Fallout 4

Fallout 4

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Tazor Jan 10, 2016 @ 2:10am
Can I stop enemies from respawning?
I heard that enemies respawn in Fallout 4. I hate open world RPGs with respawnable enemies.

Is there a mod out there which stops them entirely from respawning? I haven't seen any.
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Showing 1-15 of 16 comments
azxcvbnm321 Jan 10, 2016 @ 2:13am 
Why would you do that? Once you kill everything there would be nothing to do, so I would imagine no one has made such a mod.
Mormacil Jan 10, 2016 @ 2:15am 
That would require you to manually edit all spawn points, there thousands of them. Some quests even break if you would remove respawning enemies.
Last edited by Mormacil; Jan 10, 2016 @ 2:15am
ubik Jan 10, 2016 @ 2:23am 
Why would you? Because it's ridiculous and completely implausible.
Drizzle Jan 10, 2016 @ 2:36am 
Originally posted by N@sHuL:
I heard that enemies respawn in Fallout 4. I hate open world RPGs with respawnable enemies.

Is there a mod out there which stops them entirely from respawning? I haven't seen any.
The places that respawn are mostly repeatable quest hubs. Some areas never respawn. If it makes you feel better, most areas have a fixed enemy level cap.

I actually wish survival would set everything everywhere to my level and greatly increase respawn rate.
Tazor Jan 10, 2016 @ 2:45am 
Originally posted by azxcvbnm321:
Why would you do that? Once you kill everything there would be nothing to do, so I would imagine no one has made such a mod.


Originally posted by King Buzzo:
Why would you? Because it's ridiculous and completely implausible.

Because respawnable enemies make it feel like I have made little to no progress in the game. Remember some recent RPGs like Divinity Original Sin, Pillars of Eternity, Risen or the old Gothic series? Those did not have respawnable enemies.

So, no mod currently out to stop the respawning enemies?
ubik Jan 10, 2016 @ 3:13am 
Originally posted by N@sHuL:
Originally posted by azxcvbnm321:
Why would you do that? Once you kill everything there would be nothing to do, so I would imagine no one has made such a mod.


Originally posted by King Buzzo:
Why would you? Because it's ridiculous and completely implausible.

Because respawnable enemies make it feel like I have made little to no progress in the game. Remember some recent RPGs like Divinity Original Sin, Pillars of Eternity, Risen or the old Gothic series? Those did not have respawnable enemies.

So, no mod currently out to stop the respawning enemies?

No I was agreeing with you. The respawn is what's ridiculous and completely implausible.

Some people find it positively shooteriffic though. Be careful about criticizing this game though, the adherents will project their homoerotic fantasies upon you (see: thread about a circlejerk)
Last edited by ubik; Jan 10, 2016 @ 3:14am
pnkgtr Jan 10, 2016 @ 3:14am 
That is one thing that I thought was great about Far Cry 3. as you defeat red jeeps more blue jeeps show up. It does give you the feeling that something is being accomplished.
AlexMBrennan Jan 10, 2016 @ 3:24am 
Why would you do that? Once you kill everything there would be nothing to do, so I would imagine no one has made such a mod.
Tradiationally most forms of media tended to have a beginning and and end, so that's not inherently bad.
Essentially, you are suggesting that we keep re-reading the last page in a novel to avoid finishing the book, but few people would argue that that would improve one's experience.
ubik Jan 10, 2016 @ 5:00am 
Originally posted by AlexMBrennan:
Essentially, you are suggesting that we keep re-reading the last page in a novel to avoid finishing the book, but few people would argue that that would improve one's experience.

Bingo
AquilliusRanger Feb 20, 2017 @ 3:35am 
I too, hated it, when enemies keeps respawing in the same location that I've CLEARLY wiped out the day before, the day after that thanks to that very enemies respawn, I have to be forced to come back to my house again due to overwhelming loots from the same slain enemies just so I could get trapped into an endless loop hole to LOOT, STORE! LOOT, STORE! LOOT, STORE!, by then, the word that kept coming to mind was "tedious"...

