Fallout 4

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JMO Sep 2, 2024 @ 1:23pm
Unable to power Vault 88 through the walls and floors
I've read several posts, both here and on Reddit. I've watched videos. I am still unable to figure out how to power up Vault 88 through the walls and floors

1. Do I need to connect the generator in the generator room the walls/floors myself? Or is it already connected? I've learned that if I use the console TCL command and go undernearth the floor, there are power connectors down there that look like they go from the generator to the main room. So I would expect that there is no need for me to do this. But the video I saw had some kind of weird terminal in the power room so I'm thinking maybe I do...?

2. If the answer to #1 is "yes", How exactly do I connect it? When I try to run a wire from the geneartor it, there is nothing in the room to connect it to. I tried putting a vault power conduit in there but there is nothing that it will snap to.

3. Is there any type of vault structure that will actually properly snap to that last section of the ramp that leads down into the main, massive room? In the video it looks like it is perfectly snapped but I cannot do that.

I've tried every type of vault panel/doorway in the list. I can get them very close, but not a single one of them will actually snap to it to make a power connection.
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Showing 1-15 of 16 comments
eMYNOCK Sep 2, 2024 @ 2:04pm 
in an absolutely vanilla game you simply snap vault tiles (most of the the atrium category) to the first part of the entry way that sticks into the cave and thats it... the atrium tiles and everything else will act as a wire and you may want to place one of those vault conductor thingies that snap to the wall to get a point for wired appliances and radiant power.

the manual wiring method you propably have seen is usually not needed but it can act as a backup if something interrupts the juices that flow underneath the default reactor and the first tile... you will have to get creative how to place and connect the conduits however.
Last edited by eMYNOCK; Sep 2, 2024 @ 2:04pm
Originally posted by eMYNOCK:
in an absolutely vanilla game you simply snap vault tiles (most of the the atrium category) to the first part of the entry way that sticks into the cave and thats it... the atrium tiles and everything else will act as a wire and you may want to place one of those vault conductor thingies that snap to the wall to get a point for wired appliances and radiant power.

the manual wiring method you propably have seen is usually not needed but it can act as a backup if something interrupts the juices that flow underneath the default reactor and the first tile... you will have to get creative how to place and connect the conduits however.
Could build a reactor room connected to the atrium inside the building site.
(🙄I remember that the vault marked that energy value (of the reactor) but that inside there were no connections to the outside, maybe I didn't connect that piece of corridor well).

All Workshop Vault-Tec floors are electrically conductive, this explains the blue suites in insulating rubber.
You need a generator or a reactor (more powerful), the reactor must be connected to a vault conduit (like the classic external conductors but in plastic) with a wire exclusively for a short path inside the room. Then thanks to the vault conduits placed occasionally (every two-three walls) the floors will do the rest, no wires are needed.
Last edited by Wasteland Project; Sep 2, 2024 @ 3:26pm
Nite69 Sep 2, 2024 @ 3:58pm 
Get the Sim Settlements mod if you want to make stuff like that easier OP, makes it so much better
eMYNOCK Sep 2, 2024 @ 4:28pm 
Originally posted by Nite69:
Get the Sim Settlements mod if you want to make stuff like that easier OP, makes it so much better

"better" is objective... i still have the power grid from the initial reactor failing on occasions and have to rely on elaborate, manual wiring through the non buildable corridor and 2 huge Vault Tec reactors... plus several VTT advanced power plots.

even have to manually wire the radio beacon because it reliably looses power once clem does his bicycle deeds.

