Fallout 4

Fallout 4

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Sgt.Major Sep 9, 2022 @ 9:26pm
Cant find "place everywhere" on mod on listing
plz help
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Showing 1-12 of 12 comments
Zekiran Sep 9, 2022 @ 11:05pm 
It won't appear in your plugin list. What mod downloader/manager are you using? Look for it there. It's always fine to just reinstall it, but it hasn't been updated in years, the current version was last updated in 2019. Works fine, though.
Sgt.Major Sep 10, 2022 @ 5:45am 
Originally posted by Zekiran:
It won't appear in your plugin list. What mod downloader/manager are you using? Look for it there. It's always fine to just reinstall it, but it hasn't been updated in years, the current version was last updated in 2019. Works fine, though.
I dont have a downloader or anything just the one thats in the game
Charon Sep 10, 2022 @ 9:22am 
Place Everywhere is a F4SE mod. Since it does not have any plugin, it won't appear in your ingame mod list.

If you can toggle the Place Everywhere - options in build mode (e.g. via F1 - F7), it was installed correctly. If not, rtfm :D
=EGC= kansasterry Sep 10, 2022 @ 9:32am 
I am not sure if its available through bethesda.net which is the only mods the in game mods menu accesses.

if it is then pressing the button to adjust the load order will show the mods that are installed however it may mess up the load order if you adjusted it outside of the games bethesda.net mod managing system.
Zekiran Sep 10, 2022 @ 6:06pm 
It is not. F4SE is required to run ANY non-CC content, period (sometimes it is added automatically by the mod downloader/organizer you're using, most times it is not and must be manually installed properly).

F4SE is then useful to launch your modded game.

If you get any mods off the Nexus, you MUST use a launcher to see them working in your games. It's not optional.
tulle040657 Sep 10, 2022 @ 6:12pm 
Originally posted by Zekiran:
It is not. F4SE is required to run ANY non-CC content, period (sometimes it is added automatically by the mod downloader/organizer you're using, most times it is not and must be manually installed properly).

F4SE is then useful to launch your modded game.

If you get any mods off the Nexus, you MUST use a launcher to see them working in your games. It's not optional.
This is not true at all
Bored Peon Sep 10, 2022 @ 6:20pm 
Originally posted by tulle040657:
Originally posted by Zekiran:
It is not. F4SE is required to run ANY non-CC content, period (sometimes it is added automatically by the mod downloader/organizer you're using, most times it is not and must be manually installed properly).

F4SE is then useful to launch your modded game.

If you get any mods off the Nexus, you MUST use a launcher to see them working in your games. It's not optional.
This is not true at all
That is correct, the XBox has a slightly different version called Place Anywhere if I remember right. The XBox cannot use F4SE.

Place Everywhere is like a must have mod.
Zekiran Sep 10, 2022 @ 6:31pm 
XBox is not a pc so I hardly care nor know what it might do. Mods for PC however, that information is entirely true.
Bored Peon Sep 10, 2022 @ 7:44pm 
Originally posted by Zekiran:
XBox is not a pc so I hardly care nor know what it might do. Mods for PC however, that information is entirely true.
F4SE is NOT required for 90% of the mods out there for PC.

Sim Settlements 2
https://www.nexusmods.com/fallout4/mods/47976?tab=description

Horizon
https://www.nexusmods.com/fallout4/mods/17374

The two most extensive makeover mods out there. Neither of them require F4SE.

I pointed out XBox mods cannot use F4SE because most mods exported to XBox could only be done so because there was no F4SE requirement.

Also Most of the Bethesda.Net mods do NOT require F4SE.

You are arguing with two community modding veterans. You should have double checked to make sure you were right before coming back to argue it a second time.
Last edited by Bored Peon; Sep 10, 2022 @ 7:46pm
Zekiran Sep 11, 2022 @ 12:31am 
90% of the mods on pc


lists a total of 2.

Dude.

They require F4SE on Nexus because launchers didn't have it before. If they do now, that's great. They did NOT 6 years ago when I started playing.

Bethesda mods don't require it and I specifically stated my post that way because I know that. "ANY non-CC content"

Manually adding things is great for people who've been around the block a bunch of times. But why bother? You still *have to use a separate launcher* as Bethesda's DOES NOT load those nexus mods.
Bored Peon Sep 11, 2022 @ 2:15am 
Originally posted by Zekiran:
90% of the mods on pc
lists a total of 2.
Dude.
https://www.nexusmods.com/fallout4/mods/
45,575 mods on Nexus. I should not have to list THOUSANDS of mods to prove my point. I listed the two most heavily scripted overhaul mods for Fallout 4 and showed they did NOT require F4SE. If the two most script heavy mods can skip the F4SE requirement then it should be common sense there is other scripted mods out there that are able to do it.

Originally posted by Zekiran:
They require F4SE on Nexus because launchers didn't have it before. If they do now, that's great. They did NOT 6 years ago when I started playing.
You have absolutely no idea what the F4SE even is, otherwise you would not have said that or even be having this argument. F4SE = FALLOUT 4 SCRIPT EXTENDER.

Which means every mod that is a skin, body replacer, texture replacer, enviromental overhaul, etc does not have a script and does NOT require F4SE.

Fallout 4 Script Extender (F4SE) - Nexus Mods
The Fallout 4 Script Extender, or F4SE for short, is a modder's resource that expands the scripting capabilities of Fallout 4. It does so without modifying the executable files on disk, so there are no permanent side effects. Once installed, no additional steps are needed to launch Fallout 4 with F4SE's added functionality.
Which means ONLY scripted mods that want to change the Fallout.exe would require it. Any mod can ADD scripting without changing the original script and not require the F4SE.

Originally posted by Zekiran:
Bethesda mods don't require it and I specifically stated my post that way because I know that. "ANY non-CC content"
I said Bethesda.Net, I did not say Creation Club. Those are two completely different things. Some of the same mods exist on both Bethesda.net and Nexus.

Originally posted by Zekiran:
Manually adding things is great for people who've been around the block a bunch of times. But why bother? You still *have to use a separate launcher* as Bethesda's DOES NOT load those nexus mods.
F4SE is a launcher and it HAS to be used. :steamfacepalm:
It literally replaces the Fallout 4.exe to run the game.
Mods from Nexus can be installed manually and can be launched however you chose to launch the game.

You should just stop arguing. You clearly do not know what you are talking about. All you are going to end up doing is getting angry because we are right and you are wrong. Instead of arguing you should take the opportunity to ask questions and learn something.
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Date Posted: Sep 9, 2022 @ 9:26pm
Posts: 12