Fallout 4 does a good job to remind you that exploring around is a JOB, because that's WHY you even HAVE these settlements to begin WITH...I would rather commit to a decision where if I have just too many goods on me, I would throw all of that to the traders so I could earn some decent bottlecaps like the other two games!

Even Fallout 3 isn't this bad because they kept their enemies DEAD STILL in the same location even if you decide to explore a new location where everything would still be more refreshing by then, and the only time I've seen enemies respawn is in a minor holding-point...most of the time, I just sell junks and stuff on there, not using them for "materials" the way micromanage Fallout 4's settlements are...speaking of which, if Fallout 4's map are THIS bigger than Fallout 3 also, why the hell would it need respawning enemies to begin with?!

But the thing I like about Fallout 4 is that it FINALLY has stamina as AP, in which you could use a perk in order to carry items in total sacrifice to AP...but boy, would I want a mule pack Brahmin though...but I do think the perk is kind of unrealistic due to carrying 1000k items and not fallen due to sudden incapacitation.

Tl;Dr version: Enemies respawn and looting is a pain in the arse combined with settlement's materials.

EDIT: Sorry if the format is messy, been a long time since I've stumbled upon Fallout again to see if the franchise still holds up...presently so.
Last edited by AquilliusRanger; Feb 20, 2017 @ 3:48am
sdack Feb 20, 2017 @ 3:41am 
Originally posted by Drizzle:
... I actually wish survival would set everything everywhere to my level and greatly increase respawn rate.
They did this in Oblivion and it was one of the most quoted reasons why players like it less than the other ElderScroll titles. It dulls down the game play and feels too artificial to be immersive.
Solomon Hawk Feb 20, 2017 @ 6:42am 
I can relate with the OP on this.
You're set loose in the Commonwealth to supposedly die, but instead you survive in spite of certain party's belief that you'll die. You choose to make a difference in an otherwise "doomed" world by turning things around and would like to see progress toward that goal.
You want to see long term results for your choices and actions.

Your settlers have been displaced in the world and they sought you out for a chance at a new begining. They deserve at least that much.
It isn't about the caps, it's about satisfaction and personal achievement. It's about your making a difference in the world.

>Super Mutants attack your settlements, you retaliate by hunting down their "home" camp and eliminating them all the way up to their overlord.
>Gunners attack your settlements, so you hunt them down all the way up their chain of command to their primary leader.
>Raiders attack your settlements, so you scouer the area for any and all raider camps who have given your settlements grief.

They're not supposed to magically reappear later. It defeats the purpose of your being there in the world at this point in time to make a difference.

You go about it methodically, deliberately and with purpose. You want your settlements to be safe, secure and happy. You want them to thrive and prosper. You want to see children again because you want to know that all you've worked for wasn't in vain.
You don't want to keep hearing them complain about their enemies all of the time especially after you've thoroughly wiped out the opposition. You want to be free from worry about wondering when and where the next attack is coming from.
For once, you want to be able to relax and enjoy a few simple pleasures free from worry.

~~~~~~~~~~~~~~~
I wish there were such a thing.
But I have noticed something extraordinary during my game play.
After you go through all of the effort to equip your settlers with decent weapons and have armored them plus have done the same for your provisioners, as well as set up powerful defenses, you begin to notice a drop of hostilities.
Attacks seem to happen less often.
Previous areas that were once overrun with hostiles seem vacant now although some hostiles will spawn there again later, but not the same overwhelming numbers that were once there before.
AquilliusRanger Feb 22, 2017 @ 6:44am 
^ This guy's post deserves a medal that I wholingly agreed on...for anyone who's too lazy to read just think of a man who survived hell and back, save lives and promise a better future for them...only to be suddenly ruined by some weird arse immersion breaker and tedious grind that's for nothing...I've been there...and besides, this is supposed to be an RPG, not a JOB.
Last edited by AquilliusRanger; Feb 22, 2017 @ 6:47am
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Date Posted: Jan 10, 2016 @ 2:10am
Posts: 16