Fallout 4

Fallout 4

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Nite69 Jan 19, 2016 @ 10:00pm
Great Supply Line Map (possible spoilers)
found this map for the settlements and it gives the best routes to use for all the supply lines as ya don't want them to be long distances

http://www.nonfictiongaming.com/wp-content/uploads/2015/12/Fallout-4-Settlement-Map-Supply-Lines.jpg

gonna work on setting mine up to look just like that
Last edited by Nite69; Jan 19, 2016 @ 10:30pm
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Showing 1-15 of 24 comments
neutrino Jan 19, 2016 @ 10:03pm 
Originally posted by =EGC= _Nite_:
...as ya don't want them to be long distances

Why not?

(Nice map, though.)
Nite69 Jan 19, 2016 @ 10:04pm 
Originally posted by Nom de Plume:
Originally posted by =EGC= _Nite_:
...as ya don't want them to be long distances

Why not?

(Nice map, though.)

Just for quicker back and forth time, I have seen users saying that the supply lines can glitch or the settler gets stuck if they are long distances too.
mrmike_49 Jan 19, 2016 @ 10:06pm 
problem is you'd need to get the settlements in that order, it is TOO hard to cancel and re-do supply lines
Nite69 Jan 19, 2016 @ 10:07pm 
Originally posted by mrmike_49:
problem is you'd need to get the settlements in that order, it is TOO hard to cancel and re-do supply lines

Thats why I waited until I took over all settlements before setting up supply routes :)

(I'm at that point now in my game)
Last edited by Nite69; Jan 19, 2016 @ 10:07pm
Urizen Jan 19, 2016 @ 10:19pm 
Thanks. Give me a general idea. Though there are a few settlements i wouldnt bother with, like Coastal cottage and Outpost Zimonja.
neutrino Jan 19, 2016 @ 10:21pm 
I still don't know why it matters other than, maybe, for RP purposes. You get the same instant "shared resource" benefit regardless of the distance.

My first play-through, I just waited a few minutes for the first immigrant settler and made him or her the supply line person, and I sent them all back to Sanctuary until the game wouldn't let me anymore, but I think that has been fixed in the latest beta patch.
Nite69 Jan 19, 2016 @ 10:32pm 
Originally posted by RustNick29:
Thanks. Give me a general idea. Though there are a few settlements i wouldnt bother with, like Coastal cottage and Outpost Zimonja.

Yea I know some are tight areas, but I like a challenge, I will figure out a way to make it work
xSOSxHawkens Jan 19, 2016 @ 10:39pm 
Originally posted by mrmike_49:
problem is you'd need to get the settlements in that order, it is TOO hard to cancel and re-do supply lines
yeh, they need an option to stop provisioners.

The way I dealt with it last time I wanted to re-do my supply lines was this...

Anytime I found a provisioner anywhere near any settlement I would run up, open the workshop menu, and re-assign them to a new place, I chose to send all provisioners to Sanctuary. By sending them somewhere it takes them off the provision line BUT they alwasy keep their provisioner tag and never go back to "Settler".

Then I would go to sanctuary, and send one "provisioner" to each settlement that I had, but I would outfit each one is Combat Armor and a Fedora, that way I knew they were ones that had been sent on purpose if I ever ran into them in the wilds.

Once they were outfitted in the uniform of a provisioner, and sent to the single outpost that they were suposed to be at, I would then establish a line from that post to Starlight Drive In (my central hub).

Now when I show up in Starlight I am sometimes greeted by an aarmy of provisioners with brahmin, like 15 of them, plus the normal settlers from there. They all look the same with their armor and fedora's lol.


TL:DR - Send all provisioners to one place, make them noticably different so you know who is correctly assigned vs who is still roaming free, then send them out one to each settlement and re-assign their lines.
The Mau Corporation Jan 19, 2016 @ 11:16pm 
Actually, that map isnt a great example. It would be better to strategize population usage and have nexus points used as supply hubs that feed towns focused on wealth generation.
Unless you really wanna buy shops in every settlement.

Farms/scrapyards ---> supply hub ---->town

Starlight is a great example for a supply hub that would feed sanctuary and covenant while gathering from surrounding farms.
Bored Peon Jan 20, 2016 @ 12:10am 
ROFLMAO. That person making the map did no actual research doing it. All they did way connect the dots in the most logical shortest map distance, not route distance.

