Fallout 4

Fallout 4

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Vibby Nov 19, 2015 @ 5:02am
How do I know which settler has a given supply line?
I've been trying to cancel a supply line I sent to somewhere for hours now, but I just can't find the settler that did it. Is a list of which settler does which too much to ask?
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Showing 1-15 of 15 comments
Lurker101 Nov 19, 2015 @ 5:03am 
The supply line settler is normally named as such and has a brahmin following him/her/it/whatever.
God Taint Nov 19, 2015 @ 5:07am 
The settler's name will change to "Provisioner" once you create a supply line with them. They also walk between the linked settlements with a Brahmin that has luggage strapped to it's back, so they won't always physically be at the settlement they live in.

Unless you also put specific clothes on them to help you identify them, that's what you should be looking for to find them: a Brahmin following someone around named Provisioner. I recommend putting different clothes on everyone you assign from now on though. Helps a lot to identify everyone once you get more settlements with 12+ people each.
Vibby Nov 19, 2015 @ 5:22am 
Originally posted by FallenMerick:
The settler's name will change to "Provisioner" once you create a supply line with them. They also walk between the linked settlements with a Brahmin that has luggage strapped to it's back, so they won't always physically be at the settlement they live in.

Unless you also put specific clothes on them to help you identify them, that's what you should be looking for to find them: a Brahmin following someone around named Provisioner. I recommend putting different clothes on everyone you assign from now on though. Helps a lot to identify everyone once you get more settlements with 12+ people each.
Thanks you so much! Also, thanks for the clothes idea, I'll be sure to dress up my shop keepers in attire that fits their occupation as well as keep a look out for the provisioners.
Last edited by Vibby; Nov 19, 2015 @ 5:23am
Exarduffman Nov 19, 2015 @ 6:39am 
My recomendation, which you might find a little more useful is to use a two different methods to identify your provisioner.

I have come across an issue, where I took The Castle and assigned a provisioner to a settlement, but not line was formed, later, I discovered the provisioner but when I re-assigned them, I didn't lose any route. It would have been useful to know where they came from, which is why I suggest tip 2.

1. Give provisioners all the same headgear, such as postman/sailor hats + glasses. It's useful to use two items of head gear, as it makes the character more unique, since some settlers turn up also wearing what you have assigned.

2. Assign clothing to different settlements, so that the provisioner can be identified to a particular settlement, it's useful to keep a list, so that you can keep track of them.

This next suggestion might seem like a hack, but using the console to give you lots of postman hats & glasses etc, since the hats are difficult to come by, however, since the settler management system is just rather unmanageable & abhorant, it's a justifyable hack to facilitate less frustration, unless you are a gluton for punisment and insist on finding 20 postman hats etc, good luck!

As a rule of thumb, I have never used any of the console commands to cheat as it really does spoil the game, but I do consider this to be an exception.

I have provided brief info for doing this below wrapped in a spoiler.


Dirty Postman Hat:
001F9793

Postman Hat:
001F9790

ie
"player.additem 001F9790 5"
will add 5 postman hats.


Further tips:

Only assign ONE provisioner per settlement, as they use up population in both settlements, ie create a one-to-one network, A -> B -> C -> D etc. Building resource is shared to every settlement in the linked chain.

Assign a provisioner from the previously created settlement so that the new settlement has resource to build stuff with. It gets messy if you do it the other way round and have to start moving settlers around when you realise that the previous settlement in the chain you want to link to is greyed out from the base population cap.

Settlements get greyed out and you can't assign a provisioner to it when it's population is equal to or greater than 10 + base Charisma. ie, I have 6 Chr, the settlement goes greyed out at 16. That's not to say your max population is 16, it can get bigger, just stays grey. Pop cap is a different story though.

Once a settler is a provisioner, it's nearly impossible to remove the 'Provisioner' label, I have tried many times to re-assign, move to different settlements, but it has never worked.


