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I had told Paul I'd go talked to Cooke alone so I didn't have him along with me. If I choose the dialog to attack Henry when he's trying to get you to join the drug theft it pisses off my companion.
I was really Trish would kill him but it just didn't work out. I even tried reverse pickpocketing some stimpaks and better guns and ammo on her prior to it occuring but it didn't work out. She didn't use any of it.
Sadly Cooke survives the fight for me every time. I've had Paul die several times, but Cooke seems to have the devils luck on my end.
If he stays alive then he'll kill Trish after you finish talking to her and after that he'll tell you thats going to be leaving town since the only way this can't be traced back to him is if he's thought to have died in the incident as well.
All of your dialog options just allow him to walk away fine. You don't have any awesome responses like tell him you can't leave any witnesses or pointing out that it would be truly effective for him if he actually does die here.
Oddly Paul is just fine with letting Henry walk away. If anything you'd think that Paul would want him to die as punishment for sleeping with his wife. Also if Cooke is killed there then everyone who was supposed to be involved in the deal would be there and dead so it would look like they all killed each other and someone else came along and nabbed the goods. Paul would get his revenage, a bigger share, and no chance of the incident being traced back to him.
May I can find a satisfying way to be ass towards Cooke when talking to them.
Note: One of my plays Cooke took a different route to get to the meeting and never initiated the dialogue mentioned above. I just reloaded and Autosave when I left the city with him and he took the right path.
Well damn. I wish I had gotten to do that. I think in mine he took a different route or just never went to the wall. I never got that conversation to occur despite trying to talk to him when were at the location.
Thanks for the information though.
When you near the place and he tells you the plan of "Go in, i'll join in on the fight", choose "you first" and let the numpties head out.
You won't be joining the fight, but instead sneak aways a bit, sit behind a corner with dogmeat(or whoever you're with) and wait for the fireworks to stop. Finish off the goons and bobs your uncle.
EDIT: Just saw Dead post a similar. Scieving minds eh :p
If you kill him the next time you enter diamond city he may try to approach you trying to find answers.
If you don't pass a speech check or pay him off he'll hire thugs to kill you.
There are MANY things (including this quest) I'd like to see done differently, but I'm not going to knock the game as a whole because of these minor points - even though there are quite a few of them... they are still just that - minor.
Yes - I know.. necro thread... blah, blah... I have this thing called a job so I didn't get to this game for a few years.
A note about this scenario - (if you're just getting to this) I played it multiple times (just the gunfight portion) and if you pause to loot before interrogating Trish (or maybe if it's just pausing to switch to Charisma bonus gear), she gets up and gets in a shootout with Cooke, so you miss your opportunity to chat with her. If you walk away from the results of that shootout with Cooke/Trish before talking to Paul, he just 'assumes' the 50/50 split. I know this because the one time Trish won I tried to chase her down and talk to her before she left the scene and Paul said - ok, 50/50 it is.... Not my intention... but since this is a game and developers can't account for any possible scenario and program it in, I simply restart from the last save instead of complaining about how it's a bad story because <insert favorite name here> didn't work on it. Incedentally I feel the same way about self driving cars - they aren't 'smart' - they're programmed by people (worse... a Committee* of people) arguably no smarter than you and me... they (meaning the programmers NOR the programming) can't account for every possible scenario on the road, so good luck with that... sorry, /endrant. *Committee: an animal with 6 or more legs and no brain.