Fallout 4

Fallout 4

檢視統計資料:
jeslyck 2016 年 1 月 5 日 上午 6:24
251 quest in Skyrim vs. Fallout 103 quests
20 in the Main Quest
26 in the Dark Brotherhood
3 Side Quests for Dark Bro's
2 Other Dark Bro Quests
8 in Winterhold College
7 Side Winterhold College
6 Radiant Winterhold College
1 Broken Winterhold College Quest
5 Master Spell Quests
8 In Companions (Two Main Are Radiant)
1 Side Compainion
9 Radiant Companion
12 Theives Guild
6 Side Theives
7 Radiant Theives
3 Blades
4 Bards College
(Dawnguard add on) 39
(DragonBorn Add On) 59
Civil War - Note You Cannot Complete Imperial If You Be Stormcloak and vice virsa
12 Stormcloak
12 Imperial
15 Dradiec
24 Dungeon
11 Windhelm Misc
1 Darkwater crossing Misc
1 Narzelbur Misc
1 Kynsegrove Misc
4 Falkreath Misc
1 Dragons Bridge Misc
8 Solitude Misc
2 Morthal Misc
1 Saarthal Misc
1 Kjensteg Misc
4 Dawnstar Misc
21 The Reach Misc
22 Rift Misc
14 Whiterun
11 Winterhold
37 Bountys
5 Global

3 Winterhold Are College and Misc So Subtract 3
1 Whiterun is Dradeic as well Subtract 1
2 Theives Guild are also Misc Riften Subtract2


13 are from the Main quests
◾ 34 are Non Faction Side quests
◾ 15 are from the Brotherhood of Steel
◾ 7 are from The Minutemen
◾ 15 are from The Railroad
◾ 15 are from The Institute
◾ 4 are from Companions

http://cdn.gamerant.com/wp-content/uploads/Skyrim-Quests-Graph.jpg

http://cdn.gamerant.com/wp-content/uploads/Fallout-Quests-Graph-copy.jpg


Radiant Quests has been deducted and quest which is ruled out by faction choice and DLC


Just a note, I'm not 100% sure about the fallout 4 numbers it may vary by 1-4 quest.



I just bring a few thoughts to the paper :)
最後修改者:jeslyck; 2016 年 1 月 6 日 上午 9:21
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jeslyck 2016 年 1 月 9 日 上午 2:43 
引用自 Confused Potato

Wrong, theres quests that are exclusive to post story and there's a second ending you can get after the story.
I also forgot to mention that i did the institute ending, railroad ending, BOS ending and minuteman ending. I've done them all. I also looked up a post ending and it doesn't exist. So what you're saying is probably something only exclusive to you.


There are 24 factions quest in Skyrim 12 Stormcloak 12 Imperial. This would just make the Discrepancy bigger.
Barsik_The_CaT 2016 年 1 月 9 日 上午 2:57 
引用自 ★Bergman★
引用自 jeslyck
20 in the Main Quest
26 in the Dark Brotherhood
3 Side Quests for Dark Bro's
2 Other Dark Bro Quests
8 in Winterhold College
7 Side Winterhold College
6 Radiant Winterhold College
1 Broken Winterhold College Quest
5 Master Spell Quests
8 In Companions (Two Main Are Radiant)
1 Side Compainion
9 Radiant Companion
12 Theives Guild
6 Side Theives
7 Radiant Theives
3 Blades
4 Bards College
(Dawnguard add on) 39
(DragonBorn Add On) 59
Civil War - Note You Cannot Complete Imperial If You Be Stormcloak and vice virsa
12 Stormcloak
12 Imperial
15 Dradiec
24 Dungeon
11 Windhelm Misc
1 Darkwater crossing Misc
1 Narzelbur Misc
1 Kynsegrove Misc
4 Falkreath Misc
1 Dragons Bridge Misc
8 Solitude Misc
2 Morthal Misc
1 Saarthal Misc
1 Kjensteg Misc
4 Dawnstar Misc
21 The Reach Misc
22 Rift Misc
14 Whiterun
11 Winterhold
37 Bountys
5 Global

3 Winterhold Are College and Misc So Subtract 3
1 Whiterun is Dradeic as well Subtract 1
2 Theives Guild are also Misc Riften Subtract2


13 are from the Main quests
◾ 34 are Non Faction Side quests
◾ 15 are from the Brotherhood of Steel
◾ 7 are from The Minutemen
◾ 15 are from The Railroad
◾ 15 are from The Institute
◾ 4 are from Companions

http://cdn.gamerant.com/wp-content/uploads/Skyrim-Quests-Graph.jpg

http://cdn.gamerant.com/wp-content/uploads/Fallout-Quests-Graph-copy.jpg


Radiant Quests has been deducted and quest which is ruled out by faction choice and DLC


Just a note, I'm not 100% sure about the fallout 4 numbers it may vary by 1-4 quest.



