Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.nexusmods.com/fallout4/mods/9424
If you can toggle the Place Everywhere - options in build mode (e.g. via F1 - F7), it was installed correctly. If not, rtfm :D
if it is then pressing the button to adjust the load order will show the mods that are installed however it may mess up the load order if you adjusted it outside of the games bethesda.net mod managing system.
F4SE is then useful to launch your modded game.
If you get any mods off the Nexus, you MUST use a launcher to see them working in your games. It's not optional.
Place Everywhere is like a must have mod.
Sim Settlements 2
https://www.nexusmods.com/fallout4/mods/47976?tab=description
Horizon
https://www.nexusmods.com/fallout4/mods/17374
The two most extensive makeover mods out there. Neither of them require F4SE.
I pointed out XBox mods cannot use F4SE because most mods exported to XBox could only be done so because there was no F4SE requirement.
Also Most of the Bethesda.Net mods do NOT require F4SE.
You are arguing with two community modding veterans. You should have double checked to make sure you were right before coming back to argue it a second time.
lists a total of 2.
Dude.
They require F4SE on Nexus because launchers didn't have it before. If they do now, that's great. They did NOT 6 years ago when I started playing.
Bethesda mods don't require it and I specifically stated my post that way because I know that. "ANY non-CC content"
Manually adding things is great for people who've been around the block a bunch of times. But why bother? You still *have to use a separate launcher* as Bethesda's DOES NOT load those nexus mods.
45,575 mods on Nexus. I should not have to list THOUSANDS of mods to prove my point. I listed the two most heavily scripted overhaul mods for Fallout 4 and showed they did NOT require F4SE. If the two most script heavy mods can skip the F4SE requirement then it should be common sense there is other scripted mods out there that are able to do it.
You have absolutely no idea what the F4SE even is, otherwise you would not have said that or even be having this argument. F4SE = FALLOUT 4 SCRIPT EXTENDER.
Which means every mod that is a skin, body replacer, texture replacer, enviromental overhaul, etc does not have a script and does NOT require F4SE.
Which means ONLY scripted mods that want to change the Fallout.exe would require it. Any mod can ADD scripting without changing the original script and not require the F4SE.
I said Bethesda.Net, I did not say Creation Club. Those are two completely different things. Some of the same mods exist on both Bethesda.net and Nexus.
F4SE is a launcher and it HAS to be used.
It literally replaces the Fallout 4.exe to run the game.
Mods from Nexus can be installed manually and can be launched however you chose to launch the game.
You should just stop arguing. You clearly do not know what you are talking about. All you are going to end up doing is getting angry because we are right and you are wrong. Instead of arguing you should take the opportunity to ask questions and learn something.