Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is one oddball exception. If you remove the power armor helmet, then head wear still counts. I know when I take off my helmet, my newsboy cap and fashionable sunglasses still give me my CHA bonus.
Helmet free power armor still causes the power armor HUD though, and also disables the helmet light (doesn't use the pip boy light instead, just no light option).
Power armor itself is +5 Strength (so, +50 pounds), and each of the leg mods for carry capacity is +31 (+62 for both legs). My carry weight is waaaaaaaay Higher when I wear power armor.
Even compared to my Deep Pockets combat armor, which only gives +60 Carry total (and DP still has to count the weight of the armor itself against it).
If you really are getting over +100 Carry weight after deducting the weight of your normal armor, Pretty please tell me how you are pulling this off because it sounds amazing and I Want it.
I mean, when they do their job it's great! But buggy as **** (see also, Recon scopes).
Intressting to know, been kind of suspicious why some intreactions in playthrough two have been more towards shoot first and ask questions later type than i remember them from round one. Cheer for the headsup!
But even a fully modded military x-01 with advanced shocks puts my carryweight up to 572... I got 560 on my toon (strength 10 + lone wanderer + strong back, and a full set (of different armour types) of fortyfying, with deep pockets)... So that wasn't too large of a difference. And the point of the weight of my armour is kinda moot, as even with them not working with a PA, it's still in my inventory so the total free space remains the same.
To take it even further, I cheat a little by having CBBE clothing that can also can get deep pocketed, cause yea that bikini totally makes my character stronger (get 600 with them on). But the 560 is legit
I have no idea why removing my jukebox fixed "You now have half as many settlers and Zero Water, until you return and it's back to normal, then it will *** up again" but there it is.
I forgot there was a STR boosting torso mod (unsure by how much) because I kept using the AP refresh torso (3 Science).
So most people grab the first rank of Science so they can upgrade the durability, and that's it.
Not like Strong back or lone wander stops when you put on power armor though, I know mine does.
Late game I was using Ultra-Light for my Heavy combat armor instead of other mods, which also helped on the weight end when I kept my armor in my inventory while using PA.
But I do swear by Deep Pockets as a great QoL mod for normal armor. It helped my looting tendencies when I had only 4 Strength, and no Strong back yet.