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I don't know whether you use the robco patcher, but there's a popular patch for it to allow nails and other such, if that's what you are looking for.
https://www.nexusmods.com/fallout4/mods/84939
This one specifically states they're working on recipes
https://www.nexusmods.com/fallout4/mods/83387
I feel like you might have misread my post a bit.
None of the mods you listed restore the cut content ammo types and attatchments from Makeshift Pack that i mentioned.
The grenade rifles alone have several other attatchments and ammo types that are unused (not available in loot , vendor or crafting) but are fully functional otherwise.
I am refering to the cut content from this pack not the lacking of crafting recipes for nails , 40mm nuka , blades and piggy ammo (all which do appear in vendor or loot altho rarely)
I am talking about the extra stuff that i discovered that was scrapped while poking in that pack with xEdit. Stuff like the: Laser prism grenades , Mini rockets , Acid , Flechette , Plasma , Cryo , Explosive variant modified bballs etc. That i mentioned. The mods you listed do not restore these.
It's like the author of this creation wanted to make it more expansive than it currently is but didn't for some reason and decided to just scrap the extra stuff that was in the pack.
I hope it's more clear now what i am talking about.
Edited the thread slightly to hopefully avoid people getting confused about what i am talking about.
Most of the work is already done by the CC author from the looks of it.
It seems all it needs are crafting recipes or implementations into the Leveling List and a bit of damage tweaking.
And a condition to prevent the cut Baseball Launcher explosive reciever conflicting with flaming attatchment (it overrides the explosive projectile with the flaming one , that's the only issue i so far noticed when testing these scrapped attatchments)
Basic stuff i can do already for myself.
My thread isn't much of a mod request but rather a small rant why the author of that CC pack didn't add all these existing fancy attatchments and ammo types into the game.
Maybe the author of the CC didn't have enough time for the finishing touches? Or thought these flashy attatchments and ammo types would be too overpowered?
We'll never know.
Real life!
The guy I'm waiting for adding new pipboy arcade cabinets is *moving house*. lol reality is busy for modders too, this is hardly their full time job for the most part. It is always sad when one of them just kinda up and vanishes though.