Fallout 4

Fallout 4

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FullROMSimon Nov 19, 2015 @ 4:25am
Reliable anti-aliasing setting besides TAA?
I've been trying to find a decent AA for Fallout 4, but only TAA comes close (in-game one). MSAA makes the game look really sharp and amazing, but the flickering lines on objects and "jaggies" are fairly distracting. SMAA fixes this, but only when you're standing still, once you start moving your screen, the jaggies are visible.

TAA feels like it's killing the performance way too much for what it does, even though it pretty much eliminates jaggies and flickering. LumaSharpen FX helps it look a lot more detailed, since TAA has a LOT of bluriness.

I've also noticed that there are some ENB presets already for the game (which almost always require you to turn off in-game AA). Do they offer something that makes the game look visually polished?

P.S. - AMD gpu here.
Last edited by FullROMSimon; Nov 19, 2015 @ 4:29am
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Showing 1-15 of 16 comments
Psychic Nov 19, 2015 @ 4:29am 
TAA is the best one for this game, don't look further really. The only problem i have with it is that is way too blurry, everything is blurry when it's enabled especially when moving the camera.

To improve this (immensely) I used Reshade and enabled LumaSharpen (2.5 strength), now the game looks really good, the blurriness is pratically gone and no aliasing at all.
Last edited by Psychic; Nov 19, 2015 @ 4:29am
FullROMSimon Nov 19, 2015 @ 4:30am 
Yeah, but it does kick the performance quite a bit. Might try to mix MSAA/SMAA and a little bit of FXAA to find a good mixed result, though I highly doubt that I'll manage to match TAA in terms of anti-aliasing quality.
Last edited by FullROMSimon; Nov 19, 2015 @ 4:31am
Psychic Nov 19, 2015 @ 4:30am 
MSAA doesn't work on this game, and even if it did the performance impact would be much higher than TAA. And besides, TAA only decreases my FPS by 5 or 6 maybe...
Last edited by Psychic; Nov 19, 2015 @ 4:31am
FullROMSimon Nov 19, 2015 @ 4:31am 
Originally posted by Psychic:
MSAA doesn't work on this game, and even if it did the performance impact would be much higher than TAA.

I see, explains the "placebo" I got from MSAA, which mostly was just the lack of TAA and it's blur. LOL!

FXAA and SMAA do work, but their effects aren't sufficient to mimic the quality of TAA. Eh, might just drop the Godrays effect completely, since it does look like crap and it's not worth the extra performance hit. I'm better off with having high anti-aliasing quality and overall sharper details with LumaSharpen.
Last edited by FullROMSimon; Nov 19, 2015 @ 4:34am
Psychic Nov 19, 2015 @ 4:33am 
Yeah lol, it blurs a lot.
But like I said, if you use LumaSharpen the game will look much better. You can click on scroll lock to enable and disable the effect of lumasharpen after it is applied, the difference is huge. I'm using 2.5 strength.

Here is a guide in case you want to try it:
http://www.tweakguides.com/Fallout4_1.html
Last edited by Psychic; Nov 19, 2015 @ 4:34am
FullROMSimon Nov 19, 2015 @ 4:34am 
Originally posted by Psychic:
Yeah lol, it blurs a lot.
But like I said, if you use LumaSharpen the game will look much better. You can click on scroll lock to enable and disable the effect of lumasharpen, the difference is huge. I'm using 2.5 strength.

I'm using the same 2.5 setting. Makes the game look amazing, once you find a good looking vista for the environment.
Last edited by FullROMSimon; Nov 19, 2015 @ 4:35am
Psychic Nov 19, 2015 @ 4:35am 
Oh good then, you are all set then.
FullROMSimon Nov 19, 2015 @ 4:39am 
Originally posted by Psychic:
Oh good then, you are all set then.

One extra query. Does tesselation work in this game? Might sqeeze extra performance out of those settings as well. Didn't seem like it does have some tesselation, since most objects feel flat.
Last edited by FullROMSimon; Nov 19, 2015 @ 4:40am
Psychic Nov 19, 2015 @ 4:41am 
In god rays it might be enabled, I'm not sure.
FullROMSimon Nov 19, 2015 @ 4:44am 
Originally posted by Psychic:
In god rays it might be enabled, I'm not sure.

Oh? So as I said, might drop it completely then. There's like 0 difference between Low and High, while it chops away your performance quite a bit. I can already imagine how it will run without them.

I like subtle godrays. Here they feel really obnoxious, don't know why I even bothered with having them on in the first place. Lighting effects are superb and are worth their performance hit.
Last edited by FullROMSimon; Nov 19, 2015 @ 4:45am
Psychic Nov 19, 2015 @ 4:47am 
Yeah the difference is very small, Low or Medium setting is fine.
Oh and Shadow Distance setting makes the game drop to 30/40 inside cities for some reason. I have 60fps everywhere, but when I'm in the middle of buildings its a mess, I had to decrease shadow distance to fix it. Everyone seems to have this issue.
FullROMSimon Nov 19, 2015 @ 4:49am 
Yep, Shadow Distance and Godrays are two settings that REALLY kill your performance.
Marsson Nov 19, 2015 @ 4:49am 
Am I the only one who gets lot of flickering with TAA enabled?

Originally posted by JC Denton:
Yep, Shadow Distance and Godrays are two settings that REALLY kill your performance.

With god rays at medium, I get 60 fps most of the time at 1440p with everything else maxed out. Some drops here and there, but nothing severe.
Last edited by Marsson; Nov 19, 2015 @ 4:49am
Psychic Nov 19, 2015 @ 4:50am 
Originally posted by Marsson:
Am I the only one who gets lot of flickering with TAA enabled?

I don't have any flickering, only blurriness without lumasharpen.
Last edited by Psychic; Nov 19, 2015 @ 4:50am
Marsson Nov 19, 2015 @ 4:51am 
Originally posted by Psychic:
Originally posted by Marsson:
Am I the only one who gets lot of flickering with TAA enabled?

I don't have any flickering, only bluriness without lumasharpen.

Okay, I read that some had flickering-related issues. They appear with TAA enabled, when you look at bushes and the ground sometimes. It's really distractic so I had to turn it off (GTX 980 here) but now the game is way too sharp, and the bushes and trees look pretty bad.
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Date Posted: Nov 19, 2015 @ 4:25am
Posts: 16