Fallout 4

Fallout 4

View Stats:
Who sided with the Institute? (SPOILERS)
Who actually sided with the Institute? I went with the Minutemen in one playthrough and the BOS in my current playthrough. Even though the BOS can be jerks, they are trying to save the commonwealth, and they aren't going around kidnapping people and stuff. And also Shaun is kind of a jerk. I will do an Institute playthrough one day, but not any time soon.
Last edited by LaughingWasabi; Jan 18, 2016 @ 10:02am
< >
Showing 1-13 of 13 comments
MaximumEffort Jan 17, 2016 @ 5:38pm 
Spoiler tags..even if you add SPOILERS, you can see them when you hover over the topic. Thats why Steam made perfectly good HTML spoiler codes. Use them
Guydodge Jan 17, 2016 @ 5:39pm 
i shot shaun in his bed he was an A$$
Last edited by Guydodge; Jan 17, 2016 @ 5:39pm
Seqhmet Jan 17, 2016 @ 5:39pm 
I'm the Director of the Institute now. The BoS is destroyed. The Minutemen love me because all I do now is build up settlements and kill anyone that isn't a settler.

I do all my killings sniping so I don't get MM or Institute mad at me.
Yhwach Jan 17, 2016 @ 5:40pm 
On my 2nd playthrough i did, the first was with the BoS, then my third was with the railroad, and the fourth obviously with the minutemen.

My favorite faction is still the minutemen since it's more independent.
Last edited by Yhwach; Jan 17, 2016 @ 5:41pm
WololoProphet Jan 17, 2016 @ 5:45pm 
Salut jai un trouble avec mon fallout 4 et skyrim souvent jai pas de son , sinon quand jai du son jentend plus le voix des personnage quand je les regardes de face ... quand je me met de coter je les entends comme si jetait de face ??
euphoria110 Jan 17, 2016 @ 9:08pm 
i sided with the institute because from my characters perspective he could do the most good as head of the institute. they have a bad reputation but with all their resources at your disposal you can really transform the commonwealth into something good
Michel deFarmer Jan 17, 2016 @ 10:49pm 
Originally posted by euphoria110:
i sided with the institute because from my characters perspective he could do the most good as head of the institute. they have a bad reputation but with all their resources at your disposal you can really transform the commonwealth into something good
Except that, with the Institute, the Synths will eventually get out of control and ♥♥♥♥ everything up.
So no, siding with the Institue is NOT good for the Commonwealth, no matter what the eggheads there tell you. There isn't even a "terraformation" section in the Institute.
cassiels Jan 18, 2016 @ 3:20am 
Originally posted by euphoria110:
i sided with the institute because from my characters perspective he could do the most good as head of the institute. they have a bad reputation but with all their resources at your disposal you can really transform the commonwealth into something good

As the Director you have little to no power. Remember the meeting where the Directorate give you a choice of either producing more synths or more weapons. They had already decided on those two things.

All you could do was make a choice out of those two. There was no option to say: Let's kill off all synths, share our resources with humans and let our scientists work on improving life in the Commonwealth.

I think we would all have chosen that option and that would have been the good ending.
Dwnld Jan 18, 2016 @ 3:41am 
I chose The Institute. The most golden part was offensive dialog options when I made the radio speech, that alone is worth it.

I have also chosen the Railroad just for the achies and now Minutemen comes next. I also want the Railroad be destroyed because they are just so ridiculous, what kind of person thinks machine as a human? They should just stick focus on toasters and coffee machines...

I would like to destroy BoS and Railroad while keeping Institute well and alive. But I also do not want to see any noob-generation synths in Commonwealth after finishing the story. I wish there was a dialog option to keep them inside the Institute when talking to some dude but no...

