Fallout 4

Fallout 4

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Brainsurgery Nov 19, 2015 @ 3:06pm
Classical Radio Gone? *SPOILERS*
Spoilers below:

I did the final quest that blows up the institude but as soon as I pressed the button, classical radio shut down. Is there any way to bring it back?
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Showing 1-15 of 15 comments
Brainsurgery Nov 19, 2015 @ 3:09pm 
Originally posted by TheNamlessGuy:
Classical radio was how the teleporter was operating.
I know this but now the radio station is gone. Ah well, Dimond city radio it is.
Brainsurgery Nov 19, 2015 @ 3:11pm 
Originally posted by TheNamlessGuy:
Originally posted by Brainsurgery:
I know this but now the radio station is gone. Ah well, Dimond city radio it is.
I mean, the Institute were the ones who were broadcasting the station to get their synths out there.
Of course it would be gone.

Oh they acutally broadcasted it? I thought they just used it to hide their signal or something. I guess anything goes...:KOh:
Not A Lizard Nov 22, 2015 @ 1:41pm 
is there any console commands to turn it back on?
Saph Nov 22, 2015 @ 1:43pm 
Virgil explains why when you talk to him.
Rukarn Nov 23, 2015 @ 3:04am 
I found this online, but I haven't blown up the Institute myself yet to test it. Console command 'startquest radioinstitutequest'. Hope it works!
Cheker Nov 24, 2015 @ 7:19pm 
Worked perfectly, thank you!

Originally posted by rmrhodes999:
I found this online, but I haven't blown up the Institute myself yet to test it. Console command 'startquest radioinstitutequest'. Hope it works!
Originally posted by rmrhodes999:
I found this online, but I haven't blown up the Institute myself yet to test it. Console command 'startquest radioinstitutequest'. Hope it works!

omg thank you
Mojo.91 Nov 30, 2015 @ 5:16am 
Originally posted by rmrhodes999:
I found this online, but I haven't blown up the Institute myself yet to test it. Console command 'startquest radioinstitutequest'. Hope it works!

Thank you!
jacobtheultimate Jan 22, 2016 @ 8:41pm 
The only reason I found this post through google to get the radio back was because a mod I have replaces the classical radio, and well I need that station to use the mod. But I kinda also made the institute go boom. Honestly I didn't even notice that happens until now. SO IMMERSIVE!
Yhwach Jan 22, 2016 @ 8:55pm 
Originally posted by Badger:
The only reason I found this post through google to get the radio back was because a mod I have replaces the classical radio, and well I need that station to use the mod. But I kinda also made the institute go boom. Honestly I didn't even notice that happens until now. SO IMMERSIVE!
Well, they did specifically say it only existed for the molecular relay, so it makes sense after blowing up the institute, that you also blew up the transmitter for the station.
RED /(Weber)\ Mar 22, 2016 @ 11:30am 
I'm actually pretty saddened by this, now I have to listen tot he same rehashed tracks from Fallout 3, joy. :squirtmeh:
Gnarl Mar 22, 2016 @ 11:40am 
I joined the Institute and that radio station is gone too. I and my synth army can still teleport so I'm not sure why it disappeared. Maybe it was only there under Father's instructions so that the pc would eventually stumble on it?

I think Jukeboxes play the same station too, so maybe it's not too difficult to add it onto the pipboy.
Ajosra Mar 22, 2016 @ 11:42am 
Does this mean that the teleporter signal could be jammed with a more powerful signal then?

Just start broadcasting high frequency noise all over the place and trap everyone in the instatute, muhahah;P
Eef Apr 7, 2016 @ 3:35am 
It worked to get it back. Jeey! I also have a mod that works with the classical radio. I'm glad it's back. I don't know, but blowing up the institute was not a thing I liked...
Neomatr Nov 5, 2020 @ 9:53am 
Originally posted by Rukarn:
I found this online, but I haven't blown up the Institute myself yet to test it. Console command 'startquest radioinstitutequest'. Hope it works!
lifesaver
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Date Posted: Nov 19, 2015 @ 3:06pm
Posts: 15