Fallout 4

Fallout 4

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Dagnasty Jan 29, 2016 @ 7:38pm
Continuity Errors
Ok, so I'm nitpicking, but really starting to see how there were obviously multiple writers for this game, and they didnt seem to share ideas. I dont remember finding so many mistakes in previous releases.

For instance, Curie's lab has 2 terminals. One painstakingly details how a locked in scientist created Curie from scratch from an old robot, wrote her personality, and let her evolve. He gave her the name Curie. 10 feet away is a terminal that says that Vault Tec has included Curie with Vault 81 research facility.

Maybe I shouldn't be reading terminals because lore is out the window anyway. I should grab my fatman and go kill everyone in Diamond City, cats too. See ya.
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Actually I like reading the terminals. Get lots of little tidbits of info from different perspectives and get to piece my own world together with it.

I'm just quoting wiki here (kinda looked into curie as I though a having a miss nanny about might be fun) But I think the CVRIE (original designation) was a vault tec funded project, but the professor programmed Curie's personality into CVRIE's AI (if that makes sense)

As I'm not well writ in the lore I do not know if I find inconsistencies with older games. But for me most of the snippets I find seem to be tied into either the past as backstory(though I must say I did not overly scrutinize them), or the now as in quests (which don't appeal to me much as saving settlers is enough of a job)

Biggest continuity I find is actually in locked safes. I can't imagine that the pipegun was a favourite pastime of america when the bombs dropped :D Think I did install a mod to fix that.
Dagnasty Jan 29, 2016 @ 8:13pm 
Originally posted by Aries the Everdying:
Actually I like reading the terminals. Get lots of little tidbits of info from different perspectives and get to piece my own world together with it.

I'm just quoting wiki here (kinda looked into curie as I though a having a miss nanny about might be fun) But I think the CVRIE (original designation) was a vault tec funded project, but the professor programmed Curie's personality into CVRIE's AI (if that makes sense)

As I'm not well writ in the lore I do not know if I find inconsistencies with older games. But for me most of the snippets I find seem to be tied into either the past as backstory(though I must say I did not overly scrutinize them), or the now as in quests (which don't appeal to me much as saving settlers is enough of a job)

Biggest continuity I find is actually in locked safes. I can't imagine that the pipegun was a favourite pastime of america when the bombs dropped :D Think I did install a mod to fix that.

Or the crash of that airplane with all the locked luggage containing ammunition and post war stuff. Or the accents - Irish accent, 200 years later when everyone should have same accent? FO3 had that same mistake with that guy with the Scottish accent. There are too many to name.

When you exit that longed sealed door in 81, no one gives a ♥♥♥♥. Or Preston upon meeting his imposter says nothing.

These I can forgive. But the actual writing mistakes get to me. There are multiple missssspellings throughout the game too.
Honestly, I believe accents would survive in some form or manner. For me it's seems like human logic to pull towards something that unifies you in times of distress (kinship). 200 years is 3 generations about (dunno if lifespan is that much shorter, but with ghouls about I don't think so). So influence by family can certainly stay for that long a time. You have to contend with the Sole Survivor being frozen for that time, and living which is a metaphysical question, but something living like an accent should be dead ;p Though the nukes dropped, and a large part of the world died, I don't believe it was as drastic a culling, or else there wouldn't be that many people out in the commonwealth (or they'd all be brother and sister... well... hmm settlers are clones, damnit xD)

Like I said, didn't overscrutinize all the writing, and I'm not a native speaker of English so some misspellings might have simply gone unnoticed by me.
Do think they forgot to cater for a few possible situations, like the fake Preston. That a veritable companion has no words for that is deffo a miss. And with the Preston be Dead thread, I would think someone would know by now if the minutemen stay the minutemen with him gone.
KyrilliuS Sep 17, 2017 @ 3:33am 
All the freakin retconning of over 10yrs of already "established" lore, in this game....

Here is a list of just a few some i find to be major and down right obligatory and shows disrespect for the very franchise's foundation as a whole:

The timing of the bombing in F4 seems different than the other games.

