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Then you have the just plain broken explosive minigun, which using only perk upgrades can hit 80 something a shot. But again, all of these are kind of boring (and suicidal for the mirv and minigun which always blows my arms off).
While I will agree that this is an effective combo, and bleed is definitely a good option, you rely entirely on finding a weapon with wounding. The extended ripper is rare, and to build one you need to have blacksmith 3 I believe. The ripper might be nice against some opponents, but you need to get close and stand there... a super sledge can be used for kiting, and instantly kills weaker opponents. Then as you do hit higher levels, the sledge can easily take out 4 or 5 ghouls per swing, as well as taking out big, heavy hitting opponents in a couple (or one) blows long before they can return the damage. At level 22 I just 3 hit a sentry bot. Ripper just can't keep up with something that quite easily breaks 500 damage a swing without chems (and as above breaks 2000 a hit with everything).
This is all very accurate. Even against "heavily armored" opponents, piercing is rarely worth it. Just testing around, tried a heavy sledge vs a puncturing sledge against amored opponents, the heavy always matched it plus had the benefit of crippling, and is better against unarmored ones.