Fallout 4

Fallout 4

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fallout 4 launcher disabling mods
while the game functions fine on itself, everytime i launch fallout 4, it disable a certain amount of mods, and even by trying to launch it via nexus mod manager and/or the bethesda config tool, it always disable the same amount of mods. is this a game, file, plugin, and/or a mod issue?

the mods being affected are:
"full dialogue interface + fr translation nuka world dlc"
"Danse against the BoS"
"campsite - pillows for sleeping bags"
"better institute flag"
"higher settlement budget"
"settlements expanded"
"takahashi bababooey"
"first person running with hands animations"
"improved map with visible roads"
"bullet counted reload system - lever action rifle"
"laser rifle reanimation + one handed pistol version"
"lowered weapons"
(the rest of my mods are unaffected for some reasons:stimulation:)
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Showing 1-15 of 18 comments
Nitemares Oct 21, 2024 @ 9:04am 
What mod tool are you using? Vortex? NMM? MO2?

Because at first guess its sounding like the mod ESLs/ESMs are disabled and need to be enabled. The way you go about that changes with the tool...
mikk011 Oct 21, 2024 @ 9:46am 
It sounds as if you are using the in-game mod handler. I don't use the in-game mods so these suggestions are, at best, informed guesses. BTW, for anyone else looking at this topic, OP's failing mods don't seem to need F4SE or other prerequisites.

A couple things you can try are:
-Go to Steam>Settings>Downloads>Clear Download cache (clear cache). Doing this is harmless and tends to resolve bogus update issues. Test to see if your mods are working.

-Go to C/...Users/you/Appdata/Local/Fallout 4 and check in the .txt files (it will either be called DLCList.txt or Plugins.txt - SkyrimSE uses Plugins.txt, but I'm not sure FO4 is the same). Open them and look for your mods' names. If they DON'T have an asterisk * in front of the name, try adding one-this was one of the ways to force the mod handler in SkyrimSE to recognize a mod. If this doesn't work, undo whatever changes you make and I'm out of ideas.

Note: Bethesda's in-game mod handlers are crappy tools for properly managing your mods, especially as your lists get longer. Once you start trying to run more than say 10 mods you might want to start using third-party managers such as Vortex or MO2 (which is what I use) because they give you much better control over your mods and don't make a mess of your game folders. Vortex even has an extension to import bethesdanet mods for proper handling.
trey Oct 21, 2024 @ 12:20pm 
you need f4se for the bullet reload count system and you have to launch the game with the f4se_loader

also make sure you're not over the plugin limit. I don't remember what it is but I want to say 255 esp/esm files. I only say that because the only time I've had mods disable themselves is when I was over the limit or if I didn't launch the game with the f4se loader
morbid_machinerie Oct 21, 2024 @ 12:24pm 
Originally posted by Nitemares:
What mod tool are you using? Vortex? NMM? MO2?

Because at first guess its sounding like the mod ESLs/ESMs are disabled and need to be enabled. The way you go about that changes with the tool...

the one and only Nexus Mod Manager
morbid_machinerie Oct 21, 2024 @ 12:36pm 
Originally posted by mikk011:
It sounds as if you are using the in-game mod handler. I don't use the in-game mods so these suggestions are, at best, informed guesses. BTW, for anyone else looking at this topic, OP's failing mods don't seem to need F4SE or other prerequisites.

A couple things you can try are:
-Go to Steam>Settings>Downloads>Clear Download cache (clear cache). Doing this is harmless and tends to resolve bogus update issues. Test to see if your mods are working.

-Go to C/...Users/you/Appdata/Local/Fallout 4 and check in the .txt files (it will either be called DLCList.txt or Plugins.txt - SkyrimSE uses Plugins.txt, but I'm not sure FO4 is the same). Open them and look for your mods' names. If they DON'T have an asterisk * in front of the name, try adding one-this was one of the ways to force the mod handler in SkyrimSE to recognize a mod. If this doesn't work, undo whatever changes you make and I'm out of ideas.

