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If you're talking about the junk fences, they're not going to fit to the ground perfectly unless it's completely flat. And I wouldn't bother putting them all around Sanctuary. Raiders and whatnot will spawn inside them anyway, and the only thing I found they did was cause Preston to get stuck when he wandered around the perimiter.
Really?
What are walls and fences good for then?
With Sanctuary, it is worth combining your walls with the natural walls (i.e. bushes and pre-existing solid structures. In addition the buildings themselves can form part of the walls too. At some point I will upload some pictures of my Sanctuary project.
I have three entrance points for Sanctuary (North East of the building with the tree leaning on it), the Bridge to the Vault, and the main bridge heading into the Commonwealth. Currently I have metal wall sections along the river bank but I am starting to replace these with concrete block sections.
Small railings can also be used if you want to set two wall sections next to each other at different angles since you can set the railing and snap the wall to it instead of the adjacent wall.
I think everyone starts off with your plan in mind until they figure out that it isn't really feasible. I personally settled upon building a redoubt. I fortified the yellow and blue houses, and then I went on to connect them over the street. Basically I stretched the roof of one over to the other roof, and filled its underside with wooden building blocks. Basically I built a big arch, and I lined up turrets up top, and then I put a couple junk doors in down at street level.
No matter where the raiders are going to come from. They are going to face concentrated fire, and my settlers don't even have to expose themselves. I just fenced it a small section off to the side for the farm, and yes I have hit my building limit. Anyway there is no point fencing in all of that area. When you are only going to make use of a fraction of it. You can only get twenty one settlers at a maximum. You don't need to defend the ruins, and frankly trying to do so is going to cost you in the longrun. Especially if raiders attack.
Pull your perimeter back, and in doing so you will create better coverage. I only have turrets in two places. A guard house at the bridge. It is just there to slow the raiders down, and give my settlers time to fall back to my redoubt. The broadsides I have built will do the rest.
Use the console commands
modpos
modangle
modscale
modpos and modangle use the x y z style coordinates. modpos z -1 will lower it one coordinate, modpos z 1 will raise it. modangle can tilt the item using x or y, or spin it using z. modscale -.5 will make the item half the size, but it will still create the collision walls like it was the original size, so don't use it to make better paths, it won't work.
modpos x 10 or -10 will move it along the x axis, modpos y 10 or -10 will move it along the y axis.
Or you could use this, which binds some commands to the numpad :
http://www.nexusmods.com/fallout4/mods/3615/?
Well, I put a huge fence around the green area in sanctuary and put 2 gates at the bridges.
So I maxed out the whole area and still have plenty of wood and steel/metal, it's pretty easy to put a wall around, just takes some hours.
These wood fences only cost wood, metal and sometimes tires, nothing important.
Though this is one of those annoying shortfalls of settlement building that they didn't make them extend to ground level on angled terrain.
Place turrets on rooftops at the corners.
It basically turns any spawn point into a slaughter zone.