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Sure I do - The Deathclaws were modified with FEV. The Enclave didn't get their mitts on FEV till 2237, long after the Mid-West Brotherhood upped sticks and moved to Chicago.
... You've read the new Dune books. I can tell. You can do exactly as you please with the IP, and whilst people are free to complain about it, your word would be (heh!) law. You can either adjust to the fact that Tactics is only semi-canon and work from there, or cry out into the night with no-one to hear you.
We'll have to agree to disagree again. You think they'd leave it alone. I think they'd at least ensure that the centre of Super Mutant production, and second most important structure (or arguably most important) in The Master's new kingdom is fully out of commision. (Personally I write it up as a plot hole caused by poor writing).
So, sure, the Enclave had to search for the vats of FEV to push forward their own experiments. But as for the previous ones ? We encounter ferals in F1, sure, but we really don't know if these are the only result of these little science projects. There could be others. Tactics' deathclaws would be a lore friendly pre war result, and could even inspire the Enclave to push forward into this old, abandonned project a few years after.
Badly written ? Maybe. Took liberty with the lore ? Sure, but apart from the vault BoS thing (which is indeed a big problem, mind me), I can't see anything rewriting the existing lore.
And given the fact that its events are included in the official timeline, and mentionned in the game, there is no evidence for tactics to be only semi-canon, apart from Emil Pagliarulo's interview ; and as said, the man wrote Broken Steel and Anchorage. He is sure that Ghouls run and that Super Mutants could have invaded the capital a few months after the bombs, with the dozen of inconsistencies it implies. More like lore-unwise fanfiction than anything, if you ask me.
As I already said, we don't know what the BoS did with Mariposa after the vault dweller. Maybe they raided the place. Maybe they didn't. Maybe they didn't expect it to explode. Maybe they expected you to go in, go out and give them intel on the situation (didn't they sent you to the glow, thinking you'd die there, just before ?) so that they'd call reinforcements.
We don't know what the BoS did, after you. We just know that they actively took part in the hunting of the super mutants in the years that followed.
Although I really, really liked Proctor Ingram's character. Coherent, pretty well written and believable character, in my opinion. I liked Ronnie Shaw too. Too bad these were replaced by action man Danse and fisheyes Garvey as companions. Waste of immersive storytelling potential, but here that's simply an opinion, not a point on the lore or anything.
For now however My Institute playthrough just feels right. This Commonwealth deserves no less than X6-88 and Director Selena's best efforts to help the surface die out in a timely manner. Funny thing is I have Radio Freedom Praising the Institute for destroying the BOS LOL WTF!?!?!
You guys have beat the lore to death. One of the best threads out there.
Seriously, what the... ? Oh, this is a new low. These guys not only deserve to be invaded, they actually need to be invaded, for their own good. Caesar must be breathing heavily.
It's a sad thing that it's the customers who have to beat the lore to death, again.
This beating session is supposed to happen when a script gets pitched...
Also, Caesar is dead. There is no way his ending will be chosen in any possible timeline continuation.
Also, tell me. In what Fallout game you are punished for not carrying out your duty. Im talking about things like not taking quests, not some special ways to fail them.
In none of them.
In fact Fallout 4 is probably the closest to this. When you forget about radiant quests (those endless repeatable help requests) for settlements they automatically fail after some time, happyness drop and you can lose a settlement (through its not a big deal, bc next radian quest for the same settlement will give it back).
BTW BoS has radiant quests too (everybody does those days), they are boring ofc, but they actually provide something for the sentinel to do.
Dj didn't sound too worried in my playthrough. When I get back from vacation I will listen again and record it. Could be wrong. I never even joined the Minutemen until like a in game time month after Nuclear Family.
Obsidian fanboys would be the first to bash Bethesda for NV events locking in F4. First because they did different choices as players, then if Obsidian makes NV sequel and were denied creative freedom thanks to those unnecessary mentions.
After TWO CENTURIES:
- all those cardboard-packed pre-war foodstuffs have long since disintegrated unless it's been sealed up in air-tight storage
- there would be no pristine pre-war created clothing anywhere
- pre-war built wooden houses/structures would be almost completely gone, reclaimed by nature and totally ruined by the elements and neglect; e.g. the majority of Concord and Lexington
- just about all pre-war loot at logical sites of scavenging (pre-war factories, bunkers, etc) would have been picked clean literally a century ago, nothing left for the Lone Survivor to find
- pre-war manufactured guns would be much, much, MUCH more scarce
And that's just relating to the logical ravages of time. Additionally...
