Fallout 4

Fallout 4

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What weapons do you carry around?
I usually carry 4. I burn through ammo like nobody's business, otherwise I'd probably carry as few as 2. However, usually its

Pistol
Sniper
Automatic rifle
Energy weapon

I'd rather be able to keep it down to two different weapons, like an automatic rifle/energy rifle, and then that's it, but even with mods and abilities, finding energy cells and the right ammo is hard. I wind up in combat A LOT. I'll wind up with like 5000 .38 ammo or .45, but traders simply don't have enough ammo to properly refill.

What about you guys? I'm wondering how other people run.
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Showing 1-15 of 74 comments
Zack Jul 19, 2020 @ 8:47pm 
Kellogg’s pistol, deliverance, last minute, sergeant ash are my favs for every scenario
Being able to carry over 480 pounds I'm using 6 diferent ranged weapons among there is gauss rifle, radium rifle, minigun, plasma pistol, automatic laser rifle.
N1SB Jul 19, 2020 @ 8:55pm 
I also usually 4, not because of ammo, but because I play on a gamepad now. The D-pad simply makes it efficient to switch between 4 main weapons. They usually are:

"Deliverer" Pistol (i.e. legendaries that lower VATS cost)
Sniper Rifle (whatever does highest, I try different things here)
Explosive Weapon (like a Fat Man or, my best weapon, an Explosive Shotgun)
A Utility Thing (1 character may have a knife, but another may have Vertibird flares)

In other words, it's generally a pistol sidearm, a long-range non-automatic rifle, some Area Effect thing, then something else that I use often.

Funny thing, I have a dedicated Melee build, and she happens to use 4 weapons as well, because it turns out I have 3 melee weapons for different enemy types and 1 Pistol because there are sometimes turrets you simply have to shoot.
Darth Cannabis Jul 19, 2020 @ 9:12pm 
typically, for me its melee, handgun, primary, heavy (which doesn't mean heavy weapon, merely the heavy hitting specialized weapon), and in rare cases special.

In the case of my mercenary sniper, who plays all side, its simply a combat knife, 10mm, assault rifle spec'd towards single fire high damage, and a sniper rifle. Half the weapons are super light, the 3rd merely light, with the sniper taking up the most.

In the case of my BoS Paladin, the melee could be anything from super sledge to rocket bat, the pistol is almost always a full auto laser pistol or plasma pistol, the primary could be anything from full auto assault rifle to plasma flamer, the heavy is truly a heavy weapon, and the 5th spot is rocket launcher, fatman, or something else of the mass overkill variety. He simply does not worry about weight tolerance.

In the case of Minutemen general, saber, revolver, combat rifle, and then a skip over to flare gun as special. Relatively light weight, but he tends to abuse artillery smoke and carry lots of nades as well.

Raider boss, is gruesome melee (something, clawed, jagged and/or rusty. Nothing that if used for real would be a clean kill.) sawed off double barrel, pack rifle, a heavy weapon of choice (a preference again for brutal, like harpoons or bowling ball launcher). Half the time he is on drugs, unloading the double barrel or up close in melee.

Institute scientist, shock baton, laser/plasma/institute/gamma pistols, laser/plasma/institute/rad rifle (mix match ammo from pistol), railgun.

Lots of various loadouts, but generally always the same pattern of 3-5 weapons, with a melee, handgun, primary, heavy, special hierarchy.

In the case of a more pure melee character thou, the primary and heavy would also be melee, making the pattern be light melee, handgun, primary melee, heavy melee.

For more gun based character with weight limitation, (snipers, stealthy, etc,) the melee weapon is something super light, that may never be used save for the occasional annoying mole rat or radroach. I just can't roleplay going out into a wasteland without a knife (or similar) thou.
Last edited by Darth Cannabis; Jul 19, 2020 @ 9:17pm
Alio Jul 19, 2020 @ 9:28pm 
Usually 5. A knife, a pistol, a rifle, a sniper, and a heavy weapon like a rocket launcher.

Craft your own ammo with the workshop stuff. Buy DLC ammo from vendors.
Last edited by Alio; Jul 19, 2020 @ 9:29pm
VeiL Jul 19, 2020 @ 9:44pm 
Current active character spec build:
----------------------------------------------
For range = .50 calibre sniper rifle
For close/indoor = Combat shotgun
For other circumstances = Grenades
----------------------------------------------
SteelFire Jul 19, 2020 @ 9:58pm 
Plasma 10mm, .50 cal sniper rifle, Two-shot m14 combat rifle, and a shotgun. When I get it, the shotty will be crippling; mostly for legging deathclaws and occasionally other assorted critters. I also always carry molotovs and either frag or plasma grenades. Never automatic weapons, as I prefer precision fire control. I'll also keep a supersledge stashed away, to grab and take out if I feel like bashing heads.
MacZulu II Jul 19, 2020 @ 10:08pm 
I'm only at level 58 but I like a maxed out .45 rifle, shotgun .44 handgun, .567, and a strong laser sniper
DouglasGrave Jul 19, 2020 @ 11:53pm 
Deliverer and an all-round sniper (often a hunting rifle) tend to get the most use, but I frequently also carry a light melee weapon, a pipe gun for itinerant shooting, an explosive weapon of some description, and something with especially heavy damage for the occasional tougher target (frequently a laser musket early on, but varies later).

