Fallout 4

Fallout 4

View Stats:
Zes Mar 12, 2022 @ 7:36am
Adding Ballistic Weave to items via Console
I have ballistic weave ability but i want to add it on BOS Officer uniform & Military cap. Both are not available to mod with it. I'm trying to do it via console, here is what i do

Drop the item
Hold E and grab it
GetPlayerGrabbedRef
RefID.amod 22DC7D
> (22DC7D is Ballistic Weave Mk5's FormID)

but it doesn't work. item just respawns with no modification. Anyone else tried that before?
< >
Showing 1-15 of 15 comments
goatfish Mar 12, 2022 @ 7:49am 
i don't think you would be able to since that clothing doesn't have an available mod slot in vanilla game
if you use mods then you should be able to with this
https://www.nexusmods.com/fallout4/mods/52776
i know that armorsmith extended mod (whatever it's called) will do it, but i don't like to use it since it adds like 40 new workbenches and changes the color of most clothing
Zes Mar 12, 2022 @ 8:08am 
https://steamcommunity.com/app/377160/discussions/0/2579854400734809945/

Someone says:
Yeah, just need to add an armor type keyword and then add, or copy, the parent slot details across. Best if you look at something like Piper's coat and use it for reference. It's not hard

And another:
i did manage to find these 2 lines;
keyword - ap_Railroad_ClothingArmor "No Weave" [KYWD:0020DE3E]
parent - ma_Railroad_ClothingArmor [KYWD:0020DE40]

From what I understand of it, the "ap_Railroad_ClothingArmor" keyword goes into the "attach parent slots" section of the item's data so that it has a slot that can attach ballistic weave. The "ma_Railroad_ClothingArmor" keyword goes in the "keywords" section of the item's data so that the workbenches recognize it as something they can modify in that way.

---

Need to check in on fo4edit, maybe i can do it by console as well.
goatfish Mar 12, 2022 @ 8:12am 
from what i found in a search, the keyword has to be added to the clothing in FO4 edit. i have vanilla installed at the moment so i'll test what you did and see what happens and edit this with what i found.
https://steamcommunity.com/sharedfiles/filedetails/?id=2777747380

edit: so what i did was waht you did with the BOS officer uniform. it spawned a new item when i didn't have the ability to craft the ballistic weave.
"set RailroadClothingArmorModAvailable to 1"
the stats didn't change and it didn't show anything in mods.
however i did the same with military fatigues, it changed the stats but did not show the modded added until i unlocked the ability to craft the BW. but when i tried again, for some reason the officer uniform had a different refID. so i'm going to go with the conclusion that since it's not initially available by normal means, it can't be done with console commands
Last edited by goatfish; Mar 12, 2022 @ 8:28am
just typ in the Console set RailroadClothingArmorModAvailable to 1 and you can put ballistic weave on every outfit by using the armor workbench
goatfish Mar 12, 2022 @ 8:47am 
Originally posted by M͕͕͗͗i͕͕͗͗y͕͕͗͗o:
just typ in the Console set RailroadClothingArmorModAvailable to 1 and you can put ballistic weave on every outfit by using the armor workbench
thats only for any outfit that you can add it to. OP is asking about an item that you can't add it to through the workbench
that's strange. this command works on every outfit in my game. modded or vanilla
Zes Mar 12, 2022 @ 9:12am 
I've done it in fo4edit, but had to create a mod file (.esp). Steps are simple;

· you find your item in the list
· right click on it and select "Copy as override (with overwriting) into
· find KWDA section on copied one, right click to empty space and select "Add"
· select "ma_Railroad_ClothingArmor [KYWD:0020DE40]" in the list

· find APPR section (Attach parent slot) on copied one, right click to empty space and select "Add"
· select "ap_Railroad_ClothingArmor "No Weave" [KYWD:0020DE3E]" in the list.
· save your esp.

Fo4edit Page[i.ibb.co]

https://steamcommunity.com/sharedfiles/filedetails/?id=2777772699

Now i need to find how to add those keywords by using console only ;)
goatfish Mar 12, 2022 @ 9:55am 
that would probably take a while
i need to mess with FO4 edit for one mod i have that adds containers that have all the legendary items in the appropriate containers so i can add items from mods into them
Zes Mar 12, 2022 @ 10:01am 
Originally posted by goatfish:
however i did the same with military fatigues, it changed the stats but did not show the modded added until i unlocked the ability to craft the BW. but when i tried again, for some reason the officer uniform had a different refID. so i'm going to go with the conclusion that since it's not initially available by normal means, it can't be done with console commands

You actually did the right thing. GetPlayerGrabbedRef returned ff002e7e on your example but you used ff002e77.amod ?! wrong reference number.

