Fallout 4

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Building on uneven ground
I am trying to put fences around sanctuary but because of the sometimes steep ground some fences are levitating above the ground.
Is it somehow possible to tilt objects or do you have to place them on totally even ground?
Thx in advance.
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Showing 1-15 of 20 comments
Vardis Nov 19, 2015 @ 10:12pm 
No tilting. Either live with the levitation, or don't link them perfectly. For instance, when the terrain elevation changes too much, do |-|-| |-|-| and start a new linked section instead of doing |-|-|-|.

If you're talking about the junk fences, they're not going to fit to the ground perfectly unless it's completely flat. And I wouldn't bother putting them all around Sanctuary. Raiders and whatnot will spawn inside them anyway, and the only thing I found they did was cause Preston to get stuck when he wandered around the perimiter.
Last edited by Vardis; Nov 19, 2015 @ 10:14pm
Captain Kacknoob Nov 19, 2015 @ 10:35pm 
Originally posted by Vardis:
Raiders and whatnot will spawn inside them anyway, and the only thing I found they did was cause Preston to get stuck when he wandered around the perimiter.

Really?
What are walls and fences good for then?
NDXM Dec 1, 2015 @ 10:15am 
They only spawn inside the settlement if there is no path into the settlement. So leave your front gate open and watch as the raiders run directly into your turrets.
Pax_Rabbit Dec 1, 2015 @ 3:54pm 
My solution for building a solid wall with no (or very few) holes underneath is to use the concrete and wooden strut supported wood floors. These also work well as platforms for manned and turret defences.

With Sanctuary, it is worth combining your walls with the natural walls (i.e. bushes and pre-existing solid structures. In addition the buildings themselves can form part of the walls too. At some point I will upload some pictures of my Sanctuary project.

I have three entrance points for Sanctuary (North East of the building with the tree leaning on it), the Bridge to the Vault, and the main bridge heading into the Commonwealth. Currently I have metal wall sections along the river bank but I am starting to replace these with concrete block sections.
Ottofyre Dec 1, 2015 @ 4:00pm 
I used regular building walls (the first one on the walls list) to surround my settlements.. when I need to lower the elevation for a wall section I snap a small railing to the wall, remove the wall section, select the railing so it drops to the ground, immedately place it, then snap the wall section back to the railing. It's not perfect but it's cheap, fairly quick and I've been pretty pleased with how it looks.

Small railings can also be used if you want to set two wall sections next to each other at different angles since you can set the railing and snap the wall to it instead of the adjacent wall.
CrUsHeR Dec 1, 2015 @ 4:01pm 
Don't build fences, just put some "shack foundation" objects with turrets on top. Optionally make it a house as well.
Dodece Dec 1, 2015 @ 4:40pm 
There really isn't any reason to get overly ambitious. The game is far too stingy for what you are trying to accomplish. You are only allowed to build so much. Besides it isn't the walls you want to invest in, but instead in things like turrets. They will raise your defense rating to a point where enemies simply wont dare attack your settlement. Basically by the time you build your wall you wont have enough left in the budget to build much of anything else. Entirely defeating what you should want to get out of the settlement system.

I think everyone starts off with your plan in mind until they figure out that it isn't really feasible. I personally settled upon building a redoubt. I fortified the yellow and blue houses, and then I went on to connect them over the street. Basically I stretched the roof of one over to the other roof, and filled its underside with wooden building blocks. Basically I built a big arch, and I lined up turrets up top, and then I put a couple junk doors in down at street level.

No matter where the raiders are going to come from. They are going to face concentrated fire, and my settlers don't even have to expose themselves. I just fenced it a small section off to the side for the farm, and yes I have hit my building limit. Anyway there is no point fencing in all of that area. When you are only going to make use of a fraction of it. You can only get twenty one settlers at a maximum. You don't need to defend the ruins, and frankly trying to do so is going to cost you in the longrun. Especially if raiders attack.

Pull your perimeter back, and in doing so you will create better coverage. I only have turrets in two places. A guard house at the bridge. It is just there to slow the raiders down, and give my settlers time to fall back to my redoubt. The broadsides I have built will do the rest.
garravesh Dec 1, 2015 @ 4:43pm 
use floors the third option is a cement floor that you can raise and lower that ignores terraiin for the most part....cement is more rare then wood/steel but it remedies a lot of the issues.
Evertrill Dec 1, 2015 @ 4:45pm 
I use shack foundations if I want to have level ground. You can just stick those into the ground and build the fence on top of it.
If you don't mind using console commands you can make a perfect fence, it just takes forever.