Nowadays I also often to rebuild quite a few of them as glitch weapons with unusual mod parts, but Deliverer and the melee weapon are usually natural.
Knightmage Bael Jul 19, 2020 @ 11:56pm 
Yeah snipers are tricky. I'm always switching them around. I have the Lever-Action one right now, which does 341 damage at the moment. It's legendary with the "two shot" perk which is nice.

Do you think a combat sniper would actually be better? Or does anyone actually use a laser or plasma sniper? I tend to use those for automatic.

I had the shotgun for a while up until I got to much higher levels, then it stopped doing as much damage, even an auto shotgun with like a 30 round clip or whatever. So I just go rifles now.
kharille Jul 20, 2020 @ 12:05am 
Usually a plasma pistol and a gauss rifle. Just more recently a plasma pistol with improved sniper. Was wondering whether this might somehow fall under another perk category.

Thinking of bringing a gauss around. Usually have this urge to give it to a provisioner or attractive female settler.

Using improved settlers and mortal followers. Losing lots of them to falling. Nasty habit I picked up on my normal playthrough to build beds as high up as possible.
Timur Jul 20, 2020 @ 12:22am 
I always carry 1 silenced sniper rifle 1 non silenced sniper rifle both are ballistic, 500 and 300 damages respectively, laser pistol automatic, shotgun and non automatic assault rifle.
Last edited by Timur; Jul 20, 2020 @ 12:23am
hawkeye Jul 20, 2020 @ 12:25am 
Just overseers guardian and 2000 rounds of .45. Can be used single shot, short burst or full auto. Short burst for most things, full auto when near legendary critters.

(With a carry weight mod about 200 weapons is the most I have had on me at any point in time. I had all the raiders weapons from NW world and handed them out to settlers in Boston. Plus any legendary under $400.

I figure if the vanilla game let's you carry all sorts of junk like complete sets of armour, several rifles, a sword or two, 50 hand grenades and thousands of rounds of ammo without tripping over every bump in the ground it's no more unrealistic. Especially if using followers. Saves a lot of time mucking around in their inventories. I've always wondered how getting hit never caused anything to detonate.)
Last edited by hawkeye; Jul 20, 2020 @ 12:26am
Langkard Jul 20, 2020 @ 3:00am 
I usually stick with just two weapons: short range and scoped sniper rifle.

Initially, the beginner 10mm pistol and a .308 pipe sniper rifle you can findupstairs at the last house on the right at the east end of the Concord museum street (don't blame me if you open this spoiler and then find yourself way too OP for the game! :steamhappy:.

I switch to the Overseer's Guardian as soon as possible and keep upgrading that, while keeping the .308 sniper rifle. Eventually I switch the OG to .308 ammo, so I can use the same ammo on both.

End game, I switch the OG to sniper configuration and use a short range semi-auto assault rifle and/or a short range semi-auto handmade rifle from Nuka World. THe handmade rifle does more damage than the assault rifle; but without the Commando perk, it's ammo is limited to 30 max.

One game a while back, I lucked into a legendary Two-Shot Assault rifle, which became my sniper rifle; so, I kept the OG for short range use.

All of the above is fairly OP, but at this point I'm just playing the game for fun and relaxation. I'm too old to worry about it anymore.
Last edited by Langkard; Jul 20, 2020 @ 3:02am
I try to have two weapons, a sniper and a medium/close. Depending on level and circumstances that's often not possible. A common compromise is a sniper, a medium/close weapon and an "OMFG" weapon for very tense situations. I tend not to carry a pistol unless it's serving as the medium/close weapon (or the OMFG weapon). I very rarely use melee and though it's a mental block I usually force myself to leave the melee weapon behind once I have a silenced weapon.

What those specific weapons are obviously varies as you level up, get access to stronger weapons and also more versatile weapons.

I only play Survival and that obviously really focuses you on a tight selection of weapons because of the limited carry weight and the competing demands from armour, aid, and loot.
Last edited by The Inept European; Jul 20, 2020 @ 4:00am
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Date Posted: Jul 19, 2020 @ 8:36pm
Posts: 74