Vertibirds were supposed to be quite rare and prototypes only during the Pre-War period but they're seen in Boston in the intro.
Hovering vertibird just prior to nuclear attack (Established that Vertibirds were not brought into service until after the Great War)

Assaultrons are Pre-War synths that don't mesh at all with the level of robotics that period seemed to have.

T-60 Power Armor existing and being used Pre-War

The Power Armor the Enclave has been using on all its troops for decades (APA) has been reclassified as an experimental design (X-01)

The first Fallout games say the reactors in Power Armor have energy to last a hundred years, which doesn't mesh with the reactor cells here.

Someone from the BoS said potatoes were extinct (this one hit me the hardest)

Mr. Handy's have full AI, whereas in previous games they had simulated personality routines.

Super Mutants and FEV is everywhere (this trend started with Fallout 3 though, F4 continues it)

SPECIAL ratings of 1 are considered average now.

F4 suggests a permanent presence on the moon, including a battle over the Sea of Tranquility, but previous Fallout games said the last manned mission to the moon was in 2052.

A Few More Continuity Errors:

Vault-Tec still vending vaults prior to attack (established that they were already sold out previously)

Warning of nuclear attack (The POTUS in Fallout 2, mentions that the Chinese launched first and there was no warning on the East Coast)

Light Armored Vehicle seen in the neighborhood( Clashes with Bethesda's own established retro-50's stylings)

Bethesda either doesn't do research or doesn't care.. Of course many things they "established" in FO3 they also contradict.. Hell FO4 even contradicts itself!

Sad as a lifelong fan of thw best ever concieved lore and benchmark rpg that raised the bar on player freedom and choices to within just 2 game entries become a shell of it's former glory...

Please someone do some black magic (sacrifice a goat or maybe a child) and resurrect Black Isle Studios!
Vyvyvn Sep 17, 2017 @ 4:51am 
Originally posted by kyrillius:
Please someone do some black magic (sacrifice a goat or maybe a child) and resurrect Black Isle Studios!

While you're getting into that pipe dream, Resurrect Origin, Relic and Volition while you're at it.
Last edited by Vyvyvn; Sep 17, 2017 @ 4:52am
Dagnasty Sep 19, 2017 @ 1:15pm 
Originally posted by Vyvyn Von Crux:
Originally posted by kyrillius:
Please someone do some black magic (sacrifice a goat or maybe a child) and resurrect Black Isle Studios!

LOL. I just reisnstalled BG2 TOB original 2 weeks ago and have been playing it all the time. Still my top 5 all time.

=EGC= kansasterry Sep 19, 2017 @ 2:30pm 
Originally posted by Dagnasty:
Ok, so I'm nitpicking, but really starting to see how there were obviously multiple writers for this game, and they didnt seem to share ideas. I dont remember finding so many mistakes in previous releases.

For instance, Curie's lab has 2 terminals. One painstakingly details how a locked in scientist created Curie from scratch from an old robot, wrote her personality, and let her evolve. He gave her the name Curie. 10 feet away is a terminal that says that Vault Tec has included Curie with Vault 81 research facility.

Maybe I shouldn't be reading terminals because lore is out the window anyway. I should grab my fatman and go kill everyone in Diamond City, cats too. See ya.

I just assumed the old robot he "built" was the one vault tec included just changed from its intended task by the scientist. Afterall even in real life some people repackage old things with minor changes and claim to have built them from scratch.
Hobo Misanthropus Sep 19, 2017 @ 2:34pm 
Vault 81 is horrible, it's the only spot in the game that can't really be explained by a generous interpretation.

Even things like Pre-War vertibirds and the FEV spread can be rationalized unless you treat Fallout lore like Dogma (In which case, Fallout 2 has to be your least favorite game since it started the retcons)

For example, the Pre-War Vertibirds are clearly of inferior technology to the Enclave Vertibirds, and much more closely resemble aircraft like the V-22 Osprey. So you can't really say "Reeeee Pre war pre war!" when such a basic design existed already.

Last edited by Hobo Misanthropus; Sep 19, 2017 @ 2:37pm
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Date Posted: Jan 29, 2016 @ 7:38pm
Posts: 8