I tried to add it in the same way and it worked. If the item is a ballistic weave enabled then you can add it by .amod
DouglasGrave Mar 12, 2022 @ 10:26am 
Originally posted by Zes:
I've done it in fo4edit, but had to create a mod file (.esp). Steps are simple;

· you find your item in the list
· right click on it and select "Copy as override (with overwriting) into
· find KWDA section on copied one, right click to empty space and select "Add"
· select "ma_Railroad_ClothingArmor [KYWD:0020DE40]" in the list

· find APPR section (Attach parent slot) on copied one, right click to empty space and select "Add"
· select "ap_Railroad_ClothingArmor "No Weave" [KYWD:0020DE3E]" in the list.
· save your esp.

Fo4edit Page[i.ibb.co]

https://steamcommunity.com/sharedfiles/filedetails/?id=2777772699

Now i need to find how to add those keywords by using console only ;)
You can stick the keyword directly onto individual references in-game (with the AddKeyword command) but that doesn't enable it, and items that already have the keyword on their base data in the Creation Kit don't report having it in-game (to HasKeyword).

My guess from that would be that the game is checking the base/form ID to determine what works for ballistic weave rather than checking the keywords on any individual references. Unless there's some other factor of which I'm not aware.
Last edited by DouglasGrave; Mar 12, 2022 @ 10:27am
Zes Mar 12, 2022 @ 10:59am 
Originally posted by DouglasGrave:
You can stick the keyword directly onto individual references in-game (with the AddKeyword command) but that doesn't enable it, and items that already have the keyword on their base data in the Creation Kit don't report having it in-game (to HasKeyword).

My guess from that would be that the game is checking the base/form ID to determine what works for ballistic weave rather than checking the keywords on any individual references. Unless there's some other factor of which I'm not aware.

I was struggling with this but came to the same conclusion. Addkeyword only works on References not on FormIDs. A reference is an instance, which was copied from FormID, but game uses FormIDs to determine what to show on workbenches..

Even HasKeyword returns 1 in modified references but still .amod doesn't work on modified refenrece items. Only way, adding keywords to FormIDs, is making a mod (esp) file. I don't see any other way.

Well, it was worth a try :) At least now we know how to make a mod for it :P
Last edited by Zes; Mar 12, 2022 @ 11:00am
Zes Mar 12, 2022 @ 11:37am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2777861178
https://steamcommunity.com/sharedfiles/filedetails/?id=2777861486

I created a little mod BallisticWeaveExt :)
It covers BOS Officer Uniform & Military Cap for now. But I may add any other items to my mod anytime if i need. It's just a few clicks of work.

And i loved how ballistic weave enabled renaming those items, they look much better now (aligned perfectly ;)
Xenon The Noble Mar 12, 2022 @ 12:47pm 
Originally posted by goatfish:
i don't think you would be able to since that clothing doesn't have an available mod slot in vanilla game
if you use mods then you should be able to with this
https://www.nexusmods.com/fallout4/mods/52776
i know that armorsmith extended mod (whatever it's called) will do it, but i don't like to use it since it adds like 40 new workbenches and changes the color of most clothing
This is the best answer. We're supposed to believe that only the Rail Road has basaltic weave. Why would that be? Oh, I know! Because playing the RR kinda sucks! They don't have PA and vertibirds, they don't have artillery...
DouglasGrave Mar 12, 2022 @ 10:31pm 
Originally posted by Xenon The Noble:
Originally posted by goatfish:
i don't think you would be able to since that clothing doesn't have an available mod slot in vanilla game
if you use mods then you should be able to with this
https://www.nexusmods.com/fallout4/mods/52776
i know that armorsmith extended mod (whatever it's called) will do it, but i don't like to use it since it adds like 40 new workbenches and changes the color of most clothing
This is the best answer. We're supposed to believe that only the Rail Road has basaltic weave. Why would that be? Oh, I know! Because playing the RR kinda sucks! They don't have PA and vertibirds, they don't have artillery...
Well I guess the pre-war DIA (Defense Intelligence Agency) also had ballistic weave, since we get access to it from retrieving their caches.
Bored Peon Mar 13, 2022 @ 12:49am 
Honestly, you are better off just installing ACO (Armor Clothing Overhaul) to make it easier.

At least then you can play with the other options like changing colors, skins, and invisibility for armor and clothing.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Mar 12, 2022 @ 7:36am
Posts: 15