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My dear friend, for start greetings from Greece. With all due respect, i think you dont read the article. Fallout, after the classic era (mean's Fallout 1 and 2, with take place is the ''far west'' of U.S.) lost this ''Mad Max'' logic of a burren world. I dont mean that Fallout 3, or NV, wasn't great games, IS still GREAT GAMES, but....
It's also an obstacle for any sort of serious ground vehicle action, because you need wide open spaces or long stretches of relatively clear road for them to shine.
It wasn't a problem for Fallout 1 and 2 because the wasteland between important sites didn't genuinely exist and was just represented by a few random encounter spaces.
If you were to do that in a game where you could spend hours just wandering doing nothing then people would claim that there's no content and the game developers were lazy and don't buy the game.
So yeah from a story perspective there is defiantly 2 much life of people doing stuff but from a game play perspective that's honestly a good thing.
The link does credit it with creating a suitable atmosphere of a desolate and expansive wasteland.
I already live in the US southwest. There's already nothing there. There's a compelling reason why people *don't live there* because it's *boring*.
Games would not be any different. Fallout doesn't have a bunch of cars to drive around in like MM.
Also the Fallout world isn't nearly as desolate as people seem to believe it 'should' be. Particularly given how many ghouls, ferals or otherwise, human settlers, factionalized humans, human raiders, supermutants, mutant people, or just vaults filled with people survived...
It's literally a wasteland even without thermonuclear holocaust.
Actually, FO3 and FO4 are pretty unreaslistic depictions.
After 200 years, even ground zero of the most massive nukes would be completely overgrown with lush forests and vegetation.
Plants are really resilent against radiation and their seeds can endure even more.
So, FO76 is actually the best depiction, with Far Harbor being a close second.
Of course, the game will need vehicles and a bit of procedural generation in between hand crafted major locations to evoke a sense of scale without boring the players with vast expanses of empty space without anything going in them at all.
Random high radiation hot spots and mutant creature encounters would spice things up a bit. Random encounters in general could take place in the randomly generated landscape.
Is Really Far Harbor the most close best? For real my dear friend?
Depends if Fallout keeps going with the same time period or moves on.
https://www.youtube.com/watch?v=pMjdl_uYXgE
Maybe the most popular scene ever in a video game.
Latest Fallout title news.
https://www.youtube.com/watch?v=K-v5cJQCpDw
Thanks for the communist manifesto but i think you got off topic.
Omg was that copy and pasted from Lenin or someone? LOL