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I haven't used MacReady yet but when I see him he's dead because I hated him in Fallout 3 and it's unthinkable that Sarah Lyons gets doomed by canonbut that little bastard gets to not only survive but manage to skip hop skidaddle across the whole of the US and not get killed. Cussing little taffer.
I think Curie can take quite a beating considering she's just a flying robot. She tanks well anyway, wouldn't say she's a good damage dealer though. She's also kinda cute if you setscale her to 0.2 and then let her fly around talking about stuff like some kind of super innocent excitable puppy...but I guess that doesn't count really does it?
Yea it sucks you cant kill him, way to many essiential npcs in this game that aren't even part of a main quest let alone any side quest. I feel they made this game to hand holdy in terms of the reasoning behind why they made so many npc's invunerable.
They simply did it because and I quote "People were just loading saves after there companion died, so we felt we should just add all companions to essienitals" Too me I feel this was counter RP productive, I liked when some companions died, it gave me a back story to do about them and you actually felt a little loss if your doggy died or some other great friend. I feel a mod should beable to fix this issue though.
I literally shot both legs off a ghoul and waited for Preston to finish it off.... 6 shots later (somehow, ones I could see hitting it in the chest didn't count), they accidentally ignite a nearby car and kill it on a technicality.
As for Essential Companions. I've had my companions jump, clip, or botch a teleport so they fall to their doom so many times on overpass ramps, catalks, and rooftops that I've lost track.
Bethseda would have to have put more effort into ensuring they don't commit suicide to not lose any companion in the first five minutes if they were not set as essential.
Look, I'm all for roleplaying your playstyle. Especially in a single player game. But how much immersion would it really add to mourn your latest in a long line of falling to their death companions, because they can't even avoid that even with guard rails too tall for you to jump over?
I like the concept of immersion but I just see the word waved like a blint instrument and losing meaning. You know what killing floor is? It's basically Smash TV with Not Zombies. You kill monsters, they drop money (That you can throw), you buy guns, and then kill an insane cyborg at the end, burrying their body in a glowing pile of money.
I've seen people complain that streamlining the gun prices in the sequel to be more uniform per tier, so you can at a glance know how much glowing money to throw a teammate for them to afford a bigger gun, "ruins immersion" compared to the old game having a wiki's worth of individual gun prices that scaled with level. because "it added roleplay to need to ask people how much money they needed".
Don't let your desire for immersion blind you to when it... really isn't.
Could have atleast added an option to toggle off essentialness for non-essntial NPCs, it really is the little things that make a great difference to a real fallout fan.
Love her personality, and she is REALLY good at fighting ghouls.
Melee and flamethrowers don't miss when he attacks (and actually kills the hell out of Raiders, sorry Dogmeat). Feels like he has a good carry weight, and you can hit "take all" in the trade screen withoutt having to give their clothing back like with Preston.
He is an idiot dont use him.
Danse is the strongest companion, he wears power armor meaning he is basically invincible and give him automatic laser rifle with good mods and he can do ♥♥♥♥ ton of dmg.
Danse is a puss
When I first used Piper I gave her a Hunting Rifle and watched her try to kill a Mirelurk, even at point black range her shots were missing. They're certainly no Boone/Fawkes in this game, at least not until you give them a weapon that compensates their pisspoor accuracy - such as a gatling laser or beamsplit laser weapon, as mentioned.
Definitely don't give them grenades, unless you've got the Inspirational Leader rank that prevents damage, because they will throw them at their feet and at enemies that you are standing right next to, as well.