Fallout 4
Rincewind 2016년 2월 2일 오후 2시 34분
Weapons you want
Despite the great modding system for weapons in FO4 I feel that there was a bit of a lack of base weapons to use the modding system on. What are some kinds of weapons you were hoping to see or really hope to see in DLC?
For me it is pump shotguns, I love pumps shotguns and the fact that there is only the combat shotgun and the double barreled shotgun (which was nice but had a crappy sound) was very distressing to me.
< >
전체 댓글 32개 중 16~30개 표시 중
Rincewind 2016년 2월 2일 오후 4시 13분 
 WraithGear님이 먼저 게시:
who said that the MK-19 would only be a base weapon? you cahracter is carrying a vulcan like its a stack of books! lol NV had something like that i can't remember what it was.

the MK-19 would be like if you could shoot grenades out of the junk jet, but much faster.
Yeah NV had a grenade machinegun
Rincewind 2016년 2월 2일 오후 4시 14분 
FauxFurry님이 먼저 게시:
I want a Nuclear WarHammer (that obviously being a hammer with a Nuclear Warhead on the end of it).
Yes,it is impractical, being for all intents and purposes a suicide weapon, but I don't want any logic when talking of weapons that I want unless it comes in Logic Bomb form.
To be entirely honest I now want this, hand it to Strong and bam! instant Super Mutant Suicider
Pancakes 2016년 2월 2일 오후 5시 13분 
Rincewind님이 먼저 게시:
FauxFurry님이 먼저 게시:
There are non-enchantment poisons but they can only be applied via Syringer rifles rather than manually as in Fallout: New Vegas.
Again, Im aware of this but it still doesnt adress what we are atcually taling about when we say we miss poison

It really odd, why didn't they add this? Is't becuase of the syringer and the enchaments? Seems so.
ARmodder 2016년 2월 2일 오후 8시 48분 
Already seeing a fair amount of new firearms being added (5 just the past week or so)
I have the R91(FN FAL), Beretta M9, HK .45 USP, M2216(M-16), HK G3A3, and Glock 20 Downloaded from Nexus, now I'm waiting for the CK to be released so that the guy who made this mod: http://www.nexusmods.com/fallout4/mods/5080/? can make it so weapons added by mods will show up on the weapons racks, and so when you place a modded gun on a rack it will display the modded version rather then the base version!

All of the aformentioned have custom mods, now we just need someone to add a few more mod slots for attachments like M203 GL's, M870 MasterKey, Weapon Lights, lasers ect.!!!
ARmodder 님이 마지막으로 수정; 2016년 2월 2일 오후 8시 51분
troy_cummings 2016년 2월 2일 오후 8시 54분 
I liked the idea of the syringer rifle but there are such view modifications you can make that it's basically pointless. And a lot of the ammo is pointless. Like the most damage you can do is 40 bleeding damage from a radscorpion stinger syringe or something like that. By level 15 40 damage is pretty useless. Granted the pacification or fright-inducing syringe can be relatively useful.
Joe Coffee 2016년 2월 2일 오후 8시 54분 
Why do nukes seem underpowered? I think Beth needs to read up on some science manuals and watch old nuclear detonation footage and beef up the Fat Boy, personally.
Rincewind 2016년 2월 2일 오후 8시 55분 
Snidely Whiplash님이 먼저 게시:
Why do nukes seem underpowered? I think Beth needs to read up on some science manuals and watch old nuclear detonation footage and beef up the Fat Boy, personally.
Why? I havent come across a single enemy (except maybe a Mirelurk Queen at high levels) that the fat man wont one shot
troy_cummings 2016년 2월 2일 오후 8시 57분 
Honestly the Fat Man is a little gam breaking IMO- it's fun to play with but it can be recieved so early on. I guess they balanced it by making mini nukes rare.
analog_relic 2016년 2월 2일 오후 9시 32분 
Not rare enough!! Darn Suiciders!! AR
troy_cummings 2016년 2월 2일 오후 9시 34분 
analog_relic님이 먼저 게시:
Not rare enough!! Darn Suiciders!! AR

Oh god... The suiciders. Aren't hard to deal with in an open area but when you're in the cramped alleys of boston and a suicider comes around the corner like 10 feet away from you, I don't know anything scarier.
Sentient_Toaster 2016년 2월 2일 오후 9시 36분 
Snidely Whiplash님이 먼저 게시:
Why do nukes seem underpowered? I think Beth needs to read up on some science manuals and watch old nuclear detonation footage and beef up the Fat Boy, personally.

You're working with 200-year-old explosives. :P



troy_cummings님이 먼저 게시:
I liked the idea of the syringer rifle but there are such view modifications you can make that it's basically pointless. And a lot of the ammo is pointless. Like the most damage you can do is 40 bleeding damage from a radscorpion stinger syringe or something like that. By level 15 40 damage is pretty useless. Granted the pacification or fright-inducing syringe can be relatively useful.

Chemist perk should have enabled more effective syringes. Chemist and Science, really.

Also, perhaps using a poison syringe instead of, say, a combat shotgun, against animals like Yao Guai and Radstags should result in a higher-quality hide (less damage) that would offer more leather or be something that an NPC might pay for.
Sentient_Toaster 님이 마지막으로 수정; 2016년 2월 2일 오후 9시 36분
AmpleNickel4262 2016년 2월 2일 오후 9시 37분 
Rincewind님이 먼저 게시:
XBoom님이 먼저 게시:
I'm a gun noob, I hardly know anything other than sinper, shotgun, auto etc but let me give it a try.

