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Unfortunately, we just gotta wait for mods to make everything better again. Someone will probably make one to label/highlight the repeatable quests, so that its easier to tell the difference.
Doh.
Thanks, ok then I skip that. >.<
I wish they had the option for you to dump materials in the workbench and let settlers build a default base. Construction is fun at first, tedious after awhile when you spend an hour mucking around instead of exploring and killing crap. For those who do like construction, they can opt out of default and build however they want.
As far as settlements.. uugh I to have a bunch .. so many I have a long scroll ..and to what point? I keep getting missions to run here and help people .. it should be setup in a way where I can choose to let them live in there craphole after helping them or saying "hey would you like to live in my castle?"
A simple change in Preston's dialog tree would help; instead of having him automatically offer you a new quest for your logs, offer an option for you to ask whether there are any promising settlement locations, and also whether there are any settlements that could use assistance. That way, you can request more such quests whenever you want them (well, not an unlimited number of settlements). Probably not a difficult mod when the GECK is out.
The broken turrets and such stop when you defeat the Institute, those are synth sabotage.
And wow, what necro...