Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Doors that do not unlock with the "unlock" command require a trigger -usually a key item that ALSO files off a script in the Papyrus engine to start a quest line.
Without that trigger being active, you run the risk of breaking the quest chain and thus locking the quest out of completion. And depending on the quest, this can cause a cascade failure of the game causing it to become non-complete-able.
The best example are the steel doors at the end of the Kellogg fight: If you "unlock" them with console commands, then the script that brings the Pridwyn never fires off... With out the Pridwyn, The brotherhood never arrives, without the Brotherhood arriving, you can never get to the institute as you never get the quest to go to the memory den... that whole quest chain fails to fire off.
This is why you should NEVER use console commands, as you can never know the damage using them can causing, even indirectly.
But if you're doing so for the first time? Oh heck no.
It is absolutely not recommended. If you can't unlock something, you can always come BACK to it, with a higher lockpick skill or with Nick or something. If you're meant to unlock it during a quest, do so only during the quest.
But when "spooky" things start happening in a play through after I do.... I know the probable cause :P
SELF INFLICTED DUMB :D
"Oh, oh. I know why this is happening that was the STUPID TCL TRIP through the MASS FUSION BUILDING."
It’s the National Guard Training Post. I’m trying to get access to the building with the power armour. On previous playthroughs I’ve never had a problem.
Mind you, I had the skill level to pick the lock. This time I don’t, so tried the console command.