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Ein Übersetzungsproblem melden
Never
Forget
https://www.youtube.com/watch?v=zfgnuabLeBY&t=25s
Everyone forgets. Just like they forget the mess W3 was at launch. On par with Skyrim and NV, at least.
and worse in some cases, but they had pretty graphics so they got a free pass for the demonic horse issues among others
Pop in NPCs. Disappearing quest NPCs. Broken quest chains. Inability to launch on the PS4 at all for half the buyers. Heavy stability issues.
36GB worth of patch later, the game is still a mess.
Old World Blues is more interesting than just about everything in F4.
Yeah but that can be said of damn near every Bethesda launch. If not all of them.
Mind you, Razorfist didn't like Fallout 4 either. (Well, he liked all 3 of the new Fallouts, but Fallout 3 and NV he liked more than Fallout 4).
Just goes to show you, I'm not against people thinking Fallout NV is better than Fallout 4, I just hate that people ignore it's immense flaws in doing so.
Also, Razorfist is one of the few people who criticized Witcher 3 as well. But he'll never feature Witcher 3 on his channel anymore because he hates that it plagarizes the Elric series.
Sorry, but New Vegas was Orders of magnitude worse at launch than ANY Bethesda game. If you're going to compare the usual Bethesda bug (IE Floating Mammoths) to the caliber of bugs in New Vegas (Literally destroying your hard drive via Bad Sector writes) then we're jsut on different planets.
Yeah it's (arguably) more buggy but it was made by a different developer, and it was far more complex than anything by Bethesda. As an RPG, the sheer options are far greater. It has more bugs because it took the engine further than Bethesda in an 18 month development cycle. Which was obscenely short.
It was far more inspired than F3, and even F4 in terms of sheer player choice and interaction with the world. Quests had more ways of completion with far more varied outcomes.
So yeah it was buggier, but Bethesda games are so damn buggy it's a pointless distinction to say one is worse at this point.
and you're talking about launches. Both F4 and FNV are completed. We compare the games as they are now.
Yeah, not sure which version it was patched out in (PS3 might never have had it patched) But if you have objects in the Mojave Express deliver box, and you complete "Come Fly With Me" itself, a notoriously buggy quest which can trigger a corrupted save, will write a bad sector to the hard drive. So basically this escalates the normal Save Corruption bug into a bad sector/unrecoverable write error. When a certain percentage (Or any of the early sector index) blocks become unrecoverable, the hard drive is officially dead.
For Xbox360, this can happen exceedingly fast on account of the stock 20GB hard drive (As few as 4 save corruptions will kill the drive outright) On larger hard Drives, you may never notice it unless you are intentionally trying to kill your drive for Science. The best way to check is to run a disk check before and after suffering a corrupted save to see if it wrote new bad blocks. Formatting does not restore the drive.
I do not know if SSD's are suceptible to this.
PLEASE KEEP IN MIND PEOPLE;
Your opinion is just an opinion and is most likely not shared by as many people as you've deluded yourself into.
That goes both ways
/sarcasm off
I still have a wave of terror wash over me when I think about them bringing in MMO coding veterans to force netcode into gamebryo for Fallout 76. I would not want to be in their shoes trying to fix that spaghetti code. Personally, I feel like they would be better served taking a modern engine with proven netcode and retooling their workflow on top of it. Perhaps one of the stumbling blocks is mods (not that they'll have them at launch for 76).