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He seems to be a large npc that follows you arround.
There is also player.placeatme 00108017 which spawns a hostile killable version.
Player.placeatme 00123B6E that just moves arround a bit (seems to be hostile to the one that follow you).
And finaly player.placeatme 001337F2 which doesn't move at all.
They should have called him metal gear lol.
Throw at him
Player.placeatme 00123B6E
(i had a giant settler prime, 3 times its size, on top of red rocket station).
00115B50
(this 1 is the main follower but will fight with the settler prime if they see each other).
also, the command codes Disable and Enable
and the command code MarkForDelete comes in handy.
also -
.Moveto Player
Got to try it.
I just try the player.placeatme 00123b6e, the sad ture is that thing just walk around and won't join any fight to defend the settlement. T.T
... strange.
mine does/did.
he even used to jump off of the red rocket roof and and confront any enemy within range.
i would then have to spawn him back onto the roof.
eventually i deleted him.
great fun though.
to test him, i spawned a load of dogs at his feet.
he killed them all.
then ghouls.
then he just joined in the fight ever since.
(until i deleted him).
yes you can but he still moves just as slow and he still requires just as big a "bubble".
(he still gets stuck sometimes).
click on the npc and type
SetScale .3
(or whatever).
(1 is default size).
.setav speedmult 500
(or whatever).
(100 is default speed).
eg -
(click on npc)
ff12345.setav speedmult 500
modav
and
forceav
may also work.