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and i took interest in its micro managements. but this " planning " is not the same in the 4 games i've mentioned. i want to experience what is inside of those 4 games
That mod is an almost complete overhaul of the survival and many other aspects of the game, and if taken serious it will make you plan and manage a LOT.
You might combine it with "Start me up" (Nexus) which doesn't completely change the story, but at least lets you start as someone other than the sole survivor, so you don't neet to care about the main story anymore.
And then have a look at "SKK's" mods (Nexus). He has a bunch that add quite some spice to the overall "random encounter" mechanix, that you can set up in a way that you're constantly molested by all sorts of NPC that want to kill you.
and for " start me up " i dont know which version i should download, redux ? or standard ?
because the redux says: " continuation to the previous " but its also seems to be a standalone.
as for the skk random encounter mod, i didnt take interest in it, it just uses base game enemies and its a simple ambush, in the an actual apocalypse not every ambush is done by only raiders, it could be by scavs , confused individuals or even r4p1st ( sorry just wanted to make sure it delivers ) , now i know the mod doesnt throw raiders only at us but synths sounds unprofessional to me.
once again thank you for you suggestions.
If I remember right it's the newer version (and the old one is no longer updated).
SKK also has "Combat Stalkers". These are additional spawns of hostile NPC (including hostile creatures), and they follow your character everywhere, even inside buildings if you set it up like that.
They can also spawn inside buildings and settlements and cities
And everything is greatly customizable, either via holotape or via MCM if you have that (and the additional mod that provides the MCM menu)