Fallout 4

Fallout 4

View Stats:
Brack Oct 16, 2015 @ 3:03pm
Papyrus
I'm curious if anyone has heard if they'll be sticking with Papyrus for FO4 as in Skyrim?

Basically is it worth playing around in the CK for a former FO3/NV modder to get ready for FO4?
< >
Showing 1-14 of 14 comments
Brandybuck Oct 16, 2015 @ 3:51pm 
By the gods I hope they dump Papyrus for a real scripting language. Lua, python, etc., anything but Papyrus.
Genebris Oct 16, 2015 @ 4:09pm 
I'm sure there will be small differences, but not giant. So you can start learning from Creation Kit and Papyrus.

Originally posted by Brandybuck:
By the gods I hope they dump Papyrus for a real scripting language. Lua, python, etc., anything but Papyrus.
Why? What's your problem with Papyrus? I mean, of course Lua is awesome, but just for modding Papyrus is absolutely enough.
Joblo Oct 16, 2015 @ 4:14pm 
in skyrim papyrus engine can be to much easily stressed
Tyrant Oct 16, 2015 @ 4:17pm 
the papyrus engine has a tendency to collapse on itself and die forcing you to spam the f5 f9 combo just to restart it for a brief moment before it dies again.

so heres to hope of them dumping that relic that they have used since Morrowind
Brandybuck Oct 16, 2015 @ 5:27pm 
Originally posted by Genebris:
Originally posted by Brandybuck:
By the gods I hope they dump Papyrus for a real scripting language. Lua, python, etc., anything but Papyrus.
Why? What's your problem with Papyrus? I mean, of course Lua is awesome, but just for modding Papyrus is absolutely enough.
As a software engineer, it's just a bad language. Maybe it's really optimized for the engine, but having to use it is a major pain. There's a reason why so many other games use Lua instead of writing their own in-house scripting language.

Of course ANY Turing Complete language is "enough" for modding, that's not a meaningful argument.
Last edited by Brandybuck; Oct 16, 2015 @ 5:28pm
Genebris Oct 16, 2015 @ 5:36pm 
I never had any problems with it's syntax. There can be strange lags and bugs when using many scripted mods but I don't know how it is related to Papyrus itself. Other than that all problems that I encountered were about lacking some specific methods in the API, not langauge.
Brandybuck Oct 16, 2015 @ 9:04pm 
Originally posted by Genebris:
I never had any problems with it's syntax. There can be strange lags and bugs when using many scripted mods but I don't know how it is related to Papyrus itself. Other than that all problems that I encountered were about lacking some specific methods in the API, not langauge.
The functions are fine, it's the language itself. It just feels like something someone whipped up over the weekend.

And again, WHY not write your own scripting language when there were many quality languages available for free with no royalties?
Mr.Hmm Oct 16, 2015 @ 10:37pm 
Papyrus should be scrapped seriously its quite a big relic.

its best to use Lua/Python and other Scripting languages.
Genebris Oct 17, 2015 @ 3:17am 
Originally posted by beurp99:
http://forums.bethsoft.com/topic/1487930-getting-a-lot-of-script-lag-going-over-10000-ms-sometimes/?p=23340131
What I can tell from reading this post is that lags aren't caused by papyrus itself, but rather by default game settings that are intended to preserve framerate by pausing scripts.
Well, if Lua would be faster than papyrus (but how can you know that?), then ofc they should use it.
Joblo Oct 17, 2015 @ 3:38am 
i fear than faster can't be enough to do diffence. It seems to rely alot more on how ressource are spread amongs the core.
NYEH HEH HEH!

Papyrus is a cool dude. It'd be cool to see a mod about him in Fallout 4.
Ezekial Oct 17, 2015 @ 8:25am 
Originally posted by Hand's Hermit Permit:
NYEH HEH HEH!

Papyrus is a cool dude. It'd be cool to see a mod about him in Fallout 4.
i was waiting for someone to say that XD
Ezekial Oct 17, 2015 @ 8:32am 
if they keep using papyrus they're gonna have a bad time :P
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Oct 16, 2015 @ 3:03pm
Posts: 14