Note: Bethesda's in-game mod handlers are crappy tools for properly managing your mods, especially as your lists get longer. Once you start trying to run more than say 10 mods you might want to start using third-party managers such as Vortex or MO2 (which is what I use) because they give you much better control over your mods and don't make a mess of your game folders. Vortex even has an extension to import bethesdanet mods for proper handling.

i cleared the download cache and i checked the plugin txt file, i noticed that the mods that systematically gets disabled are simply not mentioned there. no wonders it doesn't work lmao:imdead:
mikk011 Oct 21, 2024 @ 12:59pm 
If you installed the mods with a mod manager, try reinstalling the mods. The Plugins.txt in appdata shouldn't matter if you are using a manager. Make sure they are activated in your manager before starting your game. Also, double-check that the mod .zip files are in the mods subfolder in your NMM directory, there may be some sort of metadata foulup.
Nitemares Oct 21, 2024 @ 1:07pm 
can't remember NMM too well but the right hand side showed the active ESM/ESL/etc extensions that were active...
Zekerian uses that and would know, she'll be around soon (usually)
morbid_machinerie Oct 21, 2024 @ 1:20pm 
Originally posted by mikk011:
If you installed the mods with a mod manager, try reinstalling the mods. The Plugins.txt in appdata shouldn't matter if you are using a manager. Make sure they are activated in your manager before starting your game. Also, double-check that the mod .zip files are in the mods subfolder in your NMM directory, there may be some sort of metadata foulup.

i checked the zip files and they're all where they should be, plus reinstalling the mods, yet somehow i end up at square one with the same few mods being deactivated the minute i boot up the game. what kind of wizard am i even fighting here :isaac:
Why torture yourself needlessly with NMM? Step up to Mod Organizer 2 or Vortex.
morbid_machinerie Oct 21, 2024 @ 1:32pm 
Originally posted by Cadaver Synod:
Why torture yourself needlessly with NMM? Step up to Mod Organizer 2 or Vortex.
all of that due to the reason that i am a bit more familiar with NMM than anything else. honestly might switch to Vortex if this whole situation keeps ouroboros-ing itself longer
mikk011 Oct 21, 2024 @ 2:16pm 
Both Vortex and MO2 have the benefits of not installing mods directly in your Data folder and have much better tools for conflict detection and resolution. Both have been around long enough that you can find good instructional materials online and get knowledgeable help in the forums.

If you decide to switch managers I suggest
-saving all of your .zip mod downloads to a safe location so you won't need to download them again (you can use those .zip files with your new manager later) and
-Doing a full, clean reinstallation of your game. In the long run you will be much happier without old files lurking around fouling things up.
Last edited by mikk011; Oct 21, 2024 @ 2:17pm
When using outside mods always start the game with the F4SE icon, never with the steam or FO4 start icon.
Last edited by socialmediaaddress3; Oct 21, 2024 @ 4:24pm
Zekiran Oct 21, 2024 @ 7:06pm 
If you are using mods with nmm, or ANY other organizer:

Are they all suited to the specific build of your game? Is your game Next Gen, or Downgraded/not updated?

F4SE MUST BE UPDATED TO THE CORRECT VERSION and you should always launch using F4SE, not a mod organizer or the steam play button.

If you're using a DOWNGRADED version of the game, you *cannot use CC mods* since they require you to have access to them. You can slip them into your mod folder somehow but I don't use them - other people describe how to do that.

If you're starting the game in any way other than using F4SE on your desktop WHILE STEAM HAS ALREADY BEEN LAUNCHED, you need to do that. launch steam, fully wait for it to run.

THEN launch f4se.

Making sure your mods are all correct is the more important factor if you're "losing" some of them. Are they updated or not? They *must* match your game version.
morbid_machinerie Oct 22, 2024 @ 7:40am 
allright. update:

i uninstalled NMM and installed Vortex, casually reinstalling all my mods back there, some had missing ESP files so like any normal human being would've done i checked what's the issue.

.turns out i didn't had the next gen update and had updated mods for that specific update which was clearly nonexistent so it messed up everything:bricktherat: [crowd laughing sfx here]

so i went in steam, Fallout 4 'properties', 'installed files' and 'verify integrity of game files' which had 60~ missing files (yeouch), and then i booted F4 via F4SE Loader and now the game functions as intended :steamthumbsup:

well, aside from that, thank you all for your patience and for the crucial infos you have given me so far :imcute:
Good going man, I was rootin' for ya. That NMM hangs around like a bad habit...
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Date Posted: Oct 21, 2024 @ 4:50am
Posts: 18