- society would be much further rebuilt 200 years post-war than how it's portrayed in the Commonwealth and Capital Wasteland, certainly to a pre-Industrial level at least
- people would have re-learned basic engineering first-principles again in regard to construction; established settlements wouldn't just consist of shoddily constructed shacks and walls made of poorly reclaimed salvage and garbage, this long after the nuclear cataclysm they'd have rebuilt sound structures to live in
- 200 years post-war, there should either be a lot more children in the wasteland, OR a lot less people overall around
Fallout 2, set 160 years post-war, better reflected all these points. FO3 and FO4 are supposedly set 200 years post-war, and yet the wasteland Bethesda has designed would only make sense for a world that's maybe 50 years post-war, and that's already stretching it.
So I definitely agree with the OP; it really does seem like the majority of Bethesda never bothered to play FO1/2 when they purchased the IP from Interplay. And either Bethesda's game-writers are idiots, or there was an idiotic operational disconnect between the writers and designers as they built FO3 and FO4's wasteland setting.
It's really aggravating, and not least of all exactly because FO4 is otherwise such an excellent game. It feels like being given a delicious steak, cooked to perfection, but the chef carelessly dropped it on the floor before plating it.
Fallout 2 had pre-war cheezy poofs. It wasnt consumable by player, but certain talking rat ate them w/o problems. Also New Vegas has pretty much the same selection of pre-war food as F3.
So its crazy (and probably started as a joke), but its a part of Fallout.
I didnt find the recording of him talking about BoS destruction but this one should clear any confusion about his general reaction to BoS:
http://www.youtube.com/watch?v=KRMT-czbCu4
Fallout 2's pre-war areas didn't feature, for example, quaint neighborhoods with pre-war wooden homes abandoned since the war but somehow still standing. The ruins in FO2 were exactly that: ruins, generally populated only by ghouls (e.g. Necropolis). As for the military installations that still had power and robots, that always made sense: the functioning power/robots themselves are what kept looters away. This is in contrast to all kinds of areas in FO3/FO4, in which the player pretty much just walks into pre-war buildings with little or no pre-war defenses, and immediately finds pristine pre-war loot in a chest, or even just laying out in the open.
Also, Fallout 2 was more plausible in that it featured organized tribal societies, living in earthen dwellings and subsisting solely on farming and hunting, a logical development for the setting and it's place on the timeline. This element was continued in New Vegas. But the concept was ignored in FO3/FO4's world design.
New Vegas' setting details aren't as egregious in terms of timeline logic, because 1.) the Mojave region wasn't a priority target for bombardment, so it got off relatively light overall 2.) additionally, Mr. House's defenses destroyed a portion of the Chinese warheads that were sent 3.) it was pluasible that the pre-war construction in various areas were better maintained by inhabitants the last 160 years because of the above mentioned points resulting in the Mojave being repopulated much more quickly than other areas of the United States
And last but not least (actually most important of all)... New Vegas, in contrast to FO3/FO4, actually has a major faction that underscores the point that civilization should be much further along in rebuilding: The New California Republic. Although the game doesn't let us visit the NCR proper, it's apparent from context in the game that there is legitimate organized, pre-Industrial society in the NCR, not just another lawless wasteland. And that, even despite the west coast being hit harder by Chinese nukes than the east coast. So that just makes the state of the Commonwealth and Capital Wasteland 200 years post-war even more illogical by comparison.
As for all the pre-war food... yeah, well,that was still really dumb and illogical, but Obsidian didn't build the game from the ground up; being a de facto FO3 spin-off, they were obligated to reuse FO3's assets.
The cooking options in New Vegas were a nod from Obsidian's staffers to how the setting should be in fact.
There are a lot of remote and abandoned locations in NV, looking just like any populated one. NCR is new to this region. And previously it was ruled by tribes of savages that were resocialised by Mr House shortly before NCR arrival. The last thing they would bother themself with is polishing pre-war ruins for 200y. In real life all this would have been raised and rebuit anew long ago.
"they were obligated to reuse FO3's assets."
no
Fallout world was never meant to work like ours and follow real laws of physics. Taking this away and turning it into another generic world would be the worst thing to happen to franchise since PS2 FO game.