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or was it set as essential? Either one of those
You're a frigging rockstar!
Only problem is, seems you can't set Deezer to be essential. When I use the console command
setessential 89151 1
I get the error, "Invalid actor baes '89151' for parameter Actor Base.
Pity, would have loved not having to do settlement attack missions over and over to try ensure he doesn't die.
Thanks again for your help!
89151.modav endurance 999
I know you can alter most of the NPCs/Companions stats with this so it might be worth a try.
Haven't met him, but it could be his ref ID changes upon meeting, as running a help query shows the Deezer NPC to have 890C1 as a ref?
Ya that command is for YOU, not NPCs.
So for Deezer it would be
setessential 890c1 1
Now there's a guy I should have done this for, though I think he just vanishes for me most of the time Be fun to know there'd be a hippy tank roaming the commonwealth spreading some immortal love.
Well I paid more attention to him my last couple games. While I was clearing out the settlement to obtain it a couple super mutants showed up and killed him before I could do anything. So I reloaded and sure enough the super mutants appeared behind the cafeteria building and attacked him. This was how I found out he dies, EASILY.
So on my current game when I reached the settlement I shut him down. Which allegedly is supposed to make him inactive (kinda like the robots in Watts I guess.) Well he simply disappeared on me.
I read a post last week abotu a guy who went through a LOT of trouble making him respawn and such. I had to point out he was wasting his time because the NPC dies too easily.
I thought that if the first char was E that meant they were essential but after setting Deezer, he's still [PP] and before setting Prof Goodfeels, he's already [EP]
[D] = Marked for Deletion
= Persistent
[E] = Entity
General:
[PP] = Player-Centric Persistent, applies to NPC's, doesn't always have E
This is mostly used for persistent NPC's,
[EP] = Persistent NPC
E can also mean other things, I'm not sure how the whole flagging thing works for other instances.
Parent / Child:
There are Parent / Child NPC's, where the Parent is the dominant reference, and the child is a duplicate or clone of the Parent, or works off of the parent.
[PP] = Persistent Parent
[EP] = Child / Parent
Easy thing to do would be target a few settlers and companions and see what flags they have.
Console commands are a real @#$^% to find a decent list and guide. 90% of the lists and guides are only interested in cheats and item codes for the cheats.
Yep, the stuff you said made perfect sense. I knew it was some kidn of marker, but I have sene it on enough non-npc items that it could not have meant the essential flag.
I know it cna be done because someone wrote some nanny bot mod or something that gave all robots a happiness bonus. Someone had a screenshot of Graygarden with the mod and they had like a 109 happiness despite the fact the place did not have beds which is like a -20 modifier to happiness.