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This. The only safe mods to add / remove are usually textures :)
The problem comes if there is a conflict with an already enabled mod, or if the mod is borked and causes a CTD. Then you have to go back to a prior save before the mod.
I usually do a
~ save Before_New_Mod
before adding a new mod. This way, if the mod doesn't work or borks the game e.g. Workshop Plus messed up my power grids, then I could easily go back and find the last save before the mod.
Otherwise, you have to go through prior saves one by one after you deactivate the mod and seeing if it doesn't give the "borked mod not installed" message.
Always install one mod at a time.
That also goes for (auto) updating them.
I'm currently running 403 plugins in my load order and have never started a new game.
After 423 hours and level 101 in this playthrough I only had one issue, where an update for a mod had a gamebreaking effect on Shank in Nuka-World.
I had to troubleshoot all my mods to find the culprit by disabling/re-enabling them.
(Approximating by doing it in batches 50%, 25%, 12.5%, etc.)
However it is not safe to remove a mod from a in progress save
Of course this doesn't prevent you from doing it, it can just cause problems
But it is definitely a good idea to have your plan of what mods you'll use from the start. Anything else is risking corrupted saves.
Because anything can and will go wrong if you don't follow modding instructions?
Since you offer no further information such as WHICH specific mods you added, nor what launcher you're using for a modded game, or whether you installed them and they have in-game components such as a holotape to start their processing... maybe you should at least list which ones you are having issues with and what you have done specifically to fix the issue.
https://www.nexusmods.com/fallout4/mods/798
https://www.nexusmods.com/fallout4/mods/6233?tab=description
for the infinite companion ammo mod i downloaded the main file and for the craftable ammo one the "-Plus x50" version. On both mod pages it doesnt have any dependencies and for installation it says to just download it via Vortex Launcher wich I did.
Edit: I am also not using any other companion mods so that cant be the problem.
mods that alter terrain and locations should only be used on new playthroughs just to avoid any potential issues.
So you must use some common sense when you do it.
I would suggest that instead of those ancient and non-maintained mods, use the ROBCO PATCHER instead, though read it thoroughly first to see if it does what you want it to and has patch mods for specific things like ammo and companions.