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I was dabbling with changing my Race to SnythGenI even went as far as copying all the human data to it with Fo4edit but when I changed race it messed up my face data so it wasn't a good option to switch to another race while in water to have the nocombatinwater flag off with the swapped race, swapping back out of water.
That's why I want to target the flag itself instead of going around about way of turning it off & on.
This is mainly because, PAUC - Power Armor Underwater Combat_1.0.esp causes to many issues with the player being able to draw their weapon thus floating in the air when not in power armor while in water.
There are maybe 2 mods that I've ever seen that have *successfully* had a non-human main character. The warnings are there because the game doesn't deal with it. Too many calls for things that do not exist if race = anything else.
I think your misunderstanding, This isn't about swapping races which have predefined references that the player needs for quests tied to the humanrace.
This is about toggling flags in the humanrace data, aka can swim can't swim can do xyz or can't, nearly the whole race script is just flag related only 1 aspect of race changing is there it's like a side note I am not talking about that, I already said I went that route & it proved to much of an issue.
The swap race is the only part that actual exists ingame still due to being in the actor script, I want all the other stuff that doesn't bork the game.
You can flag yourself as a "child" to do xyz with a perk.
I why not have more options for modders to do weird stuff, you can disable all humans, with a special weapon in a cut-scene where a ghoul has created a special weapon that doesn't effect ghouls or non humans, the player might need to take a ghoul/super mutant serum as part of that kind of quest.