-Crossbows.
-A big plasma gun.
-Grande lancher that is effected by bomb realted perks.
-A big rileway gun shaped like a train so....ummm...we can free more slaves!
-A weapon that knocks people out.
-A big pipe gun, becuase why not?
-More, way more melee weapons.
-Weapon coating, I want to chem coat my sword.
-Any weapon from metro games that are not in the game. I want my air rifle!
Yeah grenade launchers were also an unfortunately casualty, and poison not being present is strange considering its abundance in Skyrim.

There are poison darts in the syringe gun. It's the basis of the whole gun. But yeah I get your point and agree.
troy_cummings 2016년 2월 2일 오후 9시 38분 
Sentient_Toaster님이 먼저 게시:
Snidely Whiplash님이 먼저 게시:
Why do nukes seem underpowered? I think Beth needs to read up on some science manuals and watch old nuclear detonation footage and beef up the Fat Boy, personally.

You're working with 200-year-old explosives. :P



troy_cummings님이 먼저 게시:
I liked the idea of the syringer rifle but there are such view modifications you can make that it's basically pointless. And a lot of the ammo is pointless. Like the most damage you can do is 40 bleeding damage from a radscorpion stinger syringe or something like that. By level 15 40 damage is pretty useless. Granted the pacification or fright-inducing syringe can be relatively useful.

Chemist perk should have enabled more effective syringes. Chemist and Science, really.

Also, perhaps using a poison syringe instead of, say, a combat shotgun, against animals like Yao Guai and Radstags should result in a higher-quality hide (less damage) that would offer more leather or be something that an NPC might pay for.
True. Leather is rare enough as in, for immersion purposes it's hard to imagine using the hide that was blown to bits, burned, electrified, or plasmified to upgrade my armor.
ARmodder 2016년 2월 2일 오후 10시 39분 
I'm mostly a fan of real world firearms, and explosives so I would really like to see some more added, here is my wish list:

Launchers:
M79 40mm GL (Grenade Rifle FNV), China Lake 4 shot GL (Grenade Launcher FNV), M203 GL fully integrated, with alt fire mode, M72A2 LAW.

Assault Rifles: G36C (mods to create G36K, and MG36), HK-416 (caliber and mag conversion to HK-417), M4A1, SIG 556, IWI Galil, IWI Tavor 21 (TAR 21), CZ 805 BREN, HK33, HK41, Robinson Armament XCR (5.56mm, 6.8mm, and 5.45mm recievers), Daewoo K11, ACR, SCAR.
M-14.

Submachine Guns: HK MP5 (upradable through A3/A4, SD5, and SD6), HK UMP .45/9mm, Agram 2000, Beretta M12, CZ Scorpion Evo 3, FAMAE SAF, Interdynamic MP-9, Bizon, PP-90.

Machine Guns: MG42, M60, M249, Minimi Para, RPD.

Shotguns: M500, M590, M1014, SPAS-12, SPS-12 from Hitman Blood Money!

Handguns/Revolvers: Lemat Army .45LC, Colt Python, Colt Anaconda, S&W model 38, Taurus Judge :), M1911, MRI Desert Eagle, Beretta M93R, Walther PPK, AMT Automag III, Automag (.44 mag), Springfield M1903, Ruger Hawkeye, Walther P38.

Lever Action: Charles Daly 1887 .20GA lever action, Winchester 30.30, Browning BLR, Marlin Model 1894, Henry Big Boy.

Grenades: M18, M67, AN-M18 Incendiary.
Rincewind 2016년 2월 3일 오후 1시 20분 
ARmodder님이 먼저 게시:
I'm mostly a fan of real world firearms, and explosives so I would really like to see some more added, here is my wish list:

Launchers:
M79 40mm GL (Grenade Rifle FNV), China Lake 4 shot GL (Grenade Launcher FNV), M203 GL fully integrated, with alt fire mode, M72A2 LAW.

Assault Rifles: G36C (mods to create G36K, and MG36), HK-416 (caliber and mag conversion to HK-417), M4A1, SIG 556, IWI Galil, IWI Tavor 21 (TAR 21), CZ 805 BREN, HK33, HK41, Robinson Armament XCR (5.56mm, 6.8mm, and 5.45mm recievers), Daewoo K11, ACR, SCAR.
M-14.

Submachine Guns: HK MP5 (upradable through A3/A4, SD5, and SD6), HK UMP .45/9mm, Agram 2000, Beretta M12, CZ Scorpion Evo 3, FAMAE SAF, Interdynamic MP-9, Bizon, PP-90.

Machine Guns: MG42, M60, M249, Minimi Para, RPD.

Shotguns: M500, M590, M1014, SPAS-12, SPS-12 from Hitman Blood Money!

Handguns/Revolvers: Lemat Army .45LC, Colt Python, Colt Anaconda, S&W model 38, Taurus Judge :), M1911, MRI Desert Eagle, Beretta M93R, Walther PPK, AMT Automag III, Automag (.44 mag), Springfield M1903, Ruger Hawkeye, Walther P38.

Lever Action: Charles Daly 1887 .20GA lever action, Winchester 30.30, Browning BLR, Marlin Model 1894, Henry Big Boy.

Grenades: M18, M67, AN-M18 Incendiary.
I also enjoy having a few more realistic guns like in NV but I feel like it is something that has to be done sparingly or some of the Fallout feel is lost, which would be dangerous for this game in particular.
< >
전체 댓글 32개 중 16~30개 표시 중
페이지당 표시 개수: 1530 50

게시된 날짜: 2016년 2월 2일 오후 2시 34분
게시글: 32