuff or stuff that you placed without collisions turned off like the rug trick.


Thanks for that. I hadn't seen that mentioned yet. Out of curiousity, are there any known risks involved? Like will I ever come back to my settlement and find half of it gone or anything?

I can't speak for the console method, but using the rug is a bit risky. Once you place it and remove the rug, you run the risk of picking up a large chunk of your settlement if you try to move the piece that was attached to the rug. I used that method to place a fence around my settlement and when I tried to move one a bit closer I ended up tearing up a large section of my entire fence. So if you place something, get it right the first time. And save often just in case.
Disko Lemonade Nov 22, 2015 @ 3:34am 
Originally posted by Domenco:
So you call the building mode bad because ;

you are so obssesed with aligning everything perfectly, that it is bothering you.

That is just a bad base for judging a feature, building is in fact, good. Or are you also going to complain that we are restricted building square designs? there is no roundness in any of the buildings.

Dude...the building is most definintely implemented poorly. It's incredibly picky with what you can and can't do. Try building a wall of nothing but junk fences and then come back to this board and tell us the gaps aren't that big of a deal. An uneven surface makes whatever you place on it look as if it's floating. The fact that the system is overally obsessed with collision makes for an extremely frustrating time. And you can't place doors on the pre-existing houses' door frames in Sanctuary. Between the physics defying placements that it allows and the fact that you're unable to place objects for inexplicabe reasons, it gets pretty annoying. There's clearly enough room for this wall, why the hell is it still red?
Nunn Nov 22, 2015 @ 3:35am 
Originally posted by ♥♥♥♥ Mountain:
Originally posted by Nunn the Cydog:
Put object on rug, move rug, game only registers collision detection of rug so object ontop can clip into other objects.

This is how I did most of my fence because Bethesda doesn't understand how corners work.

A video guide for reference: https://www.youtube.com/watch?v=I9z6xxM7nGs&list=FLOR4YcRFyRAuVrjJi05-sqA&index=2

When i was doing it i was just moving the object using the rug rather then snapping them together :P wish i had thought of that better method.

For me, the only way I've been able to build decently is to use the Wood > Floor > Shack Foundation piece that is a wodden floor atop of a large square block of cement.

The cement on that piece will clip through the ground entirely. You can use it build level foundations very much like you'd find under the ruined houses of Sanctuary after you, amusingly, scrap one.

The Shack Foundations themselves will snap to each other like any other floor tile so lining them up is easy. Also walls will snap to them so its easy to build things on them.

The biggest downside of them is that they end up making buildings look too "perfect" so its not all that effective if you're going for a rugged, slap-dash, junk yardy look to your settlement.

Another downside is that you can't stack them unforuntately. Which is a shame because if they could be stacked they'd be the "best" looking way to fix the holes in the walls of the Castle.
Last edited by BOYCOTT S-T-E-A-M!; Nov 22, 2015 @ 4:59am
Ludicrous_Speed Nov 23, 2015 @ 5:33pm 
Originally posted by Domenco:
So you call the building mode bad because ;

you are so obssesed with aligning everything perfectly, that it is bothering you.

That is just a bad base for judging a feature, building is in fact, good. Or are you also going to complain that we are restricted building square designs? there is no roundness in any of the buildings.

The building is terrible. It's a pain to make a building that isn't extremely simple (just building a second floor is a pain as half the time you'll get stuck on a spot where you can't place a floor bit in between to other floors.) It's terrible, and the devs even used phasing to create the map.
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Date Posted: Nov 21, 2015 @ 3:57pm
Posts: 13