Fallout 4

Fallout 4

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gsharon542 Jun 16, 2022 @ 7:30pm
sim settlements
can you use sim settelments in far harbor and the other place you go
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Showing 1-15 of 49 comments
hawkeye Jun 16, 2022 @ 8:06pm 
Yes, get ss2
Last edited by hawkeye; Jun 16, 2022 @ 8:06pm
Bored Peon Jun 16, 2022 @ 8:55pm 
Well SS2 has better features than SS1, but at a higher script load and bugginess cost.
Eddie Jun 16, 2022 @ 11:22pm 
As the others have said, just get Some Settlements 2 and chapter 2. It's pretty much the same base stuff, but fleshed out and given neat quests and stuff.
gsharon542 Jun 23, 2022 @ 4:05pm 
i have put all the sim settlements of ss2 an i like the new quests but now i have a lot of quests that are done but they wont get off my pip boy
gsharon542 Jun 23, 2022 @ 4:07pm 
an i was in a quest about finding the gunners an my man that has his office in concord disappeared during us finding them
gsharon542 Jun 23, 2022 @ 4:08pm 
and there different quest not just with the new ones that are from sims settlements
Zekiran Jun 23, 2022 @ 4:15pm 
Originally posted by gsharon542:
and there different quest not just with the new ones that are from sims settlements


Then perhaps telling us what those quests ARE might help figure out what's going on?

Or are you just coming across things and not completing any of them?

You can have many, many open quests. You don't NEED to do most of them, ever.
gsharon542 Jun 23, 2022 @ 9:24pm 
i did all of the quests from far harbor an some quest finally got off my pip boy that i finished but it still says talk to dima an hes been dead but it wont get off my pipboy an also the one that says talk to kasumi an it wont leave my pip boy an yes i finished them an then the one in listen to the radio about tracking gunners an me an the partner went to a place that was where gunners were suppose to be around the map and its by the place that wasnt a settlement yet an we went down hill an met the guy that looked like a gunner but he wasnt an he was also hunting for gunners an the next thing i remember was we killed the gunners there but my partner an the other guy disappeared an i couldnt find him nowhere an there was a marker floating but theres nothing there
gsharon542 Jun 23, 2022 @ 9:26pm 
and the marker wont go away an its been three days an the quest is still on my pip boy an my partner is still gone an hes not at his office
Zekiran Jun 23, 2022 @ 11:25pm 
You might want to look at the mods you're using, anything that has missions or companions, etc.

MANUALLY SAVE YOUR GAME, and write down somewhere what time stamp it is when you do this. If you know where the save files are kept on your hard drive, copy them into a zip archive just in case. Anything you do next might break your game so you should have a backup.

---
What might help is for you to open the console and type in

SQT

That will show you a bunch of your missions and info about where they're supposed to be.

You can look up those mission id numbers on the Fallout fandom wiki.
https://fallout.fandom.com/wiki/Fallout_4_quests

When you know which one of them is the broken one, use that ID number in the console,

getstage <the quest's ID as shown in the list>
-- this will tell you the level that you're at on that mission. You can again compare that level with the list on the fan site to see what's broken.

You can type in

getstage <that quest's id> <the number above>

to get to the next stage/reward, or finish a mission (or fail it). But like I said do this at your own risk. Manually altering the stages of missions even if they're already weird may break other things down the line.

**

When you're talking about the Gunners, is that McCready's character story?
https://fallout.fandom.com/wiki/Long_Road_Ahead

If it is him, you can always try to spawn him next to you, but you should also try

tcl

as 'toggle clipping' - noclip mode, will let you go to the freeway area above where the marker is, and see if they're up on top of the freeways. The way the game spawns things often means that they will wind up overhead.

If he's not there, try getting back on the ground and open the console,

player.placeatme 0002a8a7

That should spawn him, though I don't use this command myself so I don't know whether it'll work right.

Again if you do any of those things MANUALLY SAVE YOUR GAME and archive its files just in case!
UwU Owne Jun 23, 2022 @ 11:59pm 
Originally posted by gsharon542:
can you use sim settelments in far harbor and the other place you go
you might want to go here for help with the mod
https://simsettlements.com/site/index.php
https://discord.gg/2xJnyskdxq
Last edited by UwU Owne; Jun 24, 2022 @ 12:05am
gsharon542 Jun 24, 2022 @ 2:35pm 
i think ill try goin on bridge to see if hes up there an if hes not ill just start my game over cause thats to much to do an might break my game but thanks
Zekiran Jun 24, 2022 @ 3:58pm 
Originally posted by gsharon542:
i think ill try goin on bridge to see if hes up there an if hes not ill just start my game over cause thats to much to do an might break my game but thanks


Well it would really depend on how long you've been playing and how well you've been using your MANUAL SAVEs to go back to a point before you started looking for that area.
gsharon542 Jun 24, 2022 @ 4:17pm 
he wasnt there so i will start over but i wont put all those different ss2s in ill just put the ss2 an sschapter 2 in
tinywars Jun 25, 2022 @ 12:03am 
Originally posted by Bored Peon:
Well SS2 has better features than SS1, but at a higher script load and bugginess cost.
That is an understatement and a half. I gave up with SS2. I lost far too much time pissing about with CTDs. The mods a great idea but the hassle just kills it for me. Go to there Nexus page and the comment section is full of issues.
Last edited by tinywars; Jun 25, 2022 @ 12:03am
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Date Posted: Jun 16, 2022 @ 7:30pm
Posts: 49