Fallout 4

Fallout 4

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Salem Graves Dec 18, 2021 @ 2:03am
Any reason not to suppress weapons?
Doesn’t seem to be any downsides besides a slight drop in range. Should I just put a suppressor on everything?
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Showing 1-15 of 21 comments
Bloodwest Dec 18, 2021 @ 2:45am 
Unless you're a sneaky character, that's a waste. Frontal assault types would benefit more from recoil control provided by compensator/muzzle brake
CRCGamer Dec 18, 2021 @ 3:11am 
Well you can't suppress energy weapons. But on the other hand all energy weapons can be built for significant critical hits even in full-auto configuration.

That said suppressors aren't generally worth it unless you've got perks backing the equipment choice up. Doing over four times damage paper damage with sneak attacks takes investment. Also note that adding upgrades to weapons adds weight and to VATS AP costs.
wtiger27 Dec 18, 2021 @ 4:57am 
If you primarily use free aim, instead of Vats for range weapons ( as I do ) then silencers can help with recoil. And if you want to take out some targets without alerting near by other enemies, they are great for that.
Yes pretty much no reason not to put a suppressor on every weapon that can take one. There are a few edge cases, usually sniper situations where you might want the benefit of alternative muzzle attachments. Also for a close quarters weapon you might prefer a large bayonet.

I think shotguns may be one case where the suppressors suck so badly it's not worth it.
Zes Dec 18, 2021 @ 5:33am 
I like .50 cals sound, that's my reason. legit.
steventirey Dec 18, 2021 @ 8:10am 
Originally posted by CRCGamer:
Well you can't suppress energy weapons. But on the other hand all energy weapons can be built for significant critical hits even in full-auto configuration.

That said suppressors aren't generally worth it unless you've got perks backing the equipment choice up. Doing over four times damage paper damage with sneak attacks takes investment. Also note that adding upgrades to weapons adds weight and to VATS AP costs.
AP cost isn't based on weight of the weapon. Each weapon has a base value, and certain mods change it. Weight actually has nothing to do with it. Supressors aren't one of the mods that increase it.
Last edited by steventirey; Dec 18, 2021 @ 8:10am
Bloodwest Dec 18, 2021 @ 1:21pm 
Originally posted by steventirey:
Originally posted by CRCGamer:
Well you can't suppress energy weapons. But on the other hand all energy weapons can be built for significant critical hits even in full-auto configuration.

That said suppressors aren't generally worth it unless you've got perks backing the equipment choice up. Doing over four times damage paper damage with sneak attacks takes investment. Also note that adding upgrades to weapons adds weight and to VATS AP costs.
AP cost isn't based on weight of the weapon. Each weapon has a base value, and certain mods change it. Weight actually has nothing to do with it. Supressors aren't one of the mods that increase it.
I kinda played around with this so in case someone wonders:
- Shorter grips take less AP penalty in VATS, longer penalizes more but provides recoil control;
- Scopes take more AP penalty in VATS but offer the best accuracy and range which increase hit chance in VATS, reflex sights take even less penalty AP penalty than default sights but meh at distance (you can still aim manually);
- Shorter barrel like grip, take less AP penalty in VATS but less range lowers hit chance in VATS, also light version seems to have even less AP penalty than original with no downsides.
Grip, barrel and sights are pretty much the main pillars which define whether your weapon playstyle. Essentially short no-scope weapon is spammable in VATS but has poor accuracy at longer distances while scoped long arms won't let you shoot much in VATS but you'll be able to hit stuff in VATS from longer distances.
Last edited by Bloodwest; Dec 18, 2021 @ 1:23pm
Scheneighnay Dec 18, 2021 @ 2:43pm 
I've found that the effective range on rifles exceeds the rendering distance.

Pistols as well I would say the practical range that you'll use them at still exceeds the penalized range for using a suppressor.

So like many weapon mods, the downside is negligible. Pointless as recoil mods on bolt actions.
Last edited by Scheneighnay; Dec 18, 2021 @ 2:44pm
--<[ Blei ]>-- Dec 18, 2021 @ 2:55pm 
some perks increase damage on suppressed weapons, so it will give you a decent advantage
the suppressors also really work great in this game, so you can take out enemies 1 by 1 - even with a suppressed pistol in combination with ninja perk.
VERY SATISFYING STUFF
Salem Graves Dec 18, 2021 @ 3:55pm 
Originally posted by --< Blei >--:
some perks increase damage on suppressed weapons, so it will give you a decent advantage
the suppressors also really work great in this game, so you can take out enemies 1 by 1 - even with a suppressed pistol in combination with ninja perk.
VERY SATISFYING STUFF
I have max Mr Sandman (Increases sneak attack damage.) and the legendary that deals double damage to enemies in full hp on my rifle. It’s good fun as long as I’m not detected!
--<[ Blei ]>-- Dec 18, 2021 @ 4:13pm 
Originally posted by Nose:
I have max Mr Sandman (Increases sneak attack damage.) and the legendary that deals double damage to enemies in full hp on my rifle. It’s good fun as long as I’m not detected!

go for the suppressor.
it's soooo fun.
the downside in 4 is unlike previous fallouts weapons don't degrade. The suppressor would degrade weapons faster a bit. Without it it's free relestate.
DouglasGrave Dec 18, 2021 @ 9:03pm 
Originally posted by Scheneighnay:
I've found that the effective range on rifles exceeds the rendering distance.
You can certainly still hit things with them when aiming manually (not as much chance with VATS), but the rendering distance is beyond their range so they suffer the damage penalty for that.

I've hit the range limit without penalty with one of my glitch-built weapons, though:
https://steamcommunity.com/sharedfiles/filedetails/?id=1260815687
Bloodwest Dec 19, 2021 @ 12:43am 
Originally posted by Christmas Fumo Present Unboxing:
the downside in 4 is unlike previous fallouts weapons don't degrade. The suppressor would degrade weapons faster a bit. Without it it's free relestate.
how's not degrading weapons is a downside of fallout 4?
wtiger27 Dec 19, 2021 @ 6:01am 
Originally posted by DouglasGrave:
Originally posted by Scheneighnay:
I've found that the effective range on rifles exceeds the rendering distance.
You can certainly still hit things with them when aiming manually (not as much chance with VATS), but the rendering distance is beyond their range so they suffer the damage penalty for that.

I've hit the range limit without penalty with one of my glitch-built weapons, though:
https://steamcommunity.com/sharedfiles/filedetails/?id=1260815687

Yep, absolutely. Using free aim ( not Vats ) you can still kill a enemy with one shot at the max range of the weapon. It is not hard if you use a scope esp.
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Date Posted: Dec 18, 2021 @ 2:03am
Posts: 21