Fallout 4

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X6-88 is he really Human? (spoilers)
Upon killing X6-88 I found no synth components. Could intense brain washing be another Institute tool? Or did Bethesda just F up again?
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Showing 1-7 of 7 comments
Kalsu Jan 7, 2016 @ 11:13am 
Your weapon was too OP . You destroyed the components!
Six of Saturn Jan 7, 2016 @ 11:32am 
LOL maybe, he got hit up with a few bursts from my maxed Overseers Guardian.. I just am more shocked at not finding a component on him. Then finding a component on someone I did not know was a synth.
Last edited by Six of Saturn; Jan 7, 2016 @ 11:54am
Six of Saturn Jan 7, 2016 @ 11:57am 
Originally posted by Klingenmeister:
The game was made so poorly, you can even pickpocked the synth component from some synths...
Yep thaats how I find out who is synth and who is not. yeah its stupid. Would be funny if X6-88 was human and thought he was a synth. Danse in reverse.
Pneuvo Aug 1, 2021 @ 8:59pm 
Just watched MrMajestic's YouTube vid of killing X6-88 and noticed the same thing. Now that I think about it, I have a highlighting mod that highlights synths. Never highlighted him. Maybe someone who is good with the GECK could see if he is marked as a synth?
Bluebird Aug 1, 2021 @ 10:58pm 
Originally posted by Pneuvo:
Just watched MrMajestic's YouTube vid of killing X6-88 and noticed the same thing. Now that I think about it, I have a highlighting mod that highlights synths. Never highlighted him. Maybe someone who is good with the GECK could see if he is marked as a synth?
It took some digging, but X6-88 is marked as a Human (although most Gen 3 Synths are), and everything about his character (data-wise) is pulled from Synth related stuff, such as his combat template, and he's aligned with every Synth Faction (as well as Institute). The only difference between him and someone like Sturges is, Sturges is set to drop a Synth Component on death, X6-88 is not. That means either Bethesda overlooked this, or despite everything his data says, he's not a Synth (just like... you know, every other known Gen. 3)
DouglasGrave Aug 2, 2021 @ 10:30am 
Synth components aren't an automatic feature for synths (or if they are, they're not always shown); having one certainly means you're a synth, but not having one doesn't mean you must be a natural human. The synths you see inside the Institute generally don't have one in an unmodded game.

The most likely function for the synth component in regular Gen 3 synths is to support teleportation, since that's the only known function of the courser chip which looks exactly the same (and we get a courser chip installed in our Pipboy to let use access the Molecular Relay and teleport while sided with the Institute). For non-coursers, it probably just doesn't have all the same permissions for requesting teleportation.

X6-88 doesn't appear to drop either one upon death, but if he had anything it would be a courser chip rather than a synth component, since he's a courser.
DouglasGrave Aug 2, 2021 @ 10:34am 
Originally posted by I'm Solo:
Originally posted by Pneuvo:
Just watched MrMajestic's YouTube vid of killing X6-88 and noticed the same thing. Now that I think about it, I have a highlighting mod that highlights synths. Never highlighted him. Maybe someone who is good with the GECK could see if he is marked as a synth?
It took some digging, but X6-88 is marked as a Human (although most Gen 3 Synths are), and everything about his character (data-wise) is pulled from Synth related stuff, such as his combat template, and he's aligned with every Synth Faction (as well as Institute). The only difference between him and someone like Sturges is, Sturges is set to drop a Synth Component on death, X6-88 is not. That means either Bethesda overlooked this, or despite everything his data says, he's not a Synth (just like... you know, every other known Gen. 3)
Well, it's not like there's a special Gen 3 race as far as the game is concerned; in data terms they're all built as humans with special traits.

In the case of the ones that turn up as random infiltrators in your settlements, they're exactly identical to a regular settler in almost every way except for counting as allied to an attacking synth force (which usually gets them slaughtered by the other settlers) and now having a synth component upon death. Mechanically, being a synth is just the game tagging them as a synth, and you can even get ghoul synths.
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Date Posted: Jan 7, 2016 @ 11:12am
Posts: 7