Fallout 4

Fallout 4

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Vonnerath Mar 10, 2022 @ 10:29am
CTD when entering settlement
So I've been having an issue where my game will crash near certain settlments, it was originally sunshine trading coop but originally thought it might be sims settlements 2 or just a trying to eat up too much ram but recently the slog has started to crash my game as well I think once it tried to upgrade its city plan since it happened just after I connected it to my caravan network through the cravan services but when I looked at the Buffout 4 crash logs it says the same thing for a crash for both settlments and it seems to say that 01FC1A8 is the issue but that coresponds to the automatron DLC so I can't just disable that mod in MO2 so I was wondering if anyone had any advice for how to troubleshoot further. here's a link to the a crash log https://drive.google.com/drive/folders/1ocmoLjkoDAPBP1bW9PnjkMmM_JLAaGSa?usp=sharing
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Showing 1-13 of 13 comments
Shadowrun Mar 10, 2022 @ 12:14pm 
so, did you overbuild any of these settlements that you can't access? building too much there can cause this.

do you run the baka scrapheap mod / plugin? i would suggest it with sim settlements 2 to widen the scripting abilities of the game engine.

i talk about how to install performance mods in my modding guide. section 3b for the baka scrapheap instructions and then section 3d for the INI tweaking of it.

https://steamcommunity.com/sharedfiles/filedetails/?id=2718451026

otherwise i have had this happen to me also. where the game will crash and buffout says 01 or some ♥♥♥♥. the way i fixed it was to think about what mods did i add most recently because crashing usually corresponds to mods. so which ones did you recently add that could have caused the problem, try disabling them and see if it stops crashing.

if you find the offending mod that way, instead of removing it right away, try moving it around on the load order first. maybe it just wants to be before or after a certain other mod.
Last edited by Shadowrun; Mar 10, 2022 @ 12:20pm
Iron Knights (Banned) Mar 10, 2022 @ 3:58pm 
Many robot mods are buggy, might want to start with those.
Bored Peon Mar 10, 2022 @ 5:29pm 
Originally posted by Vonnerath:
...the Buffout 4 crash logs it says the same thing for a crash for both settlments and it seems to say that 01FC1A8 is the issue ....

Fallout4.exe+01FC1A8
[1F] Deeper Thoughts - Expressive Curie.esp
Yeah you did not read that correctly. Preceding 0s get ignored.
Last edited by Bored Peon; Mar 10, 2022 @ 5:31pm
Vonnerath Mar 10, 2022 @ 5:32pm 
I Don't have any robot mods, but I have been loading some older saves and it seems like the issue is when the settlements upgrade to a level 2 city plan so it probably is that these cities have been overbuilt as I can get closer to the settlements before crashing when I turn off ai with "tai" I though baka at 4 might solve it but I also tried it at 12 but it just crashed during the load in, I followed through your guide and I made some ini changes like disabling the memory manager in buffout 4 so baka could do it and the game definitely is running better but those settlements are still crashing. I'll try disabling some mods and see if that affects it
Vonnerath Mar 10, 2022 @ 5:52pm 
Originally posted by Bored Peon:
Originally posted by Vonnerath:
...the Buffout 4 crash logs it says the same thing for a crash for both settlments and it seems to say that 01FC1A8 is the issue ....

Fallout4.exe+01FC1A8
[1F] Deeper Thoughts - Expressive Curie.esp
Yeah you did not read that correctly. Preceding 0s get ignored.
Okay that is actually really good to know, but I have tried removing the mod and it still crashes then when I look at the log it still says the exact same thing there is just a different mod's esp in its place and then when I remove that mod it crashes I've removed a couple above and below the 1F but it still crashes I think I'll have to try removing mods regardless of what is in 1F
Bored Peon Mar 10, 2022 @ 6:23pm 
Originally posted by Vonnerath:
Originally posted by Bored Peon:
Yeah you did not read that correctly. Preceding 0s get ignored.
Okay that is actually really good to know, but I have tried removing the mod and it still crashes then when I look at the log it still says the exact same thing there is just a different mod's esp in its place and then when I remove that mod it crashes I've removed a couple above and below the 1F but it still crashes I think I'll have to try removing mods regardless of what is in 1F
When Buffout logs change the mod to another mod in the same slot then it is struggling to pinpoint the problem. It happens occasionally.

