Fallout 4

Fallout 4

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kimdownunder Nov 12, 2024 @ 3:26pm
Console command problem UNLOCKING
Has the console command to unlock doors etc been broken? I found a location I could not unlock. Highlighted the door lock, went to console and types unlock.
Won’t work. Any thoughts?
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Showing 1-7 of 7 comments
Zekiran Nov 12, 2024 @ 4:53pm 
Yeah this is an extremely important thing to know, as warmed suggests: if you are trying to open a door that is MEANT to be closed until a QUEST is complete or requires it, you DO NOT want to unlock it. Period.
Nitemares Nov 12, 2024 @ 7:06pm 
Originally posted by warmed_over:
Originally posted by Zekiran:
Yeah this is an extremely important thing to know, as warmed suggests: if you are trying to open a door that is MEANT to be closed until a QUEST is complete or requires it, you DO NOT want to unlock it. Period.
I have never done that, but I am sure it will lead to catastrophe.

There is a good chance, kimdownunder, that the door doesn't even open and is just decoration. Without a screenshot and/or a location, I am just talking out my ass; I have spent quite a few moments many different times trying to open such doors.

Doors that do not unlock with the "unlock" command require a trigger -usually a key item that ALSO files off a script in the Papyrus engine to start a quest line.

Without that trigger being active, you run the risk of breaking the quest chain and thus locking the quest out of completion. And depending on the quest, this can cause a cascade failure of the game causing it to become non-complete-able.
The best example are the steel doors at the end of the Kellogg fight: If you "unlock" them with console commands, then the script that brings the Pridwyn never fires off... With out the Pridwyn, The brotherhood never arrives, without the Brotherhood arriving, you can never get to the institute as you never get the quest to go to the memory den... that whole quest chain fails to fire off.


This is why you should NEVER use console commands, as you can never know the damage using them can causing, even indirectly.
Zekiran Nov 12, 2024 @ 7:09pm 
Well, use them without regard. I can safely say that after having played as long as I have and as many times fully through I feel confident with MY use.

But if you're doing so for the first time? Oh heck no.

It is absolutely not recommended. If you can't unlock something, you can always come BACK to it, with a higher lockpick skill or with Nick or something. If you're meant to unlock it during a quest, do so only during the quest.
Nitemares Nov 12, 2024 @ 7:12pm 
Not going to say I haven't used them either....

But when "spooky" things start happening in a play through after I do.... I know the probable cause :P
Zekiran Nov 12, 2024 @ 7:17pm 
YUP.

SELF INFLICTED DUMB :D

"Oh, oh. I know why this is happening that was the STUPID TCL TRIP through the MASS FUSION BUILDING."
Last edited by Zekiran; Nov 12, 2024 @ 7:17pm
kimdownunder Nov 12, 2024 @ 10:10pm 
Originally posted by warmed_over:
It might be locked by a quest progression script. Where is the door exactly?

It’s the National Guard Training Post. I’m trying to get access to the building with the power armour. On previous playthroughs I’ve never had a problem.
Mind you, I had the skill level to pick the lock. This time I don’t, so tried the console command.
Zekiran Nov 12, 2024 @ 10:25pm 
It's an Expert lock for the one in a shipping crate but the one with pieces on it is unlocked by the terminal which has a code in the building. I'd just slap a point in lockpick? It's only one point?
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Date Posted: Nov 12, 2024 @ 3:26pm
Posts: 7