I hope this helps.
Ominous187 Dec 8, 2015 @ 10:11am 
so how do u know what town you assigned a runner 2? i did one and found her near the castle which ik was her main town but i dont remember what town shes heading 2.
ModerateOsprey Dec 8, 2015 @ 11:53am 
My solution was to break all supply lines and then send all the provisioners to my 'trading hub' at the starlight; dress them accordingly and then reassign.

In some instances, I may send them on to another location where I want them for later reassignment.
Vibby Dec 8, 2015 @ 12:02pm 
Originally posted by ModerateOsprey:
My solution was to break all supply lines and then send all the provisioners to my 'trading hub' at the starlight; dress them accordingly and then reassign.

In some instances, I may send them on to another location where I want them for later reassignment.
How do you break supply lines?
The Konrad Dec 8, 2015 @ 12:09pm 
The bad thing here is that the title Provisioner doesn't switch back to Settler once you reassign one. I had one ghoul who officially remained Provisioner even though he was assigned to a Salvage Station.

In for life! it seems...
The Konrad Dec 8, 2015 @ 12:10pm 
Originally posted by PRCExarduffman:
[...]
As a rule of thumb, I have never used any of the console commands to cheat as it really does spoil the game, but I do consider this to be an exception.

I have provided brief info for doing this below wrapped in a spoiler.


Dirty Postman Hat:
001F9793

Postman Hat:
001F9790

ie
"player.additem 001F9790 5"
will add 5 postman hats.


urther tips:

Oh come on, don't give up that easily. That's why you can buy clothing shops in each settlement, they have enough Postman hats for sale.
ModerateOsprey Dec 8, 2015 @ 12:12pm 
Sorry for not quoting directly, the quote button isn't showing on this stupid tablet.

To break a supply line, go into build mode and reassign them to something else, such as plants and whatnot or get them to move to another settlement.

They will always be called provisioners, tho' which is actually helpful. For instance, I sent one to sanctuary to supply red rocket, three to red rocket for the two close farms, one back to starlight. The rest i assigning out of starlight to the outlying settlements, like a star shape.
Vibby Dec 8, 2015 @ 12:14pm 
Originally posted by ModerateOsprey:
Sorry for not quoting directly, the quote button isn't showing on this stupid tablet.

To break a supply line, go into build mode and reassign them to something else, such as plants and whatnot or get them to move to another settlement.

They will always be called provisioners, tho' which is actually helpful. For instance, I sent one to sanctuary to supply red rocket, three to red rocket for the two close farms, one back to starlight. The rest i assigning out of starlight to the outlying settlements, like a star shape.
I've already tried that, and it works with some supply lines, but the others it will not work.
ModerateOsprey Dec 8, 2015 @ 12:23pm 
Not sure what is going on there. All mine just did what they were told, when I arrived at starlight later, the place was milling with provisioners complaining about food, beds and other bothersome stuff until I sent them on.

I do find sometimes reassigning can take a bit 'to stick' and have to keep repeating or leave come back and try again.
MickeyTJR Dec 8, 2015 @ 12:33pm 
Be nice if there was a settler list you could pull up while in a settlement that told you what settlers were doing. I would like to see a list so I can at a glance see who is doing what and whyo needs a job.

As far as Provisioners an option to stop one and ask where they're running would be nice.
'My route is from this settlement to this settlement.'
That would tell us they were assigned from the first settlement and travels to the second.
Then just an option to chenge their destination and one to change their start point (relocate them) would be nice.

This whole settlement system really seems like a second thought toss in and is very incomplete.
PhamTrinli Dec 8, 2015 @ 12:47pm 
Originally posted by PRCExarduffman:
Only assign ONE provisioner per settlement, as they use up population in both settlements, ie create a one-to-one network, A -> B -> C -> D etc.

Why??? Why not make 2 links per settlement? What difference does it make?
magnetmannen WW3 Dec 8, 2015 @ 1:07pm 
heres whats needed- a foreman option on the workbench. activate foreman, select a settler to be foreman. and from there on the foreman builds when nessesary.
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Date Posted: Nov 19, 2015 @ 5:02am
Posts: 15