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3GB VRAM, thanks.
http://steamcommunity.com/sharedfiles/filedetails/?id=594645709
Then moving to about 10-15ft away it went back to what i thought was a default texture.(scribbles were gone)
So i figured ok maybe there is other texture files for that container that i missed, so i scoured the archives looking, without any luck. So i assumed it as being a bug.
Later on while in photoshop i found some settings for MIP on the texture files. Originally i was saving the texture and reusing the original MIP, but after trying the option generate new MIPs then the scribble lines would stay on the container from any viewable distance.
So it appears as though the textures dynamically adjust based on how far the player is from them. Simular to the human eye, things up close look sharp and crisp and the further away the more it degrades.
I believe personally that the bug is within the texture degradation system and not so much the LOD textures.
http://www.nexusmods.com/fallout4/mods/102
http://i.imgur.com/gwkAQl4.png
Well the gpu is still doing the work, But i personally dont remember texture degradation in skyrim.
I'm more of an OpenGL guy if anything, so I don't really know how that is called from DX. But I think I do recall people having texture degrading in skyrim as well.
I don't know, I did a fair amount of retexturing for my mods in skyrim but never ran into degradation, If it did degrade the distances were definetly not as close as they are now, There is no way i wouldn't have noticed that.
I don't know how images get imported in this engine, so I wonder if it does some optimization on import.
I believe they are optimized in the bs2 archive, I know that currently you cant extract the normal texture files properly. Bethesda Archive Extracter doesnt seem able to uncompile them.