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And no , the intro tutorial is long enough, i want to skip that anyways.
I'd rather have a fallout movie.
They could have built up the prewar but since your the only survivor (and since they spoiled that at E3) nothing would have mattered. Your relationships with neighbors, parents, friends, what life was like. There would never be time to explore any of that since you don on a new persona as you play, general, freedomfighter, paladin. None of the prewar stuff would have mattered after all that, few of us would remember too.
I expected alot more from the hyped prewar but im glad its short.
I seen the trailer before the game cameout and you can clearly see just how linear it all was when you look and see that cars have blocked the road. The way the FO4 fans theorized made me think it was going to be a whole tutorial around that neighborhood.
Combat for examlpe could have had you using a broom to hit rats out of a nieghbor's basement, get rewarded with nukacolas and other items teaching you how to use them. Go grocery shopping with codsworth and learn about the companion system by telling him to pick up litter around the nighborhood. Hangout with your wife and learn the benefits of a spouse while establishing her backstory so that when she dies we actually care about her or our son.
Looking back though now that im actually playing im glad it was brief. It would have been cute if it was as good as i described or better, but thats all it would be......cute. In the end its not about prewar and if it was it could never be even 1/100th the size of the post war so i guess it would have been a waste. Settlement play is half finished as is, imagine the chaos of more time spent prewar with less fixes and features on everything else.
I guess its alot like the elderscrolls dungeons, i dont wish it was long so i could actually grow to hate my captors or care about the political people keeping me in prison or rescuing me. In the end im gonna mod it out so i can just get to the game already.
understood i agree that it was overhyped a bit. I also think the whole quest idea of in pre war america would be completly stupid and pointless like you said , but thats is not what i was going for i was going for the built to the end see sanctuary and a bit out from there maybe to the vets ball idk just for the build aspect of the game and follow the relationship between the husband wife and child. To really play on the idea of family. it would be pointless to older players and ones that have been through it many times. but i really think they flopped a bit on the whole idea of what america was before the bombs fell they really tried to sell us on it and i think overall they failed. It just feels to me like you as the player have no attachments to before other than the storyline. i agree on some of the ponts you made but for our first time into the game it would have been better to see more before just destroying it all. I guess i wished they would have had the main character say more of what pre war america was like. for example got to where the vets ball was supposed to be and the main character having some kind of remark to comparing the old world to the new . I think i got on a tangent but i just wish they had a little bit more in the beginning.
Something simply like a birthday party in the garden with some neighbors for example would likely already have sufficed. That would have given more time to develop a bond with the family.
They could also have added some dialogue with the neighbors allowing the player to learn something about the pre-war world.
And to not annoy people doing a second playthrough they could have made that part skippable.
I understand how limitation would have limited the games build but to actually get the feel and the relationship of your character to the pre war america. you kinda have to have the build in there to keep new and i guess old players hooked to the game.
Almost there! But you need to first make a face that you like, make sure you name that character save "Face_Template_(NAME)(###)" ie "Face_Template_Timmy001"... make a save just before you exit the vault (I did my save just before I pick up the pip boy so I get the cool animation and vault open sequence)... then when you exit the vault you rename the character!
An alternate start mod that alters the start without really altering the start. This man invested 10 points into intelligence, and I'm not making fun.
I liked the intro, your characters were shown to clearly care enough about each other that it made me want to care about them... it gave a short slice of pre-war life, a last minute decision that alters your fate... you get to see what starts it all.