I just bring a few thoughts to the paper :)

(Dawnguard add on) 39
(DragonBorn Add On) 59

._.

So your basicly comparing an full released game with a game that recently came out..

Who knows, mayby when fallout has got all its content it might have 5000 quests? Im just going over the top here.. But we cant know and we should not compare a full rls with a game that just came out that hasnt got its fair share of content yet.

If we're doing it with your logics.. Fallout 4 actually has an infinite amount of quests. Since you can actually play a couple fetch quests over and over and over again. And the quest will take you to a different location every time.

"4 companion quests."?

Thats just wrong. Already done 5 and i havnt done any main quests that lock me out yet. So.. Thats wrong.

And according to your source:
34 are Non Faction Side quests.

I'v completed 60 non faction quests right now after 81 hours played time. Have around 5 more in my quest log that is not bound by any faction that im currently doing. These numbers your coming here with is just wrong yet again.. I could count all the quests i'v done when im done with my first playthrough to compare with what numbers you have here to make them more right. (Note: Im not playing with any mods either) So the quests dont come from anything else than the game.

Edit; I actually compared the screenshots you posted. Already found 5 quests in my completed and in actives that is not even on that list. So you shouldnt trust everything you read on the internet.
You must have read this thread with your ass, not your eyes. In previous posts DLC quests were excluded.
And talking about 5 companion quests - you're just a liar, or consider McCready's quest line as 2 separate quests. Otherwise the only companions with a personal quest are Cait, McCready, Curie and Nick.
Also, 60 non-faction quests... Are you sure this game has that much? Trying to remember, and I can't, even though for now the only non-faction quests I did not do yet is to return a ghoul kid to his parents and helping that crazy guy from Salem.
Franz von Klammer 2016 年 1 月 9 日 上午 3:21 
引用自 Atma
引用自 IateTheCheshireCat
http://fallout.wikia.com/wiki/Fallout_4_quests
There're 144 quests in FO4. Other websites vary from 180 to 200.

I think he included all of the worthless Misc quests that are basically just like.. "Give Sheffield a Nuka-Cola".

If you take out Radiant quests, those worthless Misc quests, and the quests you can't do until you join a faction, there are a total of 86 quests you can do in a playthrough.

I actually made this breakdown yesterday, how convenient:

Before being Faction Locked:

34 side quests.
4 companion quests.
13 main quests.
4 Minutemen quests before faction lock.
4 NON-radiant MM side quests.
10 BoS quests before faction lock.
3 NON-radiant BoS side quests.
3 Railroad quests before lock.
3 NON-radiant RR side quests.
4 Institute quests before lock.
4 NON-radiant Institute side quests.

That's 86 total quests w/ unique content that you can do on any character w/out ever becoming faction locked (you can certainly do LESS than this, of course).

Post Faction Lock:

5 Minutemen quests
9 BoS quests
5 RR quests
5 Institute quests

Obviously, you can't do ALL of the post-faction quests, but you can do at least 2-3 / 4.

Yeah, the quest content is lacking compared to Skyrim.

yes it does, but on the bright side, fallout 3 had 59 quests in the base game, 94 with dlc
[.TPoA.] Ironsky 2016 年 1 月 9 日 上午 3:30 
Companion quests were rather interesting. Then there was museum of witchcraft, SIlver Shroud and so on. But many places had stuff without actually being counted as quests per se. This would include the Dunwich place, sewers, and glowing sea. Also, Quincy. :steamsalty:
MaximumEffort 2016 年 1 月 9 日 上午 3:38 
引用自 ender_wiggins
That quest ? some of the X marks the spot Bottle quests ,or a Notice on a Dead Enemy about a Weapon in a Location ?
And the Radiant Quests are beyond anoying after the first Time:Clear a Building for the 10th Time ................ The are so bad i got a Kindaping quest for National Ration stockpile so fast after the last Kidnapping Quest there i only killed the 5 Mobs bevor the Settler that they didnt respawn ,i entered the Builduing talked to the Settler Quest done rofl .......