funny enough.. that vault powers the entire network and HQ once the relay room is unlocked...
Last edited by eMYNOCK; Sep 2, 2024 @ 4:34pm
gregnewman2022 Sep 2, 2024 @ 5:39pm 
There are several mods on Nexus that allow you to use a single power pole to power your
lights ( with the except of the street lights ) all over your settlements . The one I'm using now
( I think ) is called '' additional Power pole . A word of warning here as some of these mods
won't work if your game has been updated .
JMO Sep 2, 2024 @ 6:20pm 
Originally posted by eMYNOCK:
in an absolutely vanilla game you simply snap vault tiles (most of the the atrium category) to the first part of the entry way that sticks into the cave and thats it... the atrium tiles and everything else will act as a wire and you may want to place one of those vault conductor thingies that snap to the wall to get a point for wired appliances and radiant power.

the manual wiring method you propably have seen is usually not needed but it can act as a backup if something interrupts the juices that flow underneath the default reactor and the first tile... you will have to get creative how to place and connect the conduits however.

This is the part I'm having trouble with. Nothing snaps to it. I think I went through every single piece. Maybe I missed something. I'll try again later but let me ask now: Are they supposed to snap to the *front* of the section? To the side?

I'm hoping to avoid using mods for this.
Ellorien Sep 2, 2024 @ 6:55pm 
All you need to do is snap the square white thingies you find in the connector section to the inside walls — every third one — to ensure full coverage. No wires, power flows through the walls.
To power the equipment that requires connection (like, say, a soda fountain) you just connect it to these square connectors on the wall.
To power turrets outside the vault you are building you need to use the non-vault connectors that come with another dlc.
JMO Sep 2, 2024 @ 7:59pm 
Are they supposed to snap to the front of it (i.e. where the person coming down the hall walks out) or to the sides?
DouglasGrave Sep 2, 2024 @ 8:59pm 
Originally posted by JMO:
Are they supposed to snap to the front of it (i.e. where the person coming down the hall walks out) or to the sides?
They should snap onto either the walls or the floor of the open end, where a person would walk out.
Wasteland Project Sep 3, 2024 @ 12:45am 
Originally posted by JMO:
Originally posted by eMYNOCK:
in an absolutely vanilla game you simply snap vault tiles (most of the the atrium category) to the first part of the entry way that sticks into the cave and thats it... the atrium tiles and everything else will act as a wire and you may want to place one of those vault conductor thingies that snap to the wall to get a point for wired appliances and radiant power.

the manual wiring method you propably have seen is usually not needed but it can act as a backup if something interrupts the juices that flow underneath the default reactor and the first tile... you will have to get creative how to place and connect the conduits however.

This is the part I'm having trouble with. Nothing snaps to it. I think I went through every single piece. Maybe I missed something. I'll try again later but let me ask now: Are they supposed to snap to the *front* of the section? To the side?

I'm hoping to avoid using mods for this.
I had createdt this guide, but I forgot. This is a complete playlist on building vault 88 in Italian, I was still a beginner 😁
https://www.youtube.com/playlist?list=PL1d-XkTky0cxYIYrPSKriYI89gVt9rqOt
I think I'll be leaving this forum
Last edited by Wasteland Project; Sep 3, 2024 @ 12:59am
random_frugality Sep 3, 2024 @ 7:10am 
Originally posted by Wasteland Project:
Originally posted by JMO:

This is the part I'm having trouble with. Nothing snaps to it. I think I went through every single piece. Maybe I missed something. I'll try again later but let me ask now: Are they supposed to snap to the *front* of the section? To the side?

I'm hoping to avoid using mods for this.
I had createdt this guide, but I forgot. This is a complete playlist on building vault 88 in Italian, I was still a beginner 😁
https://www.youtube.com/playlist?list=PL1d-XkTky0cxYIYrPSKriYI89gVt9rqOt
I think I'll be leaving this forum

Which of the videos is the one that tells us about getting the power out to at least the Atrium? I just spent a part of a three day weekend trying to get the big water purifier in Vault 88 wired up to the big generator. so far I can't get power out to the Atrium at all :steamsad: .
Xenon The Noble Sep 3, 2024 @ 7:39am 
Long thread to say the game is messed up.
Lucus Sep 3, 2024 @ 7:54am 
Originally posted by eMYNOCK:
in an absolutely vanilla game you simply snap vault tiles (most of the the atrium category) to the first part of the entry way that sticks into the cave and thats it... the atrium tiles and everything else will act as a wire and you may want to place one of those vault conductor thingies that snap to the wall to get a point for wired appliances and radiant power.

