Fallout 4

Fallout 4

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Mjolk Nov 21, 2015 @ 3:33am
Spawn code for Liberty Prime??
Just a thought, I've made a battle arena at the cinema, so I wanted to make Liberty battle a bunch of Deathclaws.
Is liberty scripted or is he just a large NPC?
Do we know the spawn code for him?

Thanks loads guys! Happy wandering.
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Showing 1-15 of 20 comments
HyperBowser Nov 21, 2015 @ 3:37am 
The command is: player.placeatme 00115B50

He seems to be a large npc that follows you arround.

There is also player.placeatme 00108017 which spawns a hostile killable version.
Player.placeatme 00123B6E that just moves arround a bit (seems to be hostile to the one that follow you).
And finaly player.placeatme 001337F2 which doesn't move at all.
Last edited by HyperBowser; Nov 21, 2015 @ 3:44am
Dark Exile Nov 21, 2015 @ 3:40am 
I have a feeling i know who would win that, a nuclear warhead thrwing walking tank.
They should have called him metal gear lol.
Kрис Nov 21, 2015 @ 3:42am 
He will absolutely annihilate the deathclaws. No matter how many you
Throw at him
Mjolk Nov 21, 2015 @ 7:49am 
Thanks a billion dude, alright I'll make him fight another Prime, ♥♥♥♥ gonna get explosive B)
SillyMeowMeow Mar 12, 2016 @ 12:13pm 
So any command to spawn in a Prime that won't follow us around but will defend the settlement? It will be cool to have prime to protect the Island those other than following me around. :steamhappy:
chris.boney Mar 12, 2016 @ 12:57pm 
Originally posted by Victor:
So any command to spawn in a Prime that won't follow us around but will defend the settlement? It will be cool to have prime to protect the Island those other than following me around. :steamhappy:
(from HyperBowser's comment #1).

Player.placeatme 00123B6E
(i had a giant settler prime, 3 times its size, on top of red rocket station).

00115B50
(this 1 is the main follower but will fight with the settler prime if they see each other).

also, the command codes Disable and Enable
and the command code MarkForDelete comes in handy.
also -
.Moveto Player
Last edited by chris.boney; Mar 17, 2016 @ 7:05am
SillyMeowMeow Mar 17, 2016 @ 6:39am 
Thx,
Got to try it.
SillyMeowMeow Mar 17, 2016 @ 8:13am 
Originally posted by chris.boney:
Originally posted by Victor:
So any command to spawn in a Prime that won't follow us around but will defend the settlement? It will be cool to have prime to protect the Island those other than following me around. :steamhappy:
(from HyperBowser's comment #1).

Player.placeatme 00123B6E
(i had a giant settler prime, 3 times its size, on top of red rocket station).

00115B50
(this 1 is the main follower but will fight with the settler prime if they see each other).

also, the command codes Disable and Enable
and the command code MarkForDelete comes in handy.
also -
.Moveto Player

I just try the player.placeatme 00123b6e, the sad ture is that thing just walk around and won't join any fight to defend the settlement. T.T
JoseyWales Mar 17, 2016 @ 8:29am 
Originally posted by FN-2187:
He will absolutely annihilate the deathclaws. No matter how many you
Throw at him
Also not a good idea to have 50 assaultron dominators face him. Brought my 980 ti grinding to 1fps with the chains of explosions.
chris.boney Mar 17, 2016 @ 8:50am 
@ victor
... strange.
mine does/did.
he even used to jump off of the red rocket roof and and confront any enemy within range.
i would then have to spawn him back onto the roof.
eventually i deleted him.
great fun though.
Last edited by chris.boney; Mar 17, 2016 @ 8:55am
chris.boney Mar 17, 2016 @ 8:54am 
i made him 3 times his normal size.
to test him, i spawned a load of dogs at his feet.
he killed them all.
then ghouls.
then he just joined in the fight ever since.
(until i deleted him).
BlackWater Mar 17, 2016 @ 9:00am 
Never really lesser them size changer but can you make Liberty Prime smaller? Personally I would want Primes the size of super mutants.
chris.boney Mar 17, 2016 @ 9:10am 
Originally posted by BlackWater:
Never really lesser them size changer but can you make Liberty Prime smaller? Personally I would want Primes the size of super mutants.

yes you can but he still moves just as slow and he still requires just as big a "bubble".
(he still gets stuck sometimes).

click on the npc and type
SetScale .3
(or whatever).
(1 is default size).
BlackWater Mar 17, 2016 @ 9:30am 
Originally posted by chris.boney:
Originally posted by BlackWater:
Never really lesser them size changer but can you make Liberty Prime smaller? Personally I would want Primes the size of super mutants.

yes you can but he still moves just as slow and he still requires just as big a "bubble".
(he still gets stuck sometimes).

click on the npc and type
SetScale .3
(or whatever).
(1 is default size).
Yeah that's what I thought would happen with the bubble, same with the speed but I don't mind the speed. Can't wait till mods come out for automatron letting us make small Liberties, they already have new bipedal humanoid robot legs( reminds me of low tech mobile suit legs, like zaku legs) so a part set for mini primes would not be hard.
chris.boney Mar 17, 2016 @ 9:31am 
personally i havnt tried this, but to speed him up you might want to try -

.setav speedmult 500
(or whatever).
(100 is default speed).

eg -
(click on npc)
ff12345.setav speedmult 500

modav
and
forceav
may also work.
Last edited by chris.boney; Mar 17, 2016 @ 9:34am
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Date Posted: Nov 21, 2015 @ 3:33am
Posts: 20