I mean research as in actually following the provisoners.

Graygarden to Starlight Drive In is THE worst route. The path the provisoner takes is across Tucker Bridge, then around by Covenant, then off to Starlight Drive In. Pretty sure that is not the only weird supply route in the game.

I noticed this on my current game when I had no settlements east of Starlight Drive In yet when I finally got to Tucker Bridge to explore I met my provisoner coming across the bridge. Seeming how it was a robot provisoner it was pretty obvious where it came from.

Not even sure why someone would bother to make such a loop. Not routes make any difference in whether you are connected or not. The whole idea is to simply connect them all.

If anything it is smarter to connect them in a better fashion to be more productive. For example:

Red Rocket (low workspace) so you have your supply lines starts in Red Rocket. Red Rocket to Abernathy Farm, Red Rocket to Sanctuary, Red Rocket to Starlight Drive In.

Have all supply routes end in Starlight Drive In, do not send any out, such a huge workspace it makes no sense to waste a settler.

Then have Sunshine Tidings connect to Abernathy Farm, that way ALL settlers on Abenrathy Farm are farmers boosting food production.

Hangmans Alley, send out 3 provisoners to Bunker Hill, Oberland Station, and Egret Marina
Last edited by Bored Peon; Jan 20, 2016 @ 12:19am
Bored Peon Jan 20, 2016 @ 12:31am 
Originally posted by xSOSxHawkens:
TL:DR - Send all provisioners to one place.

Worst idea ever. Well make that second worst. When you visit your "main hub" do you REALLY want to listen to a dozen annoying brahmin wandering aorund stuck on ♥♥♥♥, blocking you, etc?

I said second worst because a month ago I read someone whining about the brahmin in Convenant, because the noob sent like nine supply lines into Covenant. Needless to say he had to fast travel in order to leave because he could not get to his gate.

Originally posted by mrmike_49:
problem is you'd need to get the settlements in that order, it is TOO hard to cancel and re-do supply lines

Place the bell, put a chair next to it. Ring the bell, sit in the chair wait an hour. Repeat this until the provisoner shows up.


Last edited by Bored Peon; Jan 20, 2016 @ 12:42am
Jouni Jan 20, 2016 @ 12:32am 
The map has a few funny routes in it:

Provisioner that travels between Kingsport Lighthouse and Croup Manor will swim through the sea rather than take the road.

Provisioner that travels between Warwick Homestead and Jamaica Plain goes through Quincy which is one of most dangerous areas in the game. Luckily provisioners are unkillable.

Provisioner between Somerville Place and Murkwater Construction Site takes a much longer route than it would need. Same thing with Graygarden and Starlight.
Ruin Jan 20, 2016 @ 12:52am 
Nice idea, if it wasn't entirely impracticle - unless choosing to do NOTHING with settlements until you have unlocked each and every one, which is actually not even possible until quite late in the main quest (Bunker Hill)...

Personally... I got into the habit of designating certain settlements as 'distribution centers', where by, rather than growing food etc, they would supply 2-4 nearby settlements, with a single supply line heading to them from the next nearest 'distribution center' (tracking back to Sanctuary)...

I personally found it much easier to manage provisioners doing it like this, and also meant that I could easily link any settlement which I unlocked later into the network...
Last edited by Ruin; Jan 20, 2016 @ 12:54am
Nite69 Jan 20, 2016 @ 1:19am 
Sure its not the best routes I know, the whole idea of that map is the shortest distance so back and forth travel time is faster for them
ellenjanuary Jan 20, 2016 @ 2:42am 
That's boring. :P

Also totally unrealistic and not fun. The value added at this point is having the roads full of provisioners randomly stirring up ♥♥♥♥ with super mutants and raiders. And who wants all the potential settlements anyway? Most of 'em ain't worth a ♥♥♥♥.

Besides, I don't think there's any reality to travel time. Once the path is traveled for the first time, all the stuff seems to be immediately available in every connected settlement.
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Date Posted: Jan 19, 2016 @ 10:00pm
Posts: 24