As opposed to FNV majority quests - bring me jet, bring me water, bring me radaway, 'oh, I already have it' quest nr 100 complete. and thats half FNV quests
jeslyck 2016 年 1 月 9 日 上午 3:42 
引用自 .TPoA. Ironsky
Companion quests were rather interesting. Then there was museum of witchcraft, SIlver Shroud and so on. But many places had stuff without actually being counted as quests per se. This would include the Dunwich place, sewers, and glowing sea. Also, Quincy. :steamsalty:


In Skyrim the same locations types, have quest and more Lore material.
Lord Nighthawk 2016 年 1 月 9 日 上午 4:27 
引用自 Barsik_The_CaT
You must have read this thread with your ass, not your eyes.

Well, at last now you know why Todd Howard reduced detailed talking to smalltalk in Fallout 4.

引用自 sjrekis
As opposed to FNV majority quests - bring me jet, bring me water, bring me radaway, 'oh, I already have it' quest nr 100 complete. and thats half FNV quests

Interesting, you must have played a different Fallout:NV then i did. And my memories are really fresh as i actually play the game again.
最後修改者:Lord Nighthawk; 2016 年 1 月 9 日 上午 4:31
Unplanned_Organism 2016 年 1 月 9 日 上午 5:24 
I started making tons of lists so it's not frustrating:
引用自 Barsik_The_CaT
That's something I totally disagree with you.
  1. For dialogues - it rarely brings up new options, mostly in 'give me more info' option.
    And whatever you say usually leads to the same consequences - like telling Maxon that he and his armored ♥♥♥♥♥♥♥♥ are a bunch of crazy fanatics, or telling a settler that you might, well, if you have time, try to save his wife.
  2. Customization is kinda boring too. Not just devs were too lazy and my plasma shotgun is barely different from sniper one, but a fully upgraded plasma rifle looks pretty much the same as a not upgraded one.
  3. For armor it's even worse, because there're only T1-T5 upgrades, with miserable misc upgrades, you'll barely feel the effect of.
  4. Repeatable quests - that's the worst idea ever. Bethesda basically replaced content with that stuff. If you try to to max the affinity with each companion you'll soon realize that there's not enough content to do this. So you HAVE to do those quests. And I have no idea why you call it 'a way to play' since I'm tired to save the same settler from Wharwick farm, because I gave her fully-upgraded plasma auto-rifle and heavy combat armor, but she still gets kidnapped.
  5. Customizing followers gear did not really change - ofc now you can make McCready wear a dress and all kinds of that stuff, while in Fallout:NV companions would only accept better gear, but still - not much of an improvement.
  6. About settlements - I'm not really gonna judge, because they seem too unfinished. We're still unable to do what devs can, bulding from first person is not the best idea, and they seem too isolated from the rest of the commonwealth. Like, they do not interact with the rest of the world at all and basically only exist in your imagination (as well as all their problems and kidnapped friends)
  1. Well, the point is the 2 previous games also had these "tell me more" options just that they were all on the same node. So it's appearances. What really matters seems not getting the same response for whatever of the 3 possible answers you have (4th is tell me more basically). Well, the characters start telling 1/2 unique lines then reach back to the same one you'd get if you'd be down to business. And well, many situations in the previous games are like that. But not all, so it's disappointing sure, but doesn't correspond to every complaint we hear about it.
  2. Yeah, it is worrying that every works in tiers, where you basically max it out then don't open it again. But that does not apply to melee weapons, where there is DPS or base damage to consider. Meanwhile, it's rather nice to have a shotgun/sniper/pistol/assault rifle variant of every basic energy gun, to add to your specific playstyle (rifle/pistols/ARs) and related skills.
  3. For armor it is annoying. I wish they made different armors be enjoyable for different aspects. Let's say, T45 is a medium tier armor on bullets/radiation/energy-explosives.
    Then T51 is a great bullets/explosives power armor. Then T60 is great against radiation/bullets and finally X01 is amazing against energy/bullets. Although I wouldn't say it's that terrible with mods. Torso and leg upgrades can be easily combined (Jetpack + AP or that Stealth Boy or Kinetic upgrade.. they're nice and fit different ways to play)
