Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Last Minute is your friend here. 50% extra limb damage on a Gauss Rifle? Oh, yeah.
A fully maxed mini-nuke does >7k damage, so I assume you made your guy >level 500.
(game gets harder every level you advance over 50ish, because Bethesa loves backwards level up systems.)
Not true since only a few high level enemies levels up with you, and they are all above level 50. Charred Feral Ghouls are level 64 for example. Ancient Behemoth is level 95 by default. Mythic Deathclaw is level 91 by default. These are the lowest level that these enemies can be and will generally just level up with the player once they reach above it.
And yeah, this is the problem with endless leveling. Having no level cap is a good thing but only if you don't have endless leveling. In Skyrim, for example, you have no level cap but you don't endless level-up. Your highest possible level is dependent on what skills you use and whether or not you wanna reset those skills after maxing them out. Bethesda should've kept skills as skills for Fallout 4 and tweak them to be like in Skyrim so you level up skills by using them and the skills controls your level status while collecting experiences only gives you skill perks when you fill an experience bar, instead of leveling you up. Would've solved quite a bit of problems with the level-up system for Fallout 4.
Now, I recommend getting a few mods. One would be a level cap mod which allows you to cap your level at any level you wish. So you wanna do a level 50 cap, go for it. Or even a level 100 cap. Another mod or mods should be ones that rebalances enemies, combat, etc. The one I have makes it so everyone, including myself, always have pretty low health (Without Life Giver, you will have around 200 health at level 50 instead of around 400-500) and we all can die quickly however it keeps certain armored enemies (especially Power Armor) as tough enemies to take down, due to the high defense. It also makes missiles and nukes much deadlier (missiles doing around 800 damage and nukes around 1,500 damage). Grenades and mines got a buff too.
I think the mod I have is called Brutality. I highly recommend it if you're sick and tired of "bullet sponges". Once the new version of Skyrim comes out, I'm keeping an eye out for a Skyrim version of the same or similar mod too actually.