Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Why not?
(Nice map, though.)
Just for quicker back and forth time, I have seen users saying that the supply lines can glitch or the settler gets stuck if they are long distances too.
Thats why I waited until I took over all settlements before setting up supply routes :)
(I'm at that point now in my game)
My first play-through, I just waited a few minutes for the first immigrant settler and made him or her the supply line person, and I sent them all back to Sanctuary until the game wouldn't let me anymore, but I think that has been fixed in the latest beta patch.
Yea I know some are tight areas, but I like a challenge, I will figure out a way to make it work
The way I dealt with it last time I wanted to re-do my supply lines was this...
Anytime I found a provisioner anywhere near any settlement I would run up, open the workshop menu, and re-assign them to a new place, I chose to send all provisioners to Sanctuary. By sending them somewhere it takes them off the provision line BUT they alwasy keep their provisioner tag and never go back to "Settler".
Then I would go to sanctuary, and send one "provisioner" to each settlement that I had, but I would outfit each one is Combat Armor and a Fedora, that way I knew they were ones that had been sent on purpose if I ever ran into them in the wilds.
Once they were outfitted in the uniform of a provisioner, and sent to the single outpost that they were suposed to be at, I would then establish a line from that post to Starlight Drive In (my central hub).
Now when I show up in Starlight I am sometimes greeted by an aarmy of provisioners with brahmin, like 15 of them, plus the normal settlers from there. They all look the same with their armor and fedora's lol.
TL:DR - Send all provisioners to one place, make them noticably different so you know who is correctly assigned vs who is still roaming free, then send them out one to each settlement and re-assign their lines.
Unless you really wanna buy shops in every settlement.
Farms/scrapyards ---> supply hub ---->town
Starlight is a great example for a supply hub that would feed sanctuary and covenant while gathering from surrounding farms.
I mean research as in actually following the provisoners.
Graygarden to Starlight Drive In is THE worst route. The path the provisoner takes is across Tucker Bridge, then around by Covenant, then off to Starlight Drive In. Pretty sure that is not the only weird supply route in the game.
I noticed this on my current game when I had no settlements east of Starlight Drive In yet when I finally got to Tucker Bridge to explore I met my provisoner coming across the bridge. Seeming how it was a robot provisoner it was pretty obvious where it came from.
Not even sure why someone would bother to make such a loop. Not routes make any difference in whether you are connected or not. The whole idea is to simply connect them all.
If anything it is smarter to connect them in a better fashion to be more productive. For example:
Red Rocket (low workspace) so you have your supply lines starts in Red Rocket. Red Rocket to Abernathy Farm, Red Rocket to Sanctuary, Red Rocket to Starlight Drive In.
Have all supply routes end in Starlight Drive In, do not send any out, such a huge workspace it makes no sense to waste a settler.
Then have Sunshine Tidings connect to Abernathy Farm, that way ALL settlers on Abenrathy Farm are farmers boosting food production.
Hangmans Alley, send out 3 provisoners to Bunker Hill, Oberland Station, and Egret Marina
Worst idea ever. Well make that second worst. When you visit your "main hub" do you REALLY want to listen to a dozen annoying brahmin wandering aorund stuck on ♥♥♥♥, blocking you, etc?
I said second worst because a month ago I read someone whining about the brahmin in Convenant, because the noob sent like nine supply lines into Covenant. Needless to say he had to fast travel in order to leave because he could not get to his gate.
Place the bell, put a chair next to it. Ring the bell, sit in the chair wait an hour. Repeat this until the provisoner shows up.
Provisioner that travels between Kingsport Lighthouse and Croup Manor will swim through the sea rather than take the road.
Provisioner that travels between Warwick Homestead and Jamaica Plain goes through Quincy which is one of most dangerous areas in the game. Luckily provisioners are unkillable.
Provisioner between Somerville Place and Murkwater Construction Site takes a much longer route than it would need. Same thing with Graygarden and Starlight.
Personally... I got into the habit of designating certain settlements as 'distribution centers', where by, rather than growing food etc, they would supply 2-4 nearby settlements, with a single supply line heading to them from the next nearest 'distribution center' (tracking back to Sanctuary)...
I personally found it much easier to manage provisioners doing it like this, and also meant that I could easily link any settlement which I unlocked later into the network...
Also totally unrealistic and not fun. The value added at this point is having the roads full of provisioners randomly stirring up ♥♥♥♥ with super mutants and raiders. And who wants all the potential settlements anyway? Most of 'em ain't worth a ♥♥♥♥.
Besides, I don't think there's any reality to travel time. Once the path is traveled for the first time, all the stuff seems to be immediately available in every connected settlement.