  4. Well obviously settlements missions are bugged, but BOS/Railroad missions cover different areas and are pretty nice. It's cleanup detail, sure, but it's still nice to do sometimes.
  5. It's way easier to make them equip anything. DR would make them never equip anything sometimes. Giving thel a proper/better weapon too.
  6. Settlements are not finished though, that's true. Console commands and mods allow you to do way more if you're into that. Hangman's Alley and some other settlements are pretty deep into the Commonwealth actually. You can get some higher end settlements of your own depending choices you make, so it's still nice to have.
引用自 Lord Nighthawk
  1. Fallout NV is not the white knight at last, but it was the one and only 3d-fallout that mostly catched the spirit of the classic fallouts (1+2) up. I (and a lot of the more mature fanbase [but not all]) played the fallout series cause it generated some differend kind of soak up feel into the game world. That made the previous fallouts so fantastic for us. And cause of that it´s currently the reference for the persons that feel still bound to this classic feeling in a modern 3d surrounding.
  2. The "essential parts" the fallout fanbase talks about is summed up in F1 and F2. F3 was ok, but from the point of view of a classic fallout fan is was more far away from the classic feel then FNV.
  3. Radiant quests and settlers are annyoing as hell. I wish they whould have simply shut up and not repeated their 3-4 available sentences all the time while passing me.
  4. The crash thing is the same on me, was not a that way big problem. And i agree that FNV was definatly more buggy then F3, but that refers to the fact that all these quests and faction system worked that way hard hand in hand on their low level that this was nearly unavoidable.
  5. What kind of lists are you making? I am always open for nice discussions, but when people start trying to stop others from argumenting with making insults on them i either stop or ... well... not very mature (even that i am) jump on the running train.
  6. I don´t think that Fallout 4 gets "bombed" with bad reviews. The number of reviews on metacritic is higher then the average game there, but it also got sold nearly the double or triple amount in the first weeks compared to other titles so higher review numbers make sense by the sales.
  7. And i am not sure if Bethesda listens to anything here. They had all the positives and negatives from F3 and F:NV, they had Skyrim and all the positives and negatives, and then they make F4 and try again more simplification? Not sure about that.
  • That's the biggest problem I have with those fans concerns, actually. FNV was weird and felt pretty raw on many aspects. I know it's as good as it is thanks to Fallout 3. I think a Fallout 5 or this Fallout's DLCs can make amazing things. Some systems needed changes, and the new aspects of many additions is nice. We can build something up from there.
  • Well I thought that 40/50's aspect of the game was really properly rendered in this Fallout.
    The game feels closer than ever of Adam Adamowicz's (RIP) drawings, and that means the art direction has found a way, I like this. Obviously it's not compared to F1 & 2 artworks.
  • They are annoying. But they're bugged, I think. I wish there was a mission board like in Diamond City. Less intrusive. BOS clean up / research patrols are nice though.
  • Yup. Although you can make pretty -too- complicated double agent stuff in F4 with all these factions you can betray. That does not make 3 missions out of 1 though. Or does it ?
    I don't know, many Skyrim campaign missions are basically Imperial/Stormcloak clones. I guess it does not for both games.
  • you mean suggestions on how to improve the game ? sorry I may have forgot what I asked you..
  • I don't think too. But I don't think gamescores are that much relevant. To say only 1 thing out of all there is to say, I think it's easier to drop a negative review than a positive one.
  • Well we ought to make / ask for a community subsection where we basically submit ideas.
    There was one like this for Payday 2 (listened or not by the way...)
    And well, Bethesda claims they want our ideas for DLC contents, let's jump in.
    We got a Beta coming in apparently. Let's wait to hear about their new DLC and what we can do about it.
    We can suggest reworking Power Armor to have specific uses and get more choices to make.
    引用自 ★Bergman★
    (Dawnguard add on) 39
    (DragonBorn Add On) 59

