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ARmodder Jan 17, 2016 @ 12:22am
Settlement Shops not showing in workshop!
Ok so I've been really getting into building my settlements up yet for some reason I can't find the shops category, or the shops themselves in the workshop menu, is this happening to anyone else?

Also I am running a few settlement mods most notably Snap and Build, and SSEx (Settlement Supplies Extended) though to my knowledge neither of those have any ill effects to the extent of removing an entire category and it's items.
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Showing 1-13 of 13 comments
Vindalism Jan 17, 2016 @ 1:48am 
Same Here, the stores completely vanished form the workshop menu, I've also installed some settlement mods that adds variety to building (Alternate Settlements, Settlement Expanded, Settlements Supplies Extended and Settlement Keyword).
Syronin Jan 17, 2016 @ 4:23am 
I just want to check if your trying to build a shop at the airport?

I know that shops arent allowed there along with a few other things.
lockwoodx Jan 17, 2016 @ 4:28am 
The patch broke modded games so that might be it.
Vindalism Jan 17, 2016 @ 6:21am 
Originally posted by Syronin:
I just want to check if your trying to build a shop at the airport?

I know that shops arent allowed there along with a few other things.

It was Santuary Hills.
chorchor_ricky Jan 18, 2016 @ 1:24pm 
Me too. I del settlement keywords and is back.
ARmodder Jan 18, 2016 @ 1:32pm 
Originally posted by Syronin:
I just want to check if your trying to build a shop at the airport?

I know that shops arent allowed there along with a few other things.
sorry for the delay, no I'm trying to build them at Sanctuary Hills and Sunshine Tidings Co-Op
Jesticorn 🦄 Jan 19, 2016 @ 5:47am 
Hey everyone, I'm having this problem too, but I do have a temporary fix. This will not fix your workshop, but it will allow you to place shops.

You'll want to use the command player.placeatme [INSERT ID HERE]

EXAMPLE: "player.placeatme 1102f4" If typed without quotation marks this will spawn a Trading Emporium on you.

You can then simply re-locate the shop in workshop mode.

to save you some time I'll post the 3rd level shop ID's here.

Armor Emporium: 0010FCB4

Clothing Emporium: 00064667

Trading Emporium: 001102F4

Weapons Emporium: 0010C04A

Restaurant/Bar: 001102F2

Mega Surgery Center: 0018AF97

This is my first steam discussions post/comment. I hope it helps!
Atma Jan 19, 2016 @ 5:51am 
Originally posted by Vindalism:
Same Here, the stores completely vanished form the workshop menu, I've also installed some settlement mods that adds variety to building (Alternate Settlements, Settlement Expanded, Settlements Supplies Extended and Settlement Keyword).

There is a known issue when using multiple mods that add categories / items to the workshop menu.

The easiest way to explain it is that there is a limited amount of space for the workshop build menu, and as you add mods that add entries to this menu you'll eventually hit this limit.

Once you DO hit this limit, it will start to push random categories / items off of your workshop list.

You are using 3 different settlement mods that add a TON of stuff to the menu, so you are very likely reaching this limit and experiencing what happens when things get pushed off of your list.

Currently, the only known way (afaik, at least) to solve this is to disable one or more of your mods that effect the workshop menu.

Here is some more info about it, copy / pasted from the notes from OCDecorator's creator:

"THE MENU BUG: I'm going to make this as short as possible. Crafting Menu space, for mods, is limited. The more categories we add to the menu, the more mods get pushed off of it. This has nothing to do with compatibility patches. It's a cap and it looks like we have hit it. The order you load mods in effect what mod menus are missing and/or scrambled. Whatever is loaded in last will see the biggest impact of this issue.

For a bit more info on the topic you can read Enix's post on it here: Crafting Mods Game Limitations and You

The best we can do is use a framework that all modders can share and not expand on, to prevent unnecessary bloating of the menu. So PLEASE support Settlement Keywords (SK) framework and any mod that supports it. As of 1.05 OCDecorator should be 100% compatible with this framework. Just make sure you select the proper option in the OCDecorator Installer."


Hope that helps.
Last edited by Atma; Jan 19, 2016 @ 5:54am
Vindalism Jan 19, 2016 @ 9:05pm 
Originally posted by Atma:
Originally posted by Vindalism:
Same Here, the stores completely vanished form the workshop menu, I've also installed some settlement mods that adds variety to building (Alternate Settlements, Settlement Expanded, Settlements Supplies Extended and Settlement Keyword).

There is a known issue when using multiple mods that add categories / items to the workshop menu.

The easiest way to explain it is that there is a limited amount of space for the workshop build menu, and as you add mods that add entries to this menu you'll eventually hit this limit.

Once you DO hit this limit, it will start to push random categories / items off of your workshop list.

You are using 3 different settlement mods that add a TON of stuff to the menu, so you are very likely reaching this limit and experiencing what happens when things get pushed off of your list.

Currently, the only known way (afaik, at least) to solve this is to disable one or more of your mods that effect the workshop menu.

Here is some more info about it, copy / pasted from the notes from OCDecorator's creator:

"THE MENU BUG: I'm going to make this as short as possible. Crafting Menu space, for mods, is limited. The more categories we add to the menu, the more mods get pushed off of it. This has nothing to do with compatibility patches. It's a cap and it looks like we have hit it. The order you load mods in effect what mod menus are missing and/or scrambled. Whatever is loaded in last will see the biggest impact of this issue.

For a bit more info on the topic you can read Enix's post on it here: Crafting Mods Game Limitations and You

The best we can do is use a framework that all modders can share and not expand on, to prevent unnecessary bloating of the menu. So PLEASE support Settlement Keywords (SK) framework and any mod that supports it. As of 1.05 OCDecorator should be 100% compatible with this framework. Just make sure you select the proper option in the OCDecorator Installer."


Hope that helps.

Thanks for the information, now i know how to get my Store menu back. :D
OptimalLemon May 21, 2016 @ 7:18am 
Originally posted by Yulp:
Hey everyone, I'm having this problem too, but I do have a temporary fix. This will not fix your workshop, but it will allow you to place shops.

You'll want to use the command player.placeatme [INSERT ID HERE]

EXAMPLE: "player.placeatme 1102f4" If typed without quotation marks this will spawn a Trading Emporium on you.

You can then simply re-locate the shop in workshop mode.

to save you some time I'll post the 3rd level shop ID's here.

Armor Emporium: 0010FCB4

Clothing Emporium: 00064667

Trading Emporium: 001102F4

Weapons Emporium: 0010C04A

Restaurant/Bar: 001102F2

Mega Surgery Center: 0018AF97

This is my first steam discussions post/comment. I hope it helps!

Can I ask you where you found these IDs? Is there a list somewhere, or did you get them with FO4Edit?
Jesticorn 🦄 May 25, 2016 @ 3:36pm 
I got them from typing "help emporium" and "help Surgery" in the console then I looked through the id's until I found the right ones.
Sugram22 May 30, 2016 @ 12:07pm 
sometimes they are there & sometimes not, stores are not the only thing that disappear sometimes from build menu. some other thing do the same thing, like bell for example, u know the bell u can use as alarm to make people gather at 1 place, i don't use any mod
Last edited by Sugram22; May 30, 2016 @ 12:07pm
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Date Posted: Jan 17, 2016 @ 12:22am
Posts: 13