Fallout 4

Fallout 4

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μCeph Jan 6, 2016 @ 7:47pm
Textures being really low resolution even though I have Ultra Graphics on?
Whenever I play the game, almost every texture in the game, including that of my character, is reeeallly low resolution even though I have the game on the highest settings. The texture resolution only changes if I wait in the location for several minutes. Does anyone know how to fix this?
http://images.akamai.steamusercontent.com/ugc/608350300996761071/DF6856F59048EB1E00A8539306F3E1F3ACCE0BCF/ Here is an example
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Showing 1-15 of 27 comments
ubik Jan 6, 2016 @ 7:57pm 
The textures in the game are 2K textures. There are actually texture mods on Nexus that compress the textures down to improve framerates for lower end machines. As for them not looking good enough for you, that's a subjective thing I guess, but IQ has never been one of Bethesda's strengths.
μCeph Jan 6, 2016 @ 8:00pm 
Originally posted by King Buzzo:
The textures in the game are 2K textures. There are actually texture mods on Nexus that compress the textures down to improve framerates for lower end machines. As for them not looking good enough for you, that's a subjective thing I guess, but IQ has never been one of Bethesda's strengths.
It is obviously not on high, even though it is supposed to be. How can I fixt this?
AfkForCoffee Jan 6, 2016 @ 8:03pm 
I'm getting this as well more frequently now the more I explore the game. The game engine is not unloading the low quality textures and load the high quality textures "fast" enough or it somehow fails to load them in time. This happen quite often when I fast travel from Sanctuary to say the Lighthouse or Croup Manor area and pan around the camera then start moving. It's irritating as hell but afaik there is no solution to it as it is tied to the game engine.
ubik Jan 6, 2016 @ 8:05pm 
Again, default textures are 2k, there are no lower quality textures you're thinking about. As for how the scene is getting rendered, that may be some setting somewhere... go poking around in Nvidia Control Panel (or catalyst) to see if there is some downsampling or something going on. I don't know why that would ever be the case, but worth checking anyway.
μCeph Jan 6, 2016 @ 8:06pm 
Originally posted by King Buzzo:
Again, default textures are 2k, there are no lower quality textures you're thinking about. As for how the scene is getting rendered, that may be some setting somewhere... go poking around in Nvidia Control Panel (or catalyst) to see if there is some downsampling or something going on. I don't know why that would ever be the case, but worth checking anyway.
The word resolution wasn't quite right. I meant graphical quality.
Mikey Jan 6, 2016 @ 8:23pm 
Originally posted by FadingCeiling:
I'm getting this as well more frequently now the more I explore the game. The game engine is not unloading the low quality textures and load the high quality textures "fast" enough or it somehow fails to load them in time. This happen quite often when I fast travel from Sanctuary to say the Lighthouse or Croup Manor area and pan around the camera then start moving. It's irritating as hell but afaik there is no solution to it as it is tied to the game engine.
It's bad optimization that leads to these blurry textures, but more importantly, lack of VRAM can cause this (Video RAM on the Graphics Card). This game needs 2GB, otherwise the texture will load sloooowly, and give that blurry effefct.
AfkForCoffee Jan 6, 2016 @ 8:25pm 
Originally posted by Tim The Enchanter:
Originally posted by FadingCeiling:
I'm getting this as well more frequently now the more I explore the game. The game engine is not unloading the low quality textures and load the high quality textures "fast" enough or it somehow fails to load them in time. This happen quite often when I fast travel from Sanctuary to say the Lighthouse or Croup Manor area and pan around the camera then start moving. It's irritating as hell but afaik there is no solution to it as it is tied to the game engine.
It's bad optimization that leads to these blurry textures, but more importantly, lack of VRAM can cause this (Video RAM on the Graphics Card). This game needs 2GB, otherwise the texture will load sloooowly, and give that blurry effefct.