You could try posting the link to your crash log on the Nexus Buffout 4 forums and maybe someone there can read further into it and find the cause.

It could be SS2 city plan issue. The problem is that mod is a pain in the ass to debug because everything goes away if you disable it and you can not get near the settlement to change the city plan to see if there was an issue with it.

Half the problem with some of these city plans is they are not done properly and labeled properly. For example if the city plan was made with Scrap Everything and you are not running scrap everything you end up with stuff like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1932183516
https://steamcommunity.com/sharedfiles/filedetails/?id=1932183259
Shadowrun Mar 10, 2022 @ 9:40pm 
Originally posted by Bored Peon:
Fallout4.exe+01FC1A8
[1F] Deeper Thoughts - Expressive Curie.esp
Yeah you did not read that correctly. Preceding 0s get ignored.
this is good to know! :D
Shadowrun Mar 10, 2022 @ 9:43pm 
Originally posted by Vonnerath:
I Don't have any robot mods, but I have been loading some older saves and it seems like the issue is when the settlements upgrade to a level 2 city plan so it probably is that these cities have been overbuilt as I can get closer to the settlements before crashing when I turn off ai with "tai" I though baka at 4 might solve it but I also tried it at 12 but it just crashed during the load in, I followed through your guide and I made some ini changes like disabling the memory manager in buffout 4 so baka could do it and the game definitely is running better but those settlements are still crashing. I'll try disabling some mods and see if that affects it
i don't think baka scrapheap has any settings besides 1, 2 and 4. setting it to anything else would probably be the equivalent to setting it to the default. which i believe is 2.
hawkeye Mar 10, 2022 @ 10:52pm 
ID's are 8 digits, 01FC1A8 is 7. Adding a 0 to front would mean 001FC1A8 which is the main esm. So I don't think that number is a mod.

Entering settlements fires up the workshop scripts which are responsible for recreating the settlement from stored data.

1-this creates a large load which could cause a ctd, Very rare in my experience even on old cpus.
2-the game data could be invalid - corrupted, missing, incorrect data structure, plus many more possibilities
3-there could be a bug in software. Many potential reasons e.g. mod conflict. Bugs in mods etc.
4-could be an o/s issue.

Modded, the game is a real can of worms. Plus SS2 itself is still a long way off from being a finished product imo. There are many bugs in it. An old version could have created an incompatibility with a newer version. Mods tested on old versions aren't necessarily compatible. In summary, you are playing an untested game.

In the past I have run into the problem once in far too many hours of play. Not with SS2. I set up the same game in MO2 and disabled mods until I got it to work. It isn't worth doing.

I would just go back to earlier good saves and try playing on from there.
Last edited by hawkeye; Mar 10, 2022 @ 10:57pm
Bored Peon Mar 10, 2022 @ 11:01pm 
What FPS are you running at? I hope it is capped to 60 like it is supposed to be, especially with a heavy scripted mod like SS2.
Bored Peon Mar 10, 2022 @ 11:11pm 
Originally posted by hawkeye:
ID's are 8 digits, 01FC1A8 is 7. Adding a 0 to front would mean 001FC1A8 which is the main esm. So I don't think that number is a mod.
Yeah, I was definitely wrong on that. Not sure what I was thinking. I could have sworn Bethesda files were mentioned by name instead of slot number. I guess that was why I dropped the 0.

Probably distracted by the community troll in the other topic with yet another one of his harassing arguments.
Last edited by Bored Peon; Mar 10, 2022 @ 11:12pm
frog7 Mar 11, 2022 @ 4:16am 
i dont have any mods but had the same problem entering a settlement i disabled Weapon Debris and touch wood... {my head} the problem went. RTX cards dont like Weapon Debris so i read.
Last edited by frog7; Mar 11, 2022 @ 4:17am
Bored Peon Mar 11, 2022 @ 5:25am 
Originally posted by frog7:
i dont have any mods but had the same problem entering a settlement i disabled Weapon Debris and touch wood... {my head} the problem went. RTX cards dont like Weapon Debris so i read.
Kinda surprised you were able to get that far without weapon debris setting crashing your game. Farthest I ever made it was the bridge to Red Rocket.
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Date Posted: Mar 10, 2022 @ 10:29am
Posts: 13