Fallout 4

Fallout 4

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How to remove the Iron Sights mechanic FOREVER!
Hi there! There doesn't seem to be any way to make iron sights work properly in Fallout 4. There are multiple problems that have not been addressed in the latest patch:

  • Guns block the player's view when looking down sites. Is there a way to hide the gun or make it lower in the frame, while preserving the crosshair?
  • You have to hold down the button to sight properly, so it's artificially more difficult to aim. This would be much better as a toggle.

Obviously, the best and simplest solution would be to remove the iron sights mechanic entirely, and make it like every other 3D Fallout title we know and love. If it ain't broke, ammiright? :D
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16-25 / 25 のコメントを表示
It's a Jackal の投稿を引用:
Yes, it would be better if there was an option to have it however you want, instead of being stuck with kiddie console iron sights.

i don't understand what is diffrence between concole iron sights and pc iron sights.
is it that on a pc you have perfect aim all the time and you don't need it? wiel thats true i feel that aming down sights to get more accurate shots is true to life, and you sacrifice mobility. have you tried hipfiring at a target at 50 yards? guerenteed that the grouping no matter how good pales in comparison to actully aiming

but if you want it more quake like i am sure a mod will be out for it as soon as the gek is out
最近の変更は WraithGearが行いました; 2016年1月24日 17時13分
This mod, it allows you to choose to hold your weapon in the ready position (among other things). Larger weapons will still block more of the bottom of the screen, but it's much more realistic and convenient.

http://www.nexusmods.com/fallout4/mods/6364/?

i think that the OP is more on the fact that he wants to have ADS accuracy without the hassle of ADS. like in quake or unreal tournament, where hip fire weapons were all lazer accurate. dat hitscan
Atma 2016年1月24日 17時28分 
 WraithGear の投稿を引用:
It's a Jackal の投稿を引用:
Yes, it would be better if there was an option to have it however you want, instead of being stuck with kiddie console iron sights.

i don't understand what is diffrence between concole iron sights and pc iron sights.
is it that on a pc you have perfect aim all the time and you don't need it? wiel thats true i feel that aming down sights to get more accurate shots is true to life, and you sacrifice mobility. have you tried hipfiring at a target at 50 yards? guerenteed that the grouping no matter how good pales in comparison to actully aiming

but if you want it more quake like i am sure a mod will be out for it as soon as the gek is out

Well, if you read what WraithGear said, when you look down the sight IRL, you don't really see the gun itself and have to compensate for it blocking part of your view.

That would be counter-productive to having sights in the first place.

But in video games, there is a need to actually show the weapon because if you don't show the gun itself when aiming down sights, people complain about "immersion" or whatever other reasoning there is behind it.

I agree that showing the whole honking gun when I'm trying to aim at baddies is unrealistic, even if I do understand why it's being done.

As for "console vs pc iron sights", I think he's just generalizing that it's for the sake of the console crowd that this is being done, which I personally disagree w/.

The difference between PC and console gamers has been narrowing pretty rapidly as more and more of the younger generation (sorry, I'm old, this isn't meant to be insulting) embrace PC gaming.

...that doesn't mean I won't crack a PC master race joke every now and then for posterity's sake, though. :P
最近の変更はAtmaが行いました; 2016年1月24日 17時30分
-_- i am a pc gamer who brings up quake and unreal tournament in casual conversation. so that means i was into PC gaming before it become cool again. #pchipsterrace

though i would say in real life you would see you gun too when aiming down sight, you just kinda filter out the gun, what with the 2 eyes allowing you to see around the gun a bit.

but how would you implement ADS ingame wiel keeping the reticle in the middle of the screen, yet not having your magnums scope literally touching your eye o_~
T-Bone 2016年1月24日 17時55分 
digital_trucker の投稿を引用:
This mod, it allows you to choose to hold your weapon in the ready position (among other things). Larger weapons will still block more of the bottom of the screen, but it's much more realistic and convenient.

http://www.nexusmods.com/fallout4/mods/6364/?

This is what we're looking for! Mostly! Great get there, digital_trucker.
wait you were really upset about the idel weapon holding animation? well why didnt you say so! i would have told you earlier! i am using the same mod! it allows the insitute weapons to be just plain useless, and not an affrount to god!
It's a Jackal の投稿を引用:
Hi there! There doesn't seem to be any way to make iron sights work properly in Fallout 4. There are multiple problems that have not been addressed in the latest patch:

  • Guns block the player's view when looking down sites. Is there a way to hide the gun or make it lower in the frame, while preserving the crosshair?
  • You have to hold down the button to sight properly, so it's artificially more difficult to aim. This would be much better as a toggle.

Obviously, the best and simplest solution would be to remove the iron sights mechanic entirely, and make it like every other 3D Fallout title we know and love. If it ain't broke, ammiright? :D

Or, you know, realize that only one game has had it that way, people complained that they didn't like it - which is why its a staple of the FPS genre (which this game is now). The reason its not a toggle is because you're supposed to be quickly snapping to and back to shoot and then scoot, not sitting there.

1. Yes, there should be a toggle option.

2. You can make ADS less annoying for you if you change the ADS FOV. Its a .ini file tweak or download http://www.nexusmods.com/fallout4/mods/102/?tab=2 to make doing that easier.
Iron sights are use for the aim point on the gun, because when you use a real gun, it very much looks that way anyway. So I think in my strongest opinion, the Iron sights is a "about time function" so they are up with all the other popular top first shooter games in the majority that DO have it. I was so tired in the FO series with that partile zoom and cross hair bit. Its like painting cross hairs on your glasses and trying to do everything like this. I do not even use cross hairs in Oblivion, or Sky Rim. And I am a dead head on in motion marksman with the bow and arrows..

How ever, If you do not like the Iron sights, then just use the cross hair and use that to guid your shots and do not use the aim mod. Simple enough. I know I am not the only one who is glad the guns here have correct useage for the aim function. I don't even use the cross hairs in this game and shoot from the hip mostly, I goto aim when I need the sights line up for pin point hit. I can't stand all cross hair and no Iron sights, I know what I am doing and how to use it, Cross hair and no Iron sights just gets in my way taking the enviorment effect away.. Give me no cross hair and iron sights any day...
Incunabulum の投稿を引用:

Or, you know, realize that only one game has had it that way, people complained that they didn't like it - which is why its a staple of the FPS genre (which this game is now). The reason its not a toggle is because you're supposed to be quickly snapping to and back to shoot and then scoot, not sitting there.

1. Yes, there should be a toggle option.

2. You can make ADS less annoying for you if you change the ADS FOV. Its a .ini file tweak or download http://www.nexusmods.com/fallout4/mods/102/?tab=2 to make doing that easier.

in 2015 how is it ok to not have a cutting edge PC game not run nativly at 60 fps, and no FOV options, and contain MOUSE ACCELERATION. what gamer EVER asked for mouse acceleration! even the dark ages of PC gaming had all this right! i blame the consoles
最近の変更は WraithGearが行いました; 2016年1月24日 18時15分
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投稿日: 2016年1月24日 15時58分
投稿数: 25