3GB VRAM, thanks.
bLaCkShAd0w Jan 6, 2016 @ 8:43pm 
The texture system has changed from skyrim, I was doing some re-texturing yesterday and noticed what i thought was the same bug, The textures have different levels of degradation depending on the players distance. Before you even say no thats LOD textures no this is completely different. From what I could gather from the footlocker i was trying to retexture is that from about 5-10 ft away the nex texture I made looked fine:

http://steamcommunity.com/sharedfiles/filedetails/?id=594645709

Then moving to about 10-15ft away it went back to what i thought was a default texture.(scribbles were gone)

So i figured ok maybe there is other texture files for that container that i missed, so i scoured the archives looking, without any luck. So i assumed it as being a bug.

Later on while in photoshop i found some settings for MIP on the texture files. Originally i was saving the texture and reusing the original MIP, but after trying the option generate new MIPs then the scribble lines would stay on the container from any viewable distance.

So it appears as though the textures dynamically adjust based on how far the player is from them. Simular to the human eye, things up close look sharp and crisp and the further away the more it degrades.

I believe personally that the bug is within the texture degradation system and not so much the LOD textures.
Last edited by bLaCkShAd0w; Jan 6, 2016 @ 8:43pm
ubik Jan 6, 2016 @ 8:51pm 
Why would they be doing texture downscaling in software? That doesn't make any sense. That's what GPUs are for.
bLaCkShAd0w Jan 6, 2016 @ 8:51pm 
To OP, You could try this mod and mess with the degradation settings to see if it helps.

http://www.nexusmods.com/fallout4/mods/102

http://i.imgur.com/gwkAQl4.png
Last edited by bLaCkShAd0w; Jan 6, 2016 @ 8:54pm
bLaCkShAd0w Jan 6, 2016 @ 8:53pm 
Originally posted by King Buzzo:
Why would they be doing texture downscaling in software? That doesn't make any sense. That's what GPUs are for.

Well the gpu is still doing the work, But i personally dont remember texture degradation in skyrim.
ubik Jan 6, 2016 @ 8:56pm 
Originally posted by bLaCkShAd0w:
Originally posted by King Buzzo:
Why would they be doing texture downscaling in software? That doesn't make any sense. That's what GPUs are for.

Well the gpu is still doing the work, But i personally dont remember texture degradation in skyrim.

I'm more of an OpenGL guy if anything, so I don't really know how that is called from DX. But I think I do recall people having texture degrading in skyrim as well.
bLaCkShAd0w Jan 6, 2016 @ 9:01pm 
Originally posted by King Buzzo:
Originally posted by bLaCkShAd0w:

Well the gpu is still doing the work, But i personally dont remember texture degradation in skyrim.

I'm more of an OpenGL guy if anything, so I don't really know how that is called from DX. But I think I do recall people having texture degrading in skyrim as well.

I don't know, I did a fair amount of retexturing for my mods in skyrim but never ran into degradation, If it did degrade the distances were definetly not as close as they are now, There is no way i wouldn't have noticed that.
ubik Jan 6, 2016 @ 9:14pm 
Originally posted by bLaCkShAd0w:
Originally posted by King Buzzo:

I'm more of an OpenGL guy if anything, so I don't really know how that is called from DX. But I think I do recall people having texture degrading in skyrim as well.

I don't know, I did a fair amount of retexturing for my mods in skyrim but never ran into degradation, If it did degrade the distances were definetly not as close as they are now, There is no way i wouldn't have noticed that.

I don't know how images get imported in this engine, so I wonder if it does some optimization on import.
bLaCkShAd0w Jan 6, 2016 @ 9:19pm 
Originally posted by King Buzzo:
Originally posted by bLaCkShAd0w:

I don't know, I did a fair amount of retexturing for my mods in skyrim but never ran into degradation, If it did degrade the distances were definetly not as close as they are now, There is no way i wouldn't have noticed that.

I don't know how images get imported in this engine, so I wonder if it does some optimization on import.

I believe they are optimized in the bs2 archive, I know that currently you cant extract the normal texture files properly. Bethesda Archive Extracter doesnt seem able to uncompile them.
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Date Posted: Jan 6, 2016 @ 7:47pm
Posts: 27