Originally posted by advenQC:
Salut jai un trouble avec mon fallout 4 et skyrim souvent jai pas de son , sinon quand jai du son jentend plus le voix des personnage quand je les regardes de face ... quand je me met de coter je les entends comme si jetait de face ??
http://24.media.tumblr.com/tumblr_lr6scujCCK1r2jkz6o1_500.gif

Originally posted by cassiels:
Originally posted by euphoria110:
i sided with the institute because from my characters perspective he could do the most good as head of the institute. they have a bad reputation but with all their resources at your disposal you can really transform the commonwealth into something good

As the Director you have little to no power. Remember the meeting where the Directorate give you a choice of either producing more synths or more weapons. They had already decided on those two things.

All you could do was make a choice out of those two. There was no option to say: Let's kill off all synths, share our resources with humans and let our scientists work on improving life in the Commonwealth.

I think we would all have chosen that option and that would have been the good ending.

You are so wrong with the last part. I would instantly nuke the Institute if I would have to do that. Or stick with the weapons. Maybe that happens in a DLC.
Jhonny G Jan 18, 2016 @ 4:11am 
In my first playthrough I sided with the Minutemen and BoS to help build a better life in the Commenwealth. Until I couldn't handle their constant ♥♥♥♥♥♥♥♥ and whining anymore..

Then I started a new toon, got the location of Diamond City from Mama Murphy, bailed out on the Minutemen and started tracking down the Institute. Now, with their support, I have exterminated the Railroad, BoS and every minuteman and whiny settler I could find. Couldn't be happier even though the ending was a bit to cheesy for my taste. I swear I could hear the world smallest violin play in the background, but hey, good riddance.

The risk of a possible synth uprising is a problem for future generations..
(Note: I'm not going to use spoiler tags since my entire post, as well as the entire thread, is basically one big spoiler... it would be absurd to spoiler-tag everything since the thread title already warns that everything is a spoiler).

Siding against the Institute affects several things, from the really minor to bigger-picture stuff.

First of all, and probably most obviously, siding against the Institute means you are never able to enter it again. Which entails a number of things... several minor quests become impossible to finish if not done before siding against them, the Synth companion is not an option, one or two vendors/merchants are lost, and some nice junk is lost (Institute junk can sometimes be sold for a bit more than normal junk, and so forth).

Secondly, synth Shaun (the child-robot) can craft a special weapon for you after adult Shaun reprograms him to recognize you (which AFAIK doesn't occur until the Institute ending, so you can't do the errands for synth Shaun while in the Institute prior to siding with them). So it would lock you out from the special weapon (which is an energy weapon of some sort IIRC).

Third, you lose a radio station when siding against the Institute... classical radio goes off-line, as it was the teleporter signal all along (the logic of this plot point is strange, but w/e). It might be completely fine with you that this happens, but if you liked the classical music, then choosing any faction other than Institute means you lose that station.



Are those incentive enough to side with the Institute? Well, that's personal preferrence. And at least some of the minor quests that require access to the Institute can be done before having to side with or against them.

It's personal preferrence, really.
euphoria110 Jan 18, 2016 @ 6:33pm 
Originally posted by cassiels:
Originally posted by euphoria110:
i sided with the institute because from my characters perspective he could do the most good as head of the institute. they have a bad reputation but with all their resources at your disposal you can really transform the commonwealth into something good

As the Director you have little to no power. Remember the meeting where the Directorate give you a choice of either producing more synths or more weapons. They had already decided on those two things.

All you could do was make a choice out of those two. There was no option to say: Let's kill off all synths, share our resources with humans and let our scientists work on improving life in the Commonwealth.

I think we would all have chosen that option and that would have been the good ending.
perhaps at the beginning and as far as we can play but i like to play as my character and he was very charasmatic. he assumes that he will eventually be able to take full control of the institute and decide whats best.
Nite69 Jan 18, 2016 @ 6:38pm 
I got RR and Institute to the point of no return mission where they wanted to kill each other, so I made a backup save and sides with both just to see what would happen

< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Jan 17, 2016 @ 5:35pm
Posts: 13