Fallout 4

Fallout 4

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Gawain Jan 4, 2016 @ 1:22pm
Weapon classifications
What determines if a weapon falls into a certain category for damage perks? (Rifleman, Commando, etc.) Can mods change this?

Thanks in advance!
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Showing 1-7 of 7 comments
Firerodan16 Jan 4, 2016 @ 1:33pm 
Mods can indeed change it.



Commando=Any weapon that has the full auto on.

Gunslinger=Any weapon that is a single shot pistol(Or just a pistol.i dont remember.......busy with a unarmed character right now)

Demolitions Expert=Any weapon dealing explosive damage.(FACT:The Explosive Pre-fix on legendary weapons go with this perk too ALONGSIDE thier original Perk.)


Rifleman=Single shot rifles that are not pistols.
Last edited by Firerodan16; Jan 4, 2016 @ 1:38pm
Sentient_Toaster Jan 4, 2016 @ 1:35pm 
1. Certain base types (missile launcher, fat man, gatling laser, minigun, broadsider...) => Heavy
2. Certain base types (fist weapons like knuckles and Power Fists) => Unarmed
3. Certain base types (other melee weapons) => Melee
4. Full-automatic, non-heavy guns => Commando
5. Non-full-automatic non-heavy gun, with any 'stock' => Rifleman
6. Non-full-automatic non-heavy gun, with any 'grip' => Gunslinger
Last edited by Sentient_Toaster; Jan 4, 2016 @ 1:35pm
Gawain Jan 5, 2016 @ 1:13am 
Thank you! So, for example, Combat Shotguns & Sniperrifles are Rifleman-weapons, but the SMG and the Automatic Pipe Pistol are Commando?

Does this mean that Laserrifles fall under Rifleman as well?
Sentient_Toaster Jan 5, 2016 @ 1:43am 
It depends on the mods. A combat shotgun will fall under Commando if you make it fully-automatic; it will fall under Rifleman if you don't (there are no pistol grips for combat shotguns, so it's impossible to make it fall under Gunslinger).

Likewise, whether a laser rifle goes under Rifleman or Commando depends upon the barrel, because that's what determines whether a laser rifle is fully automatic. OTOH, if you gave it a sniper barrel instead of an automatic barrel of some sort but changed the stock to a pistol grip, it'd fall under Gunslinger.

An automatic pipe pistol will be under Commando, and likewise an SMG will be (as, IIRC, there is no mod to make an SMG anything but fully automatic).

Gawain Jan 5, 2016 @ 2:01am 
Will the final name of the weapon reflect wether or not it is Automatic or not? Is there a treshold in the RoF statistic?
I'll probably take the Rifleman perks, but I want to make sure that I only use the correct weapons. (Full auto so far seems horribly inaccurate & expensive.)
Sentient_Toaster Jan 5, 2016 @ 2:07am 
'Automatic' pretty much always shows up in the default name if it is an automatic weapon that isn't of a type that's always automatic (SMGs notably), IIRC.

You could, of course, rename it; and if it's a unique weapon you can check the receiver (for most non-energy weapons) or barrel (for most energy weapons).
Gawain Jan 5, 2016 @ 2:27am 
Thanks, Toaster, that answers my conundrum. Too bad Steam doesn't work with "Likes" or such. :-)
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Date Posted: Jan 4, 2016 @ 1:22pm
Posts: 7