    ._.

    So your basicly comparing an full released game with a game that recently came out..

    Who knows, mayby when fallout has got all its content it might have 5000 quests? Im just going over the top here.. But we cant know and we should not compare a full rls with a game that just came out that hasnt got its fair share of content yet.

    If we're doing it with your logics.. Fallout 4 actually has an infinite amount of quests. Since you can actually play a couple fetch quests over and over and over again. And the quest will take you to a different location every time.

    "4 companion quests."?

    Thats just wrong. Already done 5 and i havnt done any main quests that lock me out yet. So.. Thats wrong.

    And according to your source:
    34 are Non Faction Side quests.

    I'v completed 60 non faction quests right now after 81 hours played time. Have around 5 more in my quest log that is not bound by any faction that im currently doing. These numbers your coming here with is just wrong yet again.. I could count all the quests i'v done when im done with my first playthrough to compare with what numbers you have here to make them more right. (Note: Im not playing with any mods either) So the quests dont come from anything else than the game.

    Edit; I actually compared the screenshots you posted. Already found 5 quests in my completed and in actives that is not even on that list. So you shouldnt trust everything you read on the internet.
    Your post was needed bad, lots of stuff is missing.
最後修改者:Unplanned_Organism; 2016 年 1 月 9 日 上午 5:25
MaximumEffort 2016 年 1 月 9 日 上午 7:23 
引用自 Lord Nighthawk
Interesting, you must have played a different Fallout:NV then i did. And my memories are really fresh as i actually play the game again.

I really don't care what you play, TBH...
Barsik_The_CaT 2016 年 1 月 9 日 上午 7:29 
引用自 Unplanned_OrganismT
snip
I don't really understand why some people say that DLC will make this game better. As far as I understand, DLC is Downloadable Content - you know, more areas, maybe some new guns, quests, characters, etc. But DLCs do not overhaul games, right? So they don't really change existing rules and systems in the game, only extend them sometimes. And if you expect a DLC making such drastic changes, then it's rather a big patch, not a DLC really.
I mean, ofc the Commonwealth is so terribly empty and boring because they might have decided to add quests and other content directly in it, not into separate locations. But that smells like cut content they just want to use to get even more money, and I don't like that at all.
MaximumEffort 2016 年 1 月 9 日 上午 7:41 
引用自 Barsik_The_CaT
引用自 Unplanned_OrganismT
snip
I don't really understand why some people say that DLC will make this game better. As far as I understand, DLC is Downloadable Content - you know, more areas, maybe some new guns, quests, characters, etc. But DLCs do not overhaul games, right? So they don't really change existing rules and systems in the game, only extend them sometimes. And if you expect a DLC making such drastic changes, then it's rather a big patch, not a DLC really.
I mean, ofc the Commonwealth is so terribly empty and boring because they might have decided to add quests and other content directly in it, not into separate locations. But that smells like cut content they just want to use to get even more money, and I don't like that at all.

And it still has twice the location ammount of FNV.. terribly empty. What does that say about FNV? Though we already know its blank and empty. Thanks for confirming that! At leaset we have a FNV fan admiting to something
Patrykblack7 2016 年 1 月 9 日 上午 7:43 
I want to see another world when Fallout 3 acctualy was realeased and Black Isle never was sold with trademarks to Bethseda
Barsik_The_CaT 2016 年 1 月 9 日 上午 7:44 
引用自 sjrekis
引用自 Barsik_The_CaT
I don't really understand why some people say that DLC will make this game better. As far as I understand, DLC is Downloadable Content - you know, more areas, maybe some new guns, quests, characters, etc. But DLCs do not overhaul games, right? So they don't really change existing rules and systems in the game, only extend them sometimes. And if you expect a DLC making such drastic changes, then it's rather a big patch, not a DLC really.
I mean, ofc the Commonwealth is so terribly empty and boring because they might have decided to add quests and other content directly in it, not into separate locations. But that smells like cut content they just want to use to get even more money, and I don't like that at all.

And it still has twice the location ammount of FNV.. terribly empty. What does that say about FNV? Though we already know its blank and empty. Thanks for confirming that! At leaset we have a FNV fan admiting to something
Lol. More locations. Wow. More empty houses with dusty old holotapes and terminals (if not with raider/mutant/ghoul/gunner scum). Not to mention locations are usually clustered (like Fallons, metro station and hospital sitting almost in one place). They made more locations. Congratz. Now, instead of desert, we have an empty building. Hurray. No. Any actual settlement in Fallou: New Vegas worths dozen of Fallout 4 locations.
ender_wiggins 2016 年 1 月 9 日 上午 7:49 
Disable all Enemys in Fallout 4 and you see that Empty is :/
MaximumEffort 2016 年 1 月 9 日 上午 8:08 
引用自 Barsik_The_CaT
Lol. More locations. Wow. More empty houses with dusty old holotapes and terminals (if not with raider/mutant/ghoul/gunner scum). Not to mention locations are usually clustered (like Fallons, metro station and hospital sitting almost in one place). They made more locations. Congratz. Now, instead of desert, we have an empty building. Hurray. No. Any actual settlement in Fallou: New Vegas worths dozen of Fallout 4 locations.

Settlements? Oh you mean Goodsprings - 2 buldings, Primm - 3 buildings, Novac - 1 building. Mighty settlements, Obsidian must've really put some work into those!
And if you're saying that quantity doesn't matter, how come people bring up tha fact that FNV has more quests? More empty, radiant quest. Hurray! No. So basically, FNV only excells in ammount of quests, thats not important anyway. Good that an FNV fan admits to ANOTHER reason why F4 is better than FNV. Good talk! 2 for 2 for F4
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