Use the console commands
modpos
modangle
modscale

modpos and modangle use the x y z style coordinates. modpos z -1 will lower it one coordinate, modpos z 1 will raise it. modangle can tilt the item using x or y, or spin it using z. modscale -.5 will make the item half the size, but it will still create the collision walls like it was the original size, so don't use it to make better paths, it won't work.

modpos x 10 or -10 will move it along the x axis, modpos y 10 or -10 will move it along the y axis.
Schmootzi Dec 1, 2015 @ 5:02pm 
Originally posted by lateraliss:
If you don't mind using console commands you can make a perfect fence, it just takes forever.

Or you could use this, which binds some commands to the numpad :
http://www.nexusmods.com/fallout4/mods/3615/?
Captain Kacknoob Dec 2, 2015 @ 1:29am 
Originally posted by Dodece:
There really isn't any reason to get overly ambitious. The game is far too stingy for what you are trying to accomplish. You are only allowed to build so much. Besides it isn't the walls you want to invest in, but instead in things like turrets. They will raise your defense rating to a point where enemies simply wont dare attack your settlement. Basically by the time you build your wall you wont have enough left in the budget to build much of anything else. Entirely defeating what you should want to get out of the settlement system.

I think everyone starts off with your plan in mind until they figure out that it isn't really feasible. I personally settled upon building a redoubt. I fortified the yellow and blue houses, and then I went on to connect them over the street. Basically I stretched the roof of one over to the other roof, and filled its underside with wooden building blocks. Basically I built a big arch, and I lined up turrets up top, and then I put a couple junk doors in down at street level.

No matter where the raiders are going to come from. They are going to face concentrated fire, and my settlers don't even have to expose themselves. I just fenced it a small section off to the side for the farm, and yes I have hit my building limit. Anyway there is no point fencing in all of that area. When you are only going to make use of a fraction of it. You can only get twenty one settlers at a maximum. You don't need to defend the ruins, and frankly trying to do so is going to cost you in the longrun. Especially if raiders attack.

Pull your perimeter back, and in doing so you will create better coverage. I only have turrets in two places. A guard house at the bridge. It is just there to slow the raiders down, and give my settlers time to fall back to my redoubt. The broadsides I have built will do the rest.

Well, I put a huge fence around the green area in sanctuary and put 2 gates at the bridges.
So I maxed out the whole area and still have plenty of wood and steel/metal, it's pretty easy to put a wall around, just takes some hours.
These wood fences only cost wood, metal and sometimes tires, nothing important.
Last edited by Captain Kacknoob; Dec 2, 2015 @ 1:29am
Sugram22 Jun 9, 2017 @ 6:19am 
Originally posted by lateraliss:
If you don't mind using console commands you can make a perfect fence, it just takes forever.

Use the console commands
modpos
modangle
modscale

modpos and modangle use the x y z style coordinates. modpos z -1 will lower it one coordinate, modpos z 1 will raise it. modangle can tilt the item using x or y, or spin it using z. modscale -.5 will make the item half the size, but it will still create the collision walls like it was the original size, so don't use it to make better paths, it won't work.

modpos x 10 or -10 will move it along the x axis, modpos y 10 or -10 will move it along the y axis.
is there a code to move wall forward & backward to? modpos z - 15 & z 15 helped me, u know when ur at the build limit with height & it doesn't let u do roof, i made floor & used it to raise it, but new there is the thing that sometimes on the wall there is stuff & cause of that half wall doesn't go half inside my con wall cause this things are in the way thin metal linings or how to call them they would be covered to, point is con wall wont sap there (despite the floor & one wall piece end) cause of it & that would help me, it would be more simple then just go to ini file & add bUseCombinedObjects=0 & later del it from ini, it helps to disables stuff, but in some places i can't build example the con part of castle cause after i add bUseCombinedObjects=0 to ini this places become like swamp & it shows red & anything u try to put there goes trough the ground & that's why it shows it red, if bUseCombinedObjects=0 would not cause issues i would not del it from ini bUseCombinedObjects=0 is a temporary thing, code would be more simple :)
Anvos Jun 9, 2017 @ 8:41am 
Costs more rescources but if you use the half wall wooden shack walls they can be used to hide the gaps.

Though this is one of those annoying shortfalls of settlement building that they didn't make them extend to ground level on angled terrain.
Last edited by Anvos; Jun 9, 2017 @ 8:42am
Solomon Hawk Jun 9, 2017 @ 9:39am 
Why not just leave it wide open?
Place turrets on rooftops at the corners.
It basically turns any spawn point into a slaughter zone.
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Date Posted: Nov 19, 2015 @ 10:09pm
Posts: 20