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Macaw! (Banned) May 17, 2021 @ 3:54pm
Giving a companion a perk
I have companions from mods. Same problem as with Curie, they don't have the inspirational perk, so when my character gets the perk, it doesn't apply to them, eg not being able to be hurt by my gunfire.

Found info on the web, saying I had to type this into the console:

[companion ID].addperk 001D2461
[companion ID].addperk 001D2462
[companion ID].addperk 001D2462

Yes, the second one is repeated, apparently you have to do the level 2 of the perk twice, level 3 three times, etc.

Having reinstalled a mod, it's not taking effect. Any ideas?
Last edited by Macaw!; May 17, 2021 @ 3:58pm
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Showing 1-13 of 13 comments
fluxtorrent May 17, 2021 @ 4:03pm 
At least there is one thing you are good at, breaking things.
Chaosium May 17, 2021 @ 4:29pm 
Easiest way is probably to open said mod in the Creation Kit or FO4Edit and simply edit the NPCs by adding them the perks directly.
Macaw! (Banned) May 17, 2021 @ 4:57pm 
Originally posted by Chaosium:
Easiest way is probably to open said mod in the Creation Kit or FO4Edit and simply edit the NPCs by adding them the perks directly.
I've never used either of those, I don't write mods. What are they? Programming tools or something easier?
Macaw! (Banned) May 17, 2021 @ 4:57pm 
Originally posted by fluxtorrent:
At least there is one thing you are good at, breaking things.
It broke itself, it was a combination of 2 bugs in the mod (all mods are full of bugs) - firstly no perk, secondly the companion vanished off the face of the planet when I dismissed them for another temporarily.
Last edited by Macaw!; May 17, 2021 @ 4:58pm
Macaw! (Banned) May 17, 2021 @ 4:59pm 
Originally posted by fluxtorrent:
At least there is one thing you are good at, breaking things.
And I've found what you're good at, winding people up, I just saw another thread (without me involved) where you managed to get it closed by calling someone a ♥♥♥♥ for no reason.
no1schmo May 17, 2021 @ 5:00pm 
Originally posted by Macaw!:
Originally posted by fluxtorrent:
At least there is one thing you are good at, breaking things.
(all mods are full of bugs)

Except the ones that aren't.
fluxtorrent May 17, 2021 @ 5:02pm 
Originally posted by Macaw!:
Originally posted by fluxtorrent:
At least there is one thing you are good at, breaking things.
And I've found what you're good at, winding people up, I just saw another thread (without me involved) where you managed to get it closed by calling someone a ♥♥♥♥ for no reason.
Actually he called me a ♥♥♥♥ for no reason, but nice try. In fact I hadn't even been chatting with him when he did it. If I'm a master of winding people up I'm so good that I don't even need to address someone to do it.
Last edited by fluxtorrent; May 17, 2021 @ 5:20pm
Joe Coffee May 17, 2021 @ 5:44pm 
I give my companions perky bewbs, does that count.

I'm sinner.
DouglasGrave May 17, 2021 @ 7:45pm 
Originally posted by Macaw!:
I have companions from mods. Same problem as with Curie, they don't have the inspirational perk, so when my character gets the perk, it doesn't apply to them, eg not being able to be hurt by my gunfire.

Found info on the web, saying I had to type this into the console:

[companion ID].addperk 001D2461
[companion ID].addperk 001D2462
[companion ID].addperk 001D2462

Yes, the second one is repeated, apparently you have to do the level 2 of the perk twice, level 3 three times, etc.

Having reinstalled a mod, it's not taking effect. Any ideas?
The Creation Kit shows those IDs only being used as part of other spell/perk effects in the base game, which indicates that they're likely to be just for the player side of things. Existing companions instead have the "CompanionInspirational" perk (that's its internal name) which has the ID 1D33D7.

You might also need the companions to be part of relevant companion factions, which look to be used for some target validation of the Inspirational perk. CurrentCompanionFaction (ID: 23C01) and HasBeenCompanionFaction (ID: A1B85) are the two that look to be consistently possessed by all companions, though PotentialCompanionFaction (ID: 1EC1B9) may also be important.
Last edited by DouglasGrave; May 17, 2021 @ 7:46pm
Macaw! (Banned) May 18, 2021 @ 10:08am 
Originally posted by no1schmo:
Originally posted by Macaw!:
(all mods are full of bugs)

Except the ones that aren't.
You stole that line from the ghoul trader in goodneighbour. "Everything's guaranteed to last, until it doesn't". Your version was equally meaningless.
Macaw! (Banned) May 18, 2021 @ 10:09am 
Originally posted by fluxtorrent:
Originally posted by Macaw!:
And I've found what you're good at, winding people up, I just saw another thread (without me involved) where you managed to get it closed by calling someone a ♥♥♥♥ for no reason.
Actually he called me a ♥♥♥♥ for no reason, but nice try. In fact I hadn't even been chatting with him when he did it. If I'm a master of winding people up I'm so good that I don't even need to address someone to do it.
You joined in because you wanted an argument for argument's sake. And it was the resulting argument between you and someone else that caused the censorship mods to act. In fact I bet it was you who reported it.
Macaw! (Banned) May 18, 2021 @ 10:09am 
Originally posted by Cheeky Bastard:
I give my companions perky bewbs, does that count.

I'm sinner.
You can do all sorts of interesting things if you combine a few mods that weren't meant to be.
Macaw! (Banned) May 18, 2021 @ 10:19am 
Originally posted by DouglasGrave:
Originally posted by Macaw!:
I have companions from mods. Same problem as with Curie, they don't have the inspirational perk, so when my character gets the perk, it doesn't apply to them, eg not being able to be hurt by my gunfire.

Found info on the web, saying I had to type this into the console:

[companion ID].addperk 001D2461
[companion ID].addperk 001D2462
[companion ID].addperk 001D2462

Yes, the second one is repeated, apparently you have to do the level 2 of the perk twice, level 3 three times, etc.

Having reinstalled a mod, it's not taking effect. Any ideas?
The Creation Kit shows those IDs only being used as part of other spell/perk effects in the base game, which indicates that they're likely to be just for the player side of things. Existing companions instead have the "CompanionInspirational" perk (that's its internal name) which has the ID 1D33D7.

You might also need the companions to be part of relevant companion factions, which look to be used for some target validation of the Inspirational perk. CurrentCompanionFaction (ID: 23C01) and HasBeenCompanionFaction (ID: A1B85) are the two that look to be consistently possessed by all companions, though PotentialCompanionFaction (ID: 1EC1B9) may also be important.
Thanks! That worked, I just had to enter [companion ID].addperk 1D33D7

Not sure why it worked last time. I vaguely remember finding the companion version somewhere in a google search, looks like I noted down the wrong one in my cribsheet.
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Date Posted: May 17, 2021 @ 3:54pm
Posts: 13