this. power gets transmitted through the snapped pieces however if you are moving doorway pieces around areas you've already built the tiles can snap in place but not be connected to both adjacent pieces.

for example you can snap two door segments together that need a doorway endcap to properly link them without realising that they aren't actually connected. this is because the pieces are snapping to adjacent floor tiles you've already placed even though the doorway endcap is absent.

also worth remembering you can snap vault conduits to both sides of the vault pieces so you can wire up multiple floors without having to place conduits in the stair pieces if you don't want to by running a wire from two or more conduits placed outside.

that said lights that don't connect by wire will only be powered if they are close enough to a powered conduit.
DouglasGrave Sep 3, 2024 @ 8:21am 
One thing I do recall is that you should make sure to properly clear around the doorway piece and snap pieces directly onto it, because there's some existing junk there that looks almost exactly like a legitimate wall piece, but can only be scrapped for materials.

Originally posted by Lucus:
Originally posted by eMYNOCK:
in an absolutely vanilla game you simply snap vault tiles (most of the the atrium category) to the first part of the entry way that sticks into the cave and thats it... the atrium tiles and everything else will act as a wire and you may want to place one of those vault conductor thingies that snap to the wall to get a point for wired appliances and radiant power.

this. power gets transmitted through the snapped pieces however if you are moving doorway pieces around areas you've already built the tiles can snap in place but not be connected to both adjacent pieces.

for example you can snap two door segments together that need a doorway endcap to properly link them without realising that they aren't actually connected. this is because the pieces are snapping to adjacent floor tiles you've already placed even though the doorway endcap is absent.

also worth remembering you can snap vault conduits to both sides of the vault pieces so you can wire up multiple floors without having to place conduits in the stair pieces if you don't want to by running a wire from two or more conduits placed outside.

that said lights that don't connect by wire will only be powered if they are close enough to a powered conduit.
In regard to vertical connections, I'd add for clarification that you have the same issue as doorways in that you have to make sure that they're snapping together with vertical wall connections, not just sitting in the right place because of snapping to something along their sides.

For example, you can't make vertical power connections by stacking the combined wall-floor atrium pieces on top of each other because they're only designed with snapping connections on their top and sides (so the upper ones won't be attached to the ones below them).

If your vault walls are connected properly, you won't usually need conduit attachments to link them unless you're building entirely separate sections. As long as you're using vault pieces and there's a snapping connection linking them up somewhere, the power will flow through. If it doesn't, it's almost always because of an unexpected break.
Last edited by DouglasGrave; Sep 3, 2024 @ 8:22am
Lucus Sep 3, 2024 @ 8:46am 
Originally posted by DouglasGrave:
If your vault walls are connected properly, you won't usually need conduit attachments to link them unless you're building entirely separate sections. As long as you're using vault pieces and there's a snapping connection linking them up somewhere, the power will flow through. If it doesn't, it's almost always because of an unexpected break.

true. but if you've placed a conduit inside on higher floors to feed power to a wired object placing an external conduit to link it to a lower floor can save you the hassle of trying to diagnose where the power connection broke if you suddenly decide to change some existing part of the vault (i have done this a few times and ended up with broken connections hence i place redundant external connections just in case).

if you want to be clever about it you can wire an external switch to the multi-floor wire connection and then have it in the off position. if at any time you break the snap connection and don't want to fix it right away you can toggle the switch on and restore power. that way you know when the break occurs via the UI and can restore power instantly and fix the problem later.
Last edited by Lucus; Sep 3, 2024 @ 8:46am
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Date Posted: Sep 2, 2024